//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, September 09, 2017
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//--------------------------------------------------------
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using Snxxz.UI;
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using System.Collections.Generic;
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using TableConfig;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityStandardAssets.ImageEffects;
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namespace Snxxz.UI
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{
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public class UI3DModelExhibition : MonoBehaviour
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{
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[SerializeField] Transform m_PlayerShowPoint;
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[SerializeField] Transform m_HorseShowPoint;
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[SerializeField] Transform m_WingShowPoint;
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[SerializeField] Transform m_NPCShowPoint;
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[SerializeField] Transform m_DialogPoint;
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[SerializeField] Transform m_EquipmentPoint;
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[SerializeField] Camera m_ShowCamera;
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[SerializeField] bool m_Interactable = false;
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[SerializeField] UI3DModelInteractProcessor m_InteractProcessor;
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[SerializeField] ColorCorrectionCurves m_CameraColor;
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public bool interactable {
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get { return m_Interactable; }
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set { m_Interactable = value; }
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}
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UI3DShowHero playerModel = new UI3DShowHero();
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int m_HorseModelId = 0;
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GameObject horseModel = null;
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public GameObject NpcModelHorse {
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get { return horseModel; }
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set { horseModel = value; }
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}
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int m_NPCId = 0;
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GameObject npcModel = null;
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SFXController m_NpcEffect;
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public GameObject NpcModelPet {
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get { return npcModel; }
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set { npcModel = value; }
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}
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int m_WingModelId = 0;
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GameObject wingModel = null;
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int m_EquipmentModelId = 0;
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GameObject equipmentModel = null;
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bool isShowingPlayer = false;
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bool isShowingHorse = false;
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bool isShowingNPC = false;
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bool isShowWing = false;
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bool isShowinEquipment = false;
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Vector2 prePosition = Vector2.zero;
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PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
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public static UI3DModelExhibition Instance { get; private set; }
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static UI3DModelExhibition m_InstanceClone1 = null;
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public static UI3DModelExhibition InstanceClone1
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{
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get
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{
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if (m_InstanceClone1 == null)
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{
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CreateCloneStage();
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}
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return m_InstanceClone1;
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}
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}
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public static void CreateStage()
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{
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var prefab = BuiltInLoader.LoadPrefab("UI3DModelExhibitionStage");
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var gameObject = GameObject.Instantiate(prefab);
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Instance = gameObject.GetComponent<UI3DModelExhibition>();
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Instance.transform.position = new Vector3(1000, 2000, 3000);
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Instance.name = "UI3DModelExhibitionStage";
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Instance.gameObject.SetActive(true);
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Instance.m_ShowCamera.enabled = false;
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DontDestroyOnLoad(gameObject);
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}
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static void CreateCloneStage()
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{
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var prefab = BuiltInLoader.LoadPrefab("UI3DModelExhibitionStage");
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var gameObject = GameObject.Instantiate(prefab);
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m_InstanceClone1 = gameObject.GetComponent<UI3DModelExhibition>();
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m_InstanceClone1.transform.position = new Vector3(2000, 4000, 5000);
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m_InstanceClone1.name = "UI3DModelExhibitionStage(clone1)";
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m_InstanceClone1.gameObject.SetActive(true);
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m_InstanceClone1.m_ShowCamera.enabled = false;
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DontDestroyOnLoad(gameObject);
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}
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public void ShowLoginPlayer(RawImage _rawImage, int _job)
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{
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var clothesItemId = 0;
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var weaponItemId = 0;
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var wingsItemId = 0;
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var secondaryItemId = 0;
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var suitLevel = 0;
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var equipInfos = PlayerDatas.Instance.loginInfo.EquipInfo;
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for (int i = 0; i < equipInfos.Length; i++)
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{
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var equipInfo = equipInfos[i];
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switch ((RoleEquipType)equipInfo.ItemPlace)
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{
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case RoleEquipType.retWeapon:
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weaponItemId = (int)equipInfo.ItemID;
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break;
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case RoleEquipType.retClothes:
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clothesItemId = (int)equipInfo.ItemID;
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if (equipInfo.IsSuite == 1)
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{
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var userDataDict = ConfigParse.Analysis(equipInfo.UserData);
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if (userDataDict.ContainsKey(30))
