//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, January 17, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System;
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namespace Snxxz.UI
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{
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public class LootPreciousFrameWin : Window
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{
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[SerializeField] FunctionButtonGroup m_FunctionGroup;
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[SerializeField] FunctionButton m_DemonJar;
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[SerializeField] FunctionButton m_FairyGrabBoss;
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[SerializeField] FunctionButton m_DogzDungeon;
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[SerializeField] FunctionButton m_JadeDynastyBoss;
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[SerializeField] FunctionButton m_AllianceBoss;
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[SerializeField] FunctionButton