少年修仙传客户端代码仓库
client_Zxw
2018-11-14 252d46b8642ad4ecebe1a8b9d3a0678913413ebf
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using System.Collections.Generic;
using UnityEngine;
using System.IO;
 
#if UNITY_EDITOR
using UnityEditor;
#endif
 
namespace H2Engine
{
    public class Bhv_Evt_RefreshMonster : Bhv_Evt
    {
        [HideInInspector]
        public Evt_RefreshMonster.E_OverCondition overCondition = Evt_RefreshMonster.E_OverCondition.None;
        [HideInInspector]
        public Evt_RefreshMonster.E_RefreshType refreshType = Evt_RefreshMonster.E_RefreshType.All;
        [HideInInspector]
        public List<Bhv_MonsterData> monsterList = new List<Bhv_MonsterData>();
        [HideInInspector]
        public int conditionParam;
        [HideInInspector]
        public int overParam;
        [HideInInspector]
        private bool showMonsterList = false;
 
#if UNITY_EDITOR
 
        public override void Save(BinaryWriter bw)
        {
            base.Save(bw);
            bw.Write((byte)overCondition);
            bw.Write((byte)refreshType);
            bw.Write(conditionParam);
            bw.Write(overParam);
            bw.Write(monsterList.Count);
            foreach (var _monster in monsterList)
            {
                _monster.Save(bw);
            }
        }
 
        public override void Export(BinaryWriter bw)
        {
            base.Export(bw);
            bw.Write((byte)overCondition);
            bw.Write((byte)refreshType);
            bw.Write(conditionParam);
            bw.Write(overParam);
            bw.Write(monsterList.Count);
            foreach (var _monster in monsterList)
            {
                _monster.Export(bw);
            }
        }
 
        public override void Load(BinaryReader br)
        {
            base.Load(br);
            overCondition = (Evt_RefreshMonster.E_OverCondition)br.ReadByte();
            refreshType = (Evt_RefreshMonster.E_RefreshType)br.ReadByte();
            conditionParam = br.ReadInt32();
            overParam = br.ReadInt32();
            int _count = br.ReadInt32();
            for (int i = 0; i < _count; ++i)
            {
                var _go = new GameObject();
                _go.transform.SetParent(transform);
                _go.transform.localPosition = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
 
                var _monsterData = _go.AddComponent<Bhv_MonsterData>();
                monsterList.Add(_monsterData);
 
                _monsterData.Load(br);
            }
        }
 
        public override bool DrawUI(GUISkin guiSkin)
        {
            bool _result = false;
            EditorGUILayout.BeginVertical(guiSkin.box);
            EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
            EditorGUI.indentLevel += 1;
            showDetail = EditorGUILayout.Foldout(showDetail, "  ID:" + id + " | Type: " + type, true, guiSkin.toggle);
            if (GUILayout.Button("定位", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                Selection.activeGameObject = gameObject;
                if (Selection.activeGameObject)
                {
                    SceneView.lastActiveSceneView.LookAt(Selection.activeGameObject.transform.position);
                }
            }
            if (GUILayout.Button("删除", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                _result = true;
            }
            EditorGUILayout.EndHorizontal();
            if (showDetail)
            {
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                EditorGUILayout.LabelField("刷怪方式", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                refreshType = (Evt_RefreshMonster.E_RefreshType)EditorGUILayout.EnumPopup(refreshType, guiSkin.box, GUILayout.Height(20));
                EditorGUILayout.EndHorizontal();
 
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                if (refreshType == Evt_RefreshMonster.E_RefreshType.OneByOneTime)
                {
                    EditorGUILayout.LabelField("等待时间", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                    conditionParam = EditorGUILayout.IntField(conditionParam, guiSkin.textField, GUILayout.Height(20));
                }
                EditorGUILayout.EndHorizontal();
 
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                EditorGUILayout.LabelField("完成方式", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                overCondition = (Evt_RefreshMonster.E_OverCondition)EditorGUILayout.EnumPopup(overCondition, guiSkin.box, GUILayout.Height(20));
                EditorGUILayout.EndHorizontal();
 
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                if (overCondition == Evt_RefreshMonster.E_OverCondition.DeadCount)
                {
                    EditorGUILayout.LabelField("死亡数量", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                    overParam = EditorGUILayout.IntField(overParam, guiSkin.textField, GUILayout.Height(20));
                }
                else if (overCondition == Evt_RefreshMonster.E_OverCondition.Time)
                {
                    EditorGUILayout.LabelField("结束时间", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                    overParam = EditorGUILayout.IntField(overParam, guiSkin.textField, GUILayout.Height(20));
                }
                EditorGUILayout.EndHorizontal();
 
                EditorGUILayout.BeginVertical(guiSkin.customStyles[1]);
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                showMonsterList = EditorGUILayout.Foldout(showMonsterList, "  刷怪列表", true, guiSkin.toggle);
                if (GUILayout.Button("添加", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
                {
                    var _go = new GameObject("RefreshMonster");
                    _go.transform.SetParent(transform);
                    _go.transform.localPosition = Vector3.zero;
                    _go.transform.eulerAngles = Vector3.zero;
                    _go.transform.localScale = Vector3.one;
 
                    var _monsterData = _go.AddComponent<Bhv_MonsterData>();
                    monsterList.Add(_monsterData);
 
                    showMonsterList = true;
                }
                EditorGUILayout.EndHorizontal();
                if (showMonsterList)
                {
                    for (int i = monsterList.Count - 1; i >= 0; --i)
                    {
                        EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                        EditorGUILayout.LabelField("NPCID", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                        var _npcID = monsterList[i].npcID;
                        monsterList[i].npcID = EditorGUILayout.IntField(monsterList[i].npcID, guiSkin.textField, GUILayout.Height(20));
                        if (_npcID != monsterList[i].npcID)
                        {
                            monsterList[i].name = monsterList[i].npcID + "_RefreshNPC";
                        }
                        if (GUILayout.Button("定高", guiSkin.button, GUILayout.Width(60), GUILayout.Height(20)))
                        {
                            Vector3 _pos = monsterList[i].transform.position;
                            _pos.y = 0;
                            RaycastHit _hit;
 
                            Ray _ray = new Ray(_pos + Vector3.up * 100, Vector3.down);
                            if (Physics.Raycast(_ray, out _hit, 200, 1 << LayerMask.NameToLayer("Walkable")))
                            {
                                monsterList[i].transform.position = _hit.point;
                            }
                        }
                        if (GUILayout.Button("查找", guiSkin.button, GUILayout.Width(60), GUILayout.Height(20)))
                        {
                            Selection.activeGameObject = monsterList[i].gameObject;
                            if (Selection.activeGameObject)
                            {
                                SceneView.lastActiveSceneView.LookAt(Selection.activeGameObject.transform.position);
                            }
                        }
                        if (GUILayout.Button("删除", guiSkin.button, GUILayout.Width(60), GUILayout.Height(20)))
                        {
                            DestroyImmediate(monsterList[i].gameObject);
                            monsterList.RemoveAt(i);
                        }
                        EditorGUILayout.EndHorizontal();
                    }
                }
                EditorGUILayout.EndVertical();
            }
 
            EditorGUI.indentLevel -= 1;
            EditorGUILayout.EndVertical();
            return _result;
        }
#endif
    }
}