using UnityEngine;
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public class Status_BossBelong : Status_Base
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{
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public override void Init(H0605_tagObjAddBuff data)
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{
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base.Init(data);
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GActorPlayerBase _player = GAMgr.Instance.GetBySID(data.ObjID) as GActorPlayerBase;
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if (_player != null)
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{
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_player.SetBossBelong(true);
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}
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}
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public sealed override void Update() { }
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public override void UnInit(uint objId, byte buffType)
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{
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GActorPlayerBase _player = GAMgr.Instance.GetBySID(h0605.ObjID) as GActorPlayerBase;
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if (_player != null)
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{
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_player.SetBossBelong(false);
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}
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base.UnInit(objId, buffType);
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}
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}
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