1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using UnityEngine.PostProcessing;
|
| public class PostProcessingIniter : PostProcessingBehaviour
| {
|
| [SerializeField] PPType m_PostProcessType = PPType.Scene;
|
| private void Awake()
| {
| if (profile != null)
| {
| PostProcessingUtility.RegisterPostProcessing(m_PostProcessType, this);
| }
| }
|
| }
|
| public enum PPType
| {
| Scene,
| UI,
| TreasureList,
| TreasureDetails,
| }
|
|