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{
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suitLevel = userDataDict[30][0];
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}
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}
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break;
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case RoleEquipType.retWing:
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wingsItemId = (int)equipInfo.ItemID;
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break;
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case RoleEquipType.retWeapon2:
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secondaryItemId = (int)equipInfo.ItemID;
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break;
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}
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}
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var data = new UI3DPlayerExhibitionData
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{
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job = _job,
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clothesId = clothesItemId,
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suitLevel = suitLevel,
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weaponId = weaponItemId,
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wingsId = wingsItemId,
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secondaryId = secondaryItemId,
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isDialogue = false,
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};
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ShowPlayer(_rawImage, data);
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}
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public void ShowPlayer(RawImage _rawImage, int _job, bool _isDialogue = false)
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{
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var clothes = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retClothes);
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var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
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var weapon = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon);
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var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
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var wings = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWing);
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var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
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var secondary = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon2);
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var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
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int _suitLevel = 0;
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if (clothes != null)
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{
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if (clothes.itemInfo.IsSuite == 1)
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{
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if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0)
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{
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_suitLevel = clothes.GetUseDataModel(30)[0];
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}
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}
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}
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var data = new UI3DPlayerExhibitionData
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{
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job = _job,
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clothesId = clothesId,
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suitLevel = _suitLevel,
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weaponId = weaponId,
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wingsId = wingsId,
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secondaryId = secondaryId,
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isDialogue = _isDialogue,
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};
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ShowPlayer(_rawImage, data);
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}
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public void ShowPlayer(RawImage _rawImage, int _job, RoleEquipType _exceptEquip)
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{
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var clothes = _exceptEquip == RoleEquipType.retClothes ?
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null : playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retClothes);
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var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
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var weapon = _exceptEquip == RoleEquipType.retWeapon ?
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null : playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon);
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var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
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var wings = _exceptEquip == RoleEquipType.retWing ?
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null : playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWing);
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var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
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var secondary = _exceptEquip == RoleEquipType.retWeapon2 ?
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null : playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon2);
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var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
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int _suitLevel = 0;
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if (clothes != null)
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{
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if (clothes.itemInfo.IsSuite == 1)
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{
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if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0)
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{
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_suitLevel = clothes.GetUseDataModel(30)[0];
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}
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}
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}
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var data = new UI3DPlayerExhibitionData
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{
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job = _job,
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clothesId = clothesId,
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suitLevel = _suitLevel,
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weaponId = weaponId,
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wingsId = wingsId,
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secondaryId = secondaryId,
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isDialogue = false,
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};
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ShowPlayer(_rawImage, data);
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}
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public void ShowPlayer(RawImage _rawImage, UI3DPlayerExhibitionData data)
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{
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StopShow();
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var job = data.job;
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var clothesId = data.clothesId;
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var suitLevel = data.suitLevel;
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var weaponId = data.weaponId;
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var wingsId = data.wingsId;
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var secondaryId = data.secondaryId;
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var isDialogue = data.isDialogue;
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var instance = playerModel.Show(job, clothesId, suitLevel, weaponId, wingsId, secondaryId, isDialogue ? m_DialogPoint : m_PlayerShowPoint);
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interactable = !isDialogue;
