using System.Collections.Generic;
|
using UnityEngine;
|
using System.IO;
|
|
#if UNITY_EDITOR
|
using UnityEditor;
|
#endif
|
|
namespace H2Engine
|
{
|
public class Bhv_Evt_RefreshMonster : Bhv_Evt
|
{
|
[HideInInspector]
|
public Evt_RefreshMonster.E_OverCondition overCondition = Evt_RefreshMonster.E_OverCondition.None;
|
[HideInInspector]
|
public Evt_RefreshMonster.E_RefreshType refreshType = Evt_RefreshMonster.E_RefreshType.All;
|
[HideInInspector]
|
public List<Bhv_MonsterData> monsterList = new List<Bhv_MonsterData>();
|
[HideInInspector]
|
public int conditionParam;
|
[HideInInspector]
|
public int overParam;
|
[HideInInspector]
|
private bool showMonsterList = false;
|
|
#if UNITY_EDITOR
|
|
public override void Save(BinaryWriter bw)
|
{
|
base.Save(bw);
|
bw.Write((byte)overCondition);
|
bw.Write((byte)refreshType);
|
bw.Write(conditionParam);
|
bw.Write(overParam);
|
bw.Write(monsterList.Count);
|
foreach (var _monster in monsterList)
|
{
|
_monster.Save(bw);
|
}
|
}
|
|
public override void Export(BinaryWriter bw)
|
{
|
base.Export(bw);
|
bw.Write((byte)overCondition);
|
bw.Write((byte)refreshType);
|
bw.Write(conditionParam);
|
bw.Write(overParam);
|
bw.Write(monsterList.Count);
|
foreach (var _monster in monsterList)
|
{
|
_monster.Export(bw);
|
}
|
}
|
|
public override void Load(BinaryReader br)
|
{
|
base.Load(br);
|
overCondition = (Evt_RefreshMonster.E_OverCondition)br.ReadByte();
|
refreshType = (Evt_RefreshMonster.E_RefreshType)br.ReadByte();
|
conditionParam = br.ReadInt32();
|
overParam = br.ReadInt32();
|
int _count = br.ReadInt32();
|
for (int i = 0; i < _count; ++i)
|
{
|
var _go = new GameObject();
|
_go.transform.SetParent(transform);
|
_go.transform.localPosition = Vector3.zero;
|
_go.transform.eulerAngles = Vector3.zero;
|
_go.transform.localScale = Vector3.one;
|
|
var _monsterData = _go.AddComponent<Bhv_MonsterData>();
|
monsterList.Add(_monsterData);
|
|
_monsterData.Load(br);
|
}
|
}
|
|
public override bool DrawUI(GUISkin guiSkin)
|
{
|
bool _result = false;
|
EditorGUILayout.BeginVertical(guiSkin.box);
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
|
EditorGUI.indentLevel += 1;
|
showDetail = EditorGUILayout.Foldout(showDetail, " ID:" + id + " | Type: " + type, true, guiSkin.toggle);
|
if (GUILayout.Button("定位", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
|
{
|
Selection.activeGameObject = gameObject;
|
if (Selection.activeGameObject)
|
{
|
SceneView.lastActiveSceneView.LookAt(Selection.activeGameObject.transform.position);
|
}
|
}
|
if (GUILayout.Button("删除", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
|
{
|
_result = true;
|
}
|
EditorGUILayout.EndHorizontal();
|
if (showDetail)
|
{
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
|
EditorGUILayout.LabelField("刷怪方式", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
|
refreshType = (Evt_RefreshMonster.E_RefreshType)EditorGUILayout.EnumPopup(refreshType, guiSkin.box, GUILayout.Height(20));
|
EditorGUILayout.EndHorizontal();
|
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
|
if (refreshType == Evt_RefreshMonster.E_RefreshType.OneByOneTime)
|
{
|
EditorGUILayout.LabelField("等待时间", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
|
conditionParam = EditorGUILayout.IntField(conditionParam, guiSkin.textField, GUILayout.Height(20));
|
}
|
EditorGUILayout.EndHorizontal();
|
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
|
EditorGUILayout.LabelField("完成方式", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
|
overCondition = (Evt_RefreshMonster.E_OverCondition)EditorGUILayout.EnumPopup(overCondition, guiSkin.box, GUILayout.Height(20));
|
EditorGUILayout.EndHorizontal();
|
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
|
if (overCondition == Evt_RefreshMonster.E_OverCondition.DeadCount)
|
{
|
EditorGUILayout.LabelField("死亡数量", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
|
overParam = EditorGUILayout.IntField(overParam, guiSkin.textField, GUILayout.Height(20));
|
}
|
else if (overCondition == Evt_RefreshMonster.E_OverCondition.Time)
|
{
|
EditorGUILayout.LabelField("结束时间", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
|
overParam = EditorGUILayout.IntField(overParam, guiSkin.textField, GUILayout.Height(20));
|
}
|
EditorGUILayout.EndHorizontal();
|
|
EditorGUILayout.BeginVertical(guiSkin.customStyles[1]);
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
|
showMonsterList = EditorGUILayout.Foldout(showMonsterList, " 刷怪列表", true, guiSkin.toggle);
|
if (GUILayout.Button("添加", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
|
{
|
var _go = new GameObject("RefreshMonster");
|
_go.transform.SetParent(transform);
|
_go.transform.localPosition = Vector3.zero;
|
_go.transform.eulerAngles = Vector3.zero;
|
_go.transform.localScale = Vector3.one;
|
|
var _monsterData = _go.AddComponent<Bhv_MonsterData>();
|
monsterList.Add(_monsterData);
|
|
showMonsterList = true;
|
}
|
EditorGUILayout.EndHorizontal();
|
if (showMonsterList)
|
{
|
for (int i = monsterList.Count - 1; i >= 0; --i)
|
{
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
|
EditorGUILayout.LabelField("NPCID", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
|
var _npcID = monsterList[i].npcID;
|
monsterList[i].npcID = EditorGUILayout.IntField(monsterList[i].npcID, guiSkin.textField, GUILayout.Height(20));
|
if (_npcID != monsterList[i].npcID)
|
{
|
monsterList[i].name = monsterList[i].npcID + "_RefreshNPC";
|
}
|
if (GUILayout.Button("定高", guiSkin.button, GUILayout.Width(60), GUILayout.Height(20)))
|
{
|
Vector3 _pos = monsterList[i].transform.position;
|
_pos.y = 0;
|
RaycastHit _hit;
|
|
Ray _ray = new Ray(_pos + Vector3.up * 100, Vector3.down);
|
if (Physics.Raycast(_ray, out _hit, 200, 1 << LayerMask.NameToLayer("Walkable")))
|
{
|
monsterList[i].transform.position = _hit.point;
|
}
|
}
|
if (GUILayout.Button("查找", guiSkin.button, GUILayout.Width(60), GUILayout.Height(20)))
|
{
|
Selection.activeGameObject = monsterList[i].gameObject;
|
if (Selection.activeGameObject)
|
{
|
SceneView.lastActiveSceneView.LookAt(Selection.activeGameObject.transform.position);
|
}
|
}
|
if (GUILayout.Button("删除", guiSkin.button, GUILayout.Width(60), GUILayout.Height(20)))
|
{
|
DestroyImmediate(monsterList[i].gameObject);
|
monsterList.RemoveAt(i);
|
}
|
EditorGUILayout.EndHorizontal();
|
}
|
}
|
EditorGUILayout.EndVertical();
|
}
|
|
EditorGUI.indentLevel -= 1;
|
EditorGUILayout.EndVertical();
|
return _result;
|
}
|
#endif
|
}
|
}
|