少年修仙传客户端代码仓库
client_linchunjie
2019-03-04 2a86bfa84ad4ed870703022ea765e29f16d25a08
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using UnityEngine;
 
public class Status_BossBelong : Status_Base
{
    public override void Init(H0605_tagObjAddBuff data)
    {
        base.Init(data);
 
        GActorPlayerBase _player = GAMgr.Instance.GetBySID(data.ObjID) as GActorPlayerBase;
        if (_player != null)
        {
            _player.SetBossBelong(true);
        }
    }
 
    public sealed override void Update() { }
 
    public override void UnInit(uint objId, byte buffType)
    {
        GActorPlayerBase _player = GAMgr.Instance.GetBySID(h0605.ObjID) as GActorPlayerBase;
        if (_player != null)
        {
            _player.SetBossBelong(false);
        }
 
        base.UnInit(objId, buffType);
    }
}