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| using System.IO;
| using UnityEngine;
|
| public class Bhv_SceneObjectData : MonoBehaviour
| {
| public string resName;
|
| public void Save(BinaryWriter bw)
| {
| bw.Write(resName);
| }
|
| public void Load(BinaryReader br)
| {
| resName = br.ReadString();
| name = "RefreshMonster_" + resName;
| }
|
| public void Export(BinaryWriter bw)
| {
| Save(bw);
| }
| }
|
|