少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-19 283a720f06b0834b71ce8413a28caf24eeedc017
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 19, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class GodWeaponPreviewWin : Window
    {
        [SerializeField] ScrollerController m_Controller;
        [SerializeField] Text m_RequireLevel;
        [SerializeField] Button[] m_SelectStages;
        [SerializeField] Transform[] m_EquipSigns;
        [SerializeField] Image m_Select;
        [SerializeField] RawImage m_RawModel;
        [SerializeField] PropertyBehaviour[] m_Propertys;
        [SerializeField] Text m_FightPower;
        [SerializeField] Text m_EffectName;
        [SerializeField] RawImage m_RawEffect;
        [SerializeField] RectTransform m_ContainerFuncs;
        [SerializeField] Button m_Equip;
        [SerializeField] Button m_Putoff;
        [SerializeField] Button m_Close;
 
        int selectStage = 1;
        public static int selectGodWeaponType = 1;
 
        MagicianModel model {
            get { return ModelCenter.Instance.GetModel<MagicianModel>(); }
        }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.onClick.AddListener(CloseClick);
            for (int i = 0; i < m_SelectStages.Length; i++)
            {
                var index = i + 1;
                m_SelectStages[i].AddListener(() =>
                {
                    if (selectStage != index)
                    {
                        OnSelectStage(index);
                    }
                });
            }
            m_Controller.OnRefreshCell += OnRefreshCell;
            m_Equip.onClick.AddListener(Equip);
            m_Putoff.onClick.AddListener(PutOff);
        }
 
        protected override void OnPreOpen()
        {
            Display();
            DisplayGodWeaponTypes();
 
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
            UI3DModelExhibition.Instance.StopShow();
            UI3DModelExhibition.InstanceClone1.StopShow();
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
        {
            if (refreshType == PlayerDataRefresh.EquipShowSwitch)
            {
                DisplayEquip();
                DisplayModel();
            }
        }
 
        void Display()
        {
            var defaultStage = model.GetGodWeaponStage(selectGodWeaponType);
            var level = 0;
            if (EquipShowSwitch.IsGodWeaponEffectOn(PlayerDatas.Instance.baseData.equipShowSwitch, selectGodWeaponType, out level))
            {
                var _stage = 0;
                if (model.TryGetGodWeaponStage(selectGodWeaponType, level, out _stage))
                {
                    defaultStage = _stage;
                }
            }
 
            defaultStage = Mathf.Clamp(defaultStage, 1, 3);
            OnSelectStage(defaultStage);
            DisplayEquip();
        }
 
        void DisplayGodWeaponTypes()
        {
            if (m_Controller.GetNumberOfCells(m_Controller.m_Scorller) == 0)
            {
                var list = model.godWeaponSorts;
                m_Controller.Refresh();
                for (int i = 0; i < list.Count; i++)
                {
                    if (model.godWeaponEffectTypes.Contains(list[i]))
                    {
                        m_Controller.AddCell(ScrollerDataType.Header, list[i], OnGodWeaponSelect);
                    }
                }
                m_Controller.Restart();
            }
            else
            {
                m_Controller.m_Scorller.RefreshActiveCellViews();
            }
        }
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var godWeaponCell = cell as GodWeaponPreviewCell;
            godWeaponCell.Display(cell.index);
        }
 
        private void OnGodWeaponSelect(CellView cell)
        {
            var type = cell.index;
            if (type != selectGodWeaponType)
            {
                selectGodWeaponType = type;
                m_Controller.m_Scorller.RefreshActiveCellViews();
                Display();
            }
        }
 
        private void OnSelectStage(int index)
        {
            m_Select.transform.localPosition = m_SelectStages[index - 1].transform.localPosition;
            selectStage = index;
            DisplayModel();
            DisplayRequireLevel();
            DisplayProperty();
            DisplayFightPower();
            DisplayGodWeaponEffect();
            DisplayEquip();
        }
 
        private void DisplayRequireLevel()
        {
            var requireLevel = model.GetGodWeaponStageRequireLevel(selectGodWeaponType, selectStage);
            var config = GodWeaponConfig.GetConfig(selectGodWeaponType, 1);
            m_RequireLevel.text = Language.Get("GodWeaponStageRequireLevel", config.Name, requireLevel);
            var godWeaponInfo = model.GetGodWeaponInfo(selectGodWeaponType);
            m_RequireLevel.gameObject.SetActive(godWeaponInfo != null && godWeaponInfo.level < requireLevel);
            m_ContainerFuncs.gameObject.SetActive(godWeaponInfo != null && godWeaponInfo.level >= requireLevel);
        }
 
        private void DisplayFightPower()
        {
            var fightPower = 0;
            var dict = model.GetEffectPropertyUpper(selectGodWeaponType, selectStage);
            fightPower += model.TryGetEffectFightPower(selectGodWeaponType, selectStage);
            if (dict != null)
            {
                fightPower += UIHelper.GetFightPower(dict);
            }
            m_FightPower.text = StringUtility.Contact("+", fightPower);
        }
 