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m_PlayerShowPoint.localEulerAngles = Vector3.zero;
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if (isDialogue)
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{
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instance.transform.localPosition = GeneralDefine.heroDialogueOffset;
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instance.transform.localEulerAngles = GeneralDefine.heroDialogueRotation;
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instance.transform.localScale = GeneralDefine.heroDialogueScale * Vector3.one;
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}
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m_ShowCamera.enabled = true;
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isShowingPlayer = true;
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ResetCameraColor();
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if (playerModel != null)
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{
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playerModel.StandUp();
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}
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if (_rawImage != null)
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{
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var x = _rawImage.rectTransform.rect.height * 4f / 3;
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var y = _rawImage.rectTransform.rect.height;
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_rawImage.rectTransform.sizeDelta = new Vector2(x, y);
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_rawImage.texture = m_ShowCamera.targetTexture;
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_rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial();
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m_InteractProcessor.rectTransform = _rawImage.rectTransform;
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}
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}
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public void ShowOtherPlayer(RawImage _rawImage, UI3DPlayerExhibitionData data)
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{
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StopShow();
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var job = data.job;
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var clothesId = data.clothesId;
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var suitLevel = data.suitLevel;
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var weaponId = data.weaponId;
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var wingsId = data.wingsId;
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var secondaryId = data.secondaryId;
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playerModel.Show(job, clothesId, suitLevel, weaponId, wingsId, secondaryId, m_PlayerShowPoint);
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playerModel.UnloadClothedEffect();
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playerModel.PutOnEffect(suitLevel);
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interactable = true;
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m_PlayerShowPoint.localEulerAngles = Vector3.zero;
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m_ShowCamera.enabled = true;
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isShowingPlayer = true;
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ResetCameraColor();
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if (playerModel != null)
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{
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playerModel.StandUp();
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}
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if (_rawImage != null)
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{
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var x = _rawImage.rectTransform.rect.height * 4f / 3;
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var y = _rawImage.rectTransform.rect.height;
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_rawImage.rectTransform.sizeDelta = new Vector2(x, y);
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_rawImage.texture = m_ShowCamera.targetTexture;
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_rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial();
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m_InteractProcessor.rectTransform = _rawImage.rectTransform;
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}
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}
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public void ShowSitDownPlayer(RawImage _rawImage, int _job)
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{
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ShowPlayer(_rawImage, _job);
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if (playerModel != null)
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{
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playerModel.SitDown();
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}
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}
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public void ShowHourse(int _modelId, RawImage _rawImage)
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{
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StopShow();
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m_ShowCamera.enabled = true;
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if (_rawImage != null)
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{
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var x = _rawImage.rectTransform.rect.height * 4f / 3;
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var y = _rawImage.rectTransform.rect.height;
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_rawImage.rectTransform.sizeDelta = new Vector2(x, y);
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_rawImage.texture = m_ShowCamera.targetTexture;
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_rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial();
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m_InteractProcessor.rectTransform = _rawImage.rectTransform;
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}
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var instance = UI3DModelFactory.LoadUIHorse(_modelId);
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if (instance == null)
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{
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return;
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}
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isShowingHorse = true;
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interactable = true;
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m_HorseModelId = _modelId;
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horseModel = instance;
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m_HorseShowPoint.rotation = Quaternion.identity;
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var modelConfig = Config.Instance.Get<ModelResConfig>(_modelId);
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var position = modelConfig.UIOffset;
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var rotation = modelConfig.UIRotation;
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var scale = Vector3.one * modelConfig.UIScale;
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instance.transform.SetParentEx(m_HorseShowPoint, position, rotation, scale);
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instance.SetActive(true);
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ResetCameraColor();
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}
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private GameObject ObjEquipment;
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public void ShowEquipment(int _modelId, Vector3 _localEulerAngles, RawImage _rawImage)
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{
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var instance = UI3DModelFactory.LoadUIWing(_modelId);
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ObjEquipment = instance;
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if (instance == null)
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{
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return;
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}
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StopShow();
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isShowinEquipment = true;
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interactable = true;
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m_ShowCamera.enabled = true;
