少年修仙传客户端代码仓库
client_linchunjie
2019-03-04 2a86bfa84ad4ed870703022ea765e29f16d25a08
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
using Snxxz.UI;
using UnityEngine;
using System.Collections;
 
public class GA_NpcFightSgzcZZ : GActorPlayerBase, IOtherSelectable
{
    public class EquipRandomInfo
    {
        public int[] randClothesItemIDs;
        public int[] randWeaponItemIDs;
        public int[] randSecondaryItemIDs;
        public int[] randWingItemIDs;
        public int[] godWeaponIDs;
    }
 
    public static LitJson.JsonData objIdToJson;
 
    private H0406_tagNPCAppear m_H0406;
    private CmdManager m_CmdManager;
 
    public static int cacheMapDataId;
 
    protected override void OnInit(GameNetPackBasic package)
    {
        base.OnInit(package);
        ActorType = GameObjType.gotNPC;
 
        m_H0406 = package as H0406_tagNPCAppear;
 
        if (m_H0406 == null)
        {
            return;
        }
 
        CapsuleCollider _capCollider = Root.AddMissingComponent<CapsuleCollider>();
        _capCollider.height = 1.2f;
        _capCollider.center = new Vector3(0, .6f, 0);
        _capCollider.radius = .4f;
 
        Evt_PlayerClick _evtClick = Root.AddMissingComponent<Evt_PlayerClick>();
        _evtClick.ownerSID = ServerInstID;
 
        // 初始化坐标
        AdjustPos(m_H0406.PosX, m_H0406.PosY);
 
        ActorInfo.moveSpeed = 500f / m_H0406.Speed;
        ActorInfo.atkSpeed = 1;
        ActorInfo.LV = (ushort)m_H0406.CurLV;
        ActorInfo.PlayerName = ModelCenter.Instance.GetModel<ActivityModel>().GetAncientRobotName((int)m_H0406.ObjID, (int)m_H0406.NPCID);
        ActorInfo.Hp = m_H0406.NPCHP;
        ActorInfo.MaxHp = m_H0406.MaxHP;
        ActorInfo.familyID = 0;
        ActorInfo.familyName = "";
 
        // -------------------------------------------------------------------------
        // -------------------------------------------------------------------------
        // -------------------------------------------------------------------------
        // -------------------------------------------------------------------------
 
        if (objIdToJson == null)
        {
            Debug.Log("看到机器人的时候, 还没有收到id与职业对应的关系.....!!!");
        }
        else
        {
            var _key = m_H0406.ObjID.ToString();
            if ((objIdToJson as IDictionary).Contains(_key))
            {
                var _job = (int)objIdToJson[_key];
                // Debug.Log("机器人职业为: " + _job);
                JobSetup = JobSetupConfig.Get(_job);
                ActorInfo.Job = (byte)_job;
            }
            else
            {
                Debug.LogFormat("机器人信息中不包含ID: {0} 对应的职业.....!!!", m_H0406.ObjID);
            }
        }
 
        foreach (var _lv in GeneralDefine.SgzcRealm.Keys)
        {
            if (ActorInfo.LV <= _lv)
            {
                ActorInfo.realm = (uint)GeneralDefine.SgzcRealm[_lv];
                break;
            }
        }
 
        m_CmdManager = new CmdManager();
 
        SyncHelpPlayerInfo();
    }
 
    public void SyncHelpPlayerInfo()
    {
        int _clothesId = -1;
        int _weaponId = -1;
        int _secondaryId = -1;
        int _wingId = -1;
 
        if (JobSetup == null)
        {
            JobSetup = JobSetupConfig.Get(1);
            ActorInfo.Job = 1;
        }
 
        var _dict = GeneralDefine.SgzzRobotEquipDict[JobSetup.Job];
        EquipRandomInfo _info = null;
        foreach (var _key in _dict.Keys)
        {
            // Debug.LogFormat("确定信息, 当前等级: {0}, 配置等级: {1}", m_H0406.CurLV, _key);
            if (m_H0406.CurLV <= _key)
            {
                _info = _dict[_key];
                break;
            }
        }
 
        if (_info == null)
        {
            Debug.Log("无法确定装备信息...等级是否高于配置: " + m_H0406.CurLV);
        }
        else
        {
            _clothesId = _info.randClothesItemIDs[Random.Range(0, _info.randClothesItemIDs.Length)];
            _weaponId = _info.randWeaponItemIDs[Random.Range(0, _info.randWeaponItemIDs.Length)];
            _secondaryId = _info.randSecondaryItemIDs[Random.Range(0, _info.randSecondaryItemIDs.Length)];
            _wingId = _info.randWingItemIDs[Random.Range(0, _info.randWingItemIDs.Length)];
        }
 
        if (_clothesId <= 0)
        {
            SwitchClothes(0);
        }
        else
        {
            SwitchClothes((uint)_clothesId);
        }
 
        if (_weaponId > 0)
        {
            SwitchWeapon((uint)_weaponId);
        }
        else
        {
            SwitchWeapon(0);
        }
 
        if (_secondaryId > 0)
        {
            SwitchSecondary((uint)_secondaryId);
        }
        else
        {
            SwitchSecondary(0);
        }
 
        if (_wingId > 0)
        {
            SwitchWing((uint)_wingId);
        }
        else
        {
            SwitchWing(0);
        }
 
