//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, November 15, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class LoadingBackGroundConfig : ConfigBase {
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public int id { get ; private set ; }
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public string[] icons;
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public string levelLimit { get ; private set; }
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public string name { get ; private set; }
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public string description { get ; private set; }
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public override string getKey()
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{
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return id.ToString();
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}
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public override void Parse() {
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try
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{
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id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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icons = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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levelLimit = rawContents[2].Trim();
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name = rawContents[3].Trim();
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description = rawContents[4].Trim();
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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