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m_EquipmentModelId = _modelId;
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equipmentModel = instance;
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instance.transform.SetParentEx(m_EquipmentPoint, Vector3.zero, _localEulerAngles, Vector3.one);
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instance.SetActive(true);
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ResetCameraColor();
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if (_rawImage != null)
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{
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var x = _rawImage.rectTransform.rect.height * 4f / 3;
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var y = _rawImage.rectTransform.rect.height;
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_rawImage.rectTransform.sizeDelta = new Vector2(x, y);
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_rawImage.texture = m_ShowCamera.targetTexture;
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_rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial();
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m_InteractProcessor.rectTransform = _rawImage.rectTransform;
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}
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}
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public void ShowWing(int _modelId, Vector3 _localEulerAngles, RawImage _rawImage)
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{
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StopShow();
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if (_rawImage != null)
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{
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var x = _rawImage.rectTransform.rect.height * 4f / 3;
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var y = _rawImage.rectTransform.rect.height;
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_rawImage.rectTransform.sizeDelta = new Vector2(x, y);
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_rawImage.texture = m_ShowCamera.targetTexture;
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_rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial();
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m_InteractProcessor.rectTransform = _rawImage.rectTransform;
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}
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var instance = UI3DModelFactory.LoadUIWing(_modelId);
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if (instance == null)
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{
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return;
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}
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m_ShowCamera.enabled = true;
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isShowWing = true;
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interactable = true;
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m_WingModelId = _modelId;
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wingModel = instance;
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m_WingShowPoint.rotation = Quaternion.identity;
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var modelConfig = Config.Instance.Get<ModelResConfig>(_modelId);
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var position = modelConfig.UIOffset;
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var rotation = modelConfig.UIRotation;
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var scale = Vector3.one * modelConfig.UIScale;
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instance.transform.SetParentEx(m_WingShowPoint, position, rotation, scale);
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instance.SetActive(true);
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ResetCameraColor();
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var animator = instance.GetComponent<Animator>();
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if (animator != null)
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{
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animator.Play("UI_Idle_Single");
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}
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}
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public void ShowNPC(int _npcId, Vector3 _localEulerAngles, RawImage _rawImage, bool _gray = false, bool _isDialogue = false)
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{
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ShowNPC(_npcId, Vector3.zero, _localEulerAngles, _rawImage, _gray, _isDialogue);
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}
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public void ShowNPC(int _npcId, Vector3 _offset, Vector3 _localEulerAngles, RawImage _rawImage, bool _gray = false, bool _isDialogue = false)
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{
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StopShow();
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m_ShowCamera.enabled = true;
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if (_rawImage != null)
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{
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var x = _rawImage.rectTransform.rect.height * 4f / 3;
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var y = _rawImage.rectTransform.rect.height;
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_rawImage.rectTransform.sizeDelta = new Vector2(x, y);
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_rawImage.texture = m_ShowCamera.targetTexture;
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_rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial();
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m_InteractProcessor.rectTransform = _rawImage.rectTransform;
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}
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var instance = UI3DModelFactory.LoadUINPC(_npcId);
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if (instance == null)
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{
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return;
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}
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interactable = !_isDialogue;
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isShowingNPC = true;
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if (!_isDialogue)
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{
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m_NPCShowPoint.localEulerAngles = _localEulerAngles;
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}
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m_NPCId = _npcId;
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npcModel = instance;
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var config = Config.Instance.Get<NPCConfig>(_npcId);
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instance.transform.SetParentEx(_isDialogue ? m_DialogPoint : m_NPCShowPoint, _offset, Quaternion.identity, Vector3.one * config.UIModeLProportion);
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if (config.NPCEffect != 0)
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{
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var effectConfig = Config.Instance.Get<EffectConfig>(config.NPCEffect);
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var parent = instance.transform;
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if (!string.IsNullOrEmpty(effectConfig.nodeName))
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{
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parent = instance.transform.GetChildTransformDeeply(effectConfig.nodeName);
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}
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m_NpcEffect = SFXPlayUtility.Instance.PlayBattleEffect(config.NPCEffect, parent);
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}
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if (_isDialogue)
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{
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instance.transform.localEulerAngles = _localEulerAngles;
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}
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instance.SetActive(true);
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ResetCameraColor(_gray);
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m_CameraColor.saturation = _gray ? 0.08f : 1f;
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}
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public void StopShow()
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{
