//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, July 16, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class LVAawrdConfig : ConfigBase {
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public int RewardID { get ; private set ; }
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public int LV { get ; private set ; }
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public int LimitNUM { get ; private set ; }
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public string Reward { get ; private set; }
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public int VIPLimit { get ; private set ; }
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public string VIPAward { get ; private set; }
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public override string getKey()
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{
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return RewardID.ToString();
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}
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public override void Parse() {
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try
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{
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RewardID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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LV=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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LimitNUM=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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Reward = rawContents[3].Trim();
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VIPLimit=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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VIPAward = rawContents[5].Trim();
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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