using UnityEngine;
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namespace vnxbqy.UI
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{
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//用于显示获得物品的窗口
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public class FairySiegeSummonGetItemWin : CommonGetItemWin
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{
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[SerializeField] TextEx txtValue;
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[SerializeField] TextEx txtValue1;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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base.AddListeners();
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}
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protected override void OnPreOpen()
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{
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base.OnPreOpen();
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if (model.nowAtkAwardInfo != null && model.nowAtkAwardInfo.atkAwardInfo != null)
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{
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txtValue.text = Language.Get("FairySiege030", UIHelper.AppendColor(TextColType.Green, model.nowAtkAwardInfo.atkAwardInfo.hurtCnt.ToString()));
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txtValue1.text = Language.Get("FairySiege154", UIHelper.AppendColor(TextColType.Green, model.nowAtkAwardInfo.atkAwardInfo.killCntTotal.ToString()), UIHelper.AppendColor(TextColType.Green, UIHelper.ReplaceLargeNum(model.nowAtkAwardInfo.atkAwardInfo.hurtValueTotal)));
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}
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else
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{
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txtValue.text = Language.Get("FairySiege030", 0);
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txtValue1.text = Language.Get("FairySiege154", 0, 0);
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}
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}
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protected override void OnPreClose()
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{
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base.OnPreClose();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void LateUpdate()
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{
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}
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}
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}
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