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m_ShowCamera.enabled = false;
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if (isShowingNPC)
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{
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if (npcModel != null)
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{
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npcModel.transform.localScale = Vector3.one;
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if (m_NpcEffect != null)
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{
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SFXPlayUtility.Instance.Release(m_NpcEffect);
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m_NpcEffect = null;
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}
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UI3DModelFactory.ReleaseUINPC(m_NPCId, npcModel);
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npcModel = null;
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}
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m_NPCId = 0;
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isShowingNPC = false;
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}
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if (isShowingHorse)
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{
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if (horseModel != null)
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{
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horseModel.transform.localScale = Vector3.one;
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UI3DModelFactory.ReleaseUIHourse(m_HorseModelId, horseModel);
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horseModel = null;
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}
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m_HorseModelId = 0;
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isShowingHorse = false;
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}
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if (isShowingPlayer)
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{
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playerModel.Dispose();
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isShowingPlayer = false;
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}
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if (isShowWing)
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{
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if (wingModel != null)
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{
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wingModel.transform.localScale = Vector3.one;
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UI3DModelFactory.ReleaseUIWing(m_WingModelId, wingModel);
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wingModel = null;
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}
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m_WingModelId = 0;
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isShowWing = false;
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}
|
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if (isShowinEquipment)
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{
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if (equipmentModel != null)
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{
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UI3DModelFactory.ReleaseUIWing(m_EquipmentModelId, equipmentModel);
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equipmentModel = null;
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}
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m_EquipmentModelId = 0;
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isShowinEquipment = false;
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}
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interactable = false;
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}
|
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public void ResetCameraColor(bool _enable = false)
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{
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m_CameraColor.enabled = _enable;
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}
|
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private void Awake()
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{
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m_InteractProcessor.clickEvent += OnClick3DModel;
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m_InteractProcessor.beginDragEvent += OnBeginDrag3DModel;
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m_InteractProcessor.endDragEvent += OnEndDrag3DModel;
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m_InteractProcessor.dragingEvent += OnDrag3DModel;
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}
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private void OnDestroy()
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{
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m_InteractProcessor.clickEvent -= OnClick3DModel;
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m_InteractProcessor.beginDragEvent -= OnBeginDrag3DModel;
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m_InteractProcessor.endDragEvent -= OnEndDrag3DModel;
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m_InteractProcessor.dragingEvent -= OnDrag3DModel;
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}
|
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private void LateUpdate()
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{
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if (isShowinEquipment && ObjEquipment != null)
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{
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if (WindowCenter.Instance.IsOpen("FirstTimeRechargeWin"))
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{
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ObjEquipment.transform.Rotate(WindowCenter.Instance.Get<FirstTimeRechargeWin>().RotateVector * 1f, Space.Self);
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}
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if (WindowCenter.Instance.IsOpen("FirstChargeTrialWin"))
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{
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ObjEquipment.transform.Rotate(WindowCenter.Instance.Get<FirstChargeTrialWin>().RotateVector * 1f, Space.Self);
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}
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}
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}
|
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private void OnBeginDrag3DModel(Vector2 _position)
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{
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if (!m_Interactable)
|
{
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return;
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}
|
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prePosition = _position;
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}
|
|
private void OnDrag3DModel(Vector2 _position)
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{
|
if (!m_Interactable)
|
{
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return;
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}
|
|
var delta = _position - prePosition;
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if (isShowingPlayer)
|
{
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m_PlayerShowPoint.localEulerAngles += new Vector3(0, -delta.x, 0);
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}
|
|
if (isShowingHorse)
|
{
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m_HorseShowPoint.localEulerAngles += new Vector3(0, -delta.x, 0);
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}
|
|
if (isShowingNPC)
|
{
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m_NPCShowPoint.localEulerAngles += new Vector3(0, -delta.x, 0);
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}
|
|
prePosition = _position;
|
}
|
|
private void OnEndDrag3DModel(Vector2 _position)
|
{
|
if (!m_Interactable)
|
{
|
return;
|
}
|
}
|
|
private void OnClick3DModel()
|
{
|
if (!m_Interactable)
|
{
|
return;
|
}
|
}
|
|
public struct UI3DPlayerExhibitionData
|
{
|
public int job;
|
public int clothesId;
|
public int suitLevel;
|
public int weaponId;
|
public int wingsId;
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public int secondaryId;
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public bool isDialogue;
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}
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}
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}
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