        private void DisplayProperty()
        {
            var dict = model.GetEffectPropertyUpper(selectGodWeaponType, selectStage);
            var index = 0;
            foreach (var key in dict.Keys)
            {
                if (index < m_Propertys.Length)
                {
                    m_Propertys[index].gameObject.SetActive(true);
                    m_Propertys[index].DisplayUpper(key, dict[key]);
                }
                index++;
            }
            for (int i = index; i < m_Propertys.Length; i++)
            {
                m_Propertys[i].gameObject.SetActive(false);
            }
        }
 
        void DisplayGodWeaponEffect()
        {
            var requireLevel = model.GetGodWeaponStageRequireLevel(selectGodWeaponType, selectStage);
            var config = GodWeaponEffectConfig.Get(selectGodWeaponType, requireLevel);
            if (config != null)
            {
                m_EffectName.text = config.skillName;
            }
            UI3DModelExhibition.InstanceClone1.ShowGodWeaponEffect(selectGodWeaponType, requireLevel, m_RawEffect);
        }
 
        void DisplayEquip()
        {
            var equipedLevel = 0;
            EquipShowSwitch.IsGodWeaponEffectOn(PlayerDatas.Instance.baseData.equipShowSwitch, selectGodWeaponType, out equipedLevel);
            for (int i = 0; i < m_EquipSigns.Length; i++)
            {
                var stage = i + 1;
                var requireLevel = model.GetGodWeaponStageRequireLevel(selectGodWeaponType, stage);
                m_EquipSigns[i].gameObject.SetActive(requireLevel == equipedLevel);
            }
            var selectLevel = model.GetGodWeaponStageRequireLevel(selectGodWeaponType, selectStage);
            m_Equip.gameObject.SetActive(selectLevel != equipedLevel);
            m_Putoff.gameObject.SetActive(selectLevel == equipedLevel);
        }
 
        private void Equip()
        {
            EquipShowSwitch.SendGodWeaponEffectOn(selectGodWeaponType, selectStage, true);
        }
 
        private void PutOff()
        {
            EquipShowSwitch.SendGodWeaponEffectOn(selectGodWeaponType, selectStage, false);
        }
 
        private void DisplayModel()
        {
            m_RawModel.gameObject.SetActive(true);
 
            var job = PlayerDatas.Instance.baseData.Job;
 
            var playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>();
 
            var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
            var clothesId = clothes == null ? 0 : (int)clothes.itemId;
 
            var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
            var weaponId = weapon == null ? 0 : (int)weapon.itemId;
 
            var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
            var wingsId = wings == null ? 0 : (int)wings.itemId;
 
            var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
            var secondaryId = secondary == null ? 0 : (int)secondary.itemId;
 
            var fashionClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
            var fashionClothesId = fashionClothes == null ? 0 : (int)fashionClothes.itemId;
 
            var fashionWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
            var fashionWeaponId = fashionWeapon == null ? 0 : (int)fashionWeapon.itemId;
 
            var fashionSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
            var fashionSecondaryId = fashionSecondary == null ? 0 : (int)fashionSecondary.itemId;
 
            int _suitLevel = 0;
 
            if (clothes != null)
            {
                if (clothes.itemInfo.IsSuite == 1)
                {
                    if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0)
                    {
                        _suitLevel = clothes.GetUseDataModel(30)[0];
                    }
                }
            }
 
            Dictionary<int, int> dict = new Dictionary<int, int>();
            for (int i = 0; i < model.godWeaponTypes.Count; i++)
            {
                var type = model.godWeaponTypes[i];
                if (!model.godWeaponEffectTypes.Contains(type))
                {
                    continue;
                }
                var godWeaponInfo = model.GetGodWeaponInfo(type);
                var equipedLevel = 0;
                if (type == selectGodWeaponType)
                {
                    dict[type] = model.GetGodWeaponStageRequireLevel(selectGodWeaponType, selectStage);
                }
                else if (EquipShowSwitch.IsGodWeaponEffectOn(PlayerDatas.Instance.baseData.equipShowSwitch, type, out equipedLevel))
                {
                    dict[type] = equipedLevel;
                }
            }
 
            UI3DPlayerExhibitionData data = new UI3DPlayerExhibitionData()
            {
                job = job,
 
                fashionClothesId = fashionClothesId,
                fashionWeaponId = fashionWeaponId,
                fashionSecondaryId = fashionSecondaryId,
                clothesId = clothesId,
                suitLevel = _suitLevel,
                weaponId = weaponId,
                wingsId = wingsId,
                secondaryId = secondaryId,
                isDialogue = false,
                godWeapons = dict
            };
            UI3DModelExhibition.Instance.ShowOtherPlayer(m_RawModel, data);
        }
    }
 
}