        RequestName();
 
        IdleImmediate();
    }
 
    protected sealed override void OnUpdate()
    {
        if (m_CmdManager != null)
        {
            m_CmdManager.Update();
        }
    }
 
    protected sealed override void OnUnit()
    {
        base.OnUnit();
 
        m_H0406 = null;
        m_CmdManager = null;
    }
 
    public override void Destroy()
    {
    }
 
    public override void OnHorse(byte upOrDown)
    {
 
    }
 
    public override void RefreshLifeBar(ulong value)
    {
        GA_Hero _hero = PlayerDatas.Instance.hero;
        if (_hero != null && _hero.SelectTarget == this)
        {
            if (GA_Player.s_OnRefreshLife != null)
            {
                GA_Player.s_OnRefreshLife(ServerInstID, ActorInfo.RealHp, ActorInfo.RealMaxHp);
            }
        }
    }
 
    public override void RequestName()
    {
        ReleaseName();
        if (MovingState == E_MovingState.Ride)
        {
            m_HeadUpName = HeadUpName.RequireHeadUpName(HeadUpName.Pattern.Player, MP_Name1, 0, CameraController.Instance.CameraObject);
        }
        else
        {
            m_HeadUpName = HeadUpName.RequireHeadUpName(HeadUpName.Pattern.Player, MP_Name, 0, CameraController.Instance.CameraObject);
        }
 
        m_HeadUpName.SetPlayerInfo((int)ActorInfo.realm, ActorInfo.titleID, ActorInfo.PlayerName, ActorInfo.familyName, false);
    }
 
    protected override void OnPutonClothes(uint clothesItemID, GameObject clothed)
    {
        clothed.layer = LayerUtility.Player;
 
        SkinnedMeshRenderer _renderer = clothed.GetComponentInChildren<SkinnedMeshRenderer>();
        _renderer.gameObject.SetLayer(LayerUtility.Player, false);
    }
 
    protected override void OnPutonSecondary(uint secondaryItemID, GameObject secondary)
    {
        Renderer _renderer = secondary.GetComponentInChildren<Renderer>();
        if (_renderer)
        {
            _renderer.gameObject.SetLayer(LayerUtility.Player, false);
        }
    }
 
    protected override void OnPutonWeapon(uint weaponItemID, GameObject weapon)
    {
        Renderer _renderer = weapon.GetComponentInChildren<Renderer>();
        _renderer.gameObject.SetLayer(LayerUtility.Player, false);
    }
 
    protected override void OnPutonWing(uint wingItemID, GameObject wing)
    {
        SkinnedMeshRenderer _renderer = wing.GetComponentInChildren<SkinnedMeshRenderer>();
        _renderer.gameObject.SetLayer(LayerUtility.Player, false);
    }
 
    protected override void OnSwitchHorse(uint horseID, GameObject horse)
    {
    }
 
    public void OnSelect()
    {
        if (CanAtked())
        {
            SelectionManager.Request(SelectionManager.E_Type.Red, this);
        }
        else
        {
            SelectionManager.Request(SelectionManager.E_Type.Green, this);
        }
 
        if (GA_Player.s_OnSelected != null)
        {
            GA_Player.s_OnSelected(ServerInstID, true);
        }
    }
 
    public void OnClick()
    {
        if (ActorInfo.serverDie)
        {
            return;
        }
 
        GA_Hero _hero = PlayerDatas.Instance.hero;
        if (_hero == null)
        {
            return;
        }
 
        _hero.LockTarget = this;
        _hero.SelectTarget = this;
    }
 
    public void OnUnSelect()
    {
        SelectionManager.Release(SelectionManager.E_Type.Green);
        SelectionManager.Release(SelectionManager.E_Type.Red);
 
        if (GA_Player.s_OnSelected != null)
        {
            GA_Player.s_OnSelected(ServerInstID, false);
        }
    }
 
    public bool CanBeSelected()
    {
        if (ActorInfo.serverDie)
        {
            return false;
        }
 
        return true;
    }
 
    public void Cmd_0614(H0614_tagUseSkillPos h0614)
    {
        Cmd0614 _cmd = new Cmd0614();
        _cmd.Init(h0614);
        m_CmdManager.Enqueue(_cmd);
    }
 
    public void ClearAllCMD()
    {
        m_CmdManager.Clear();
    }
 
    public override void SyncSuitEffect()
    {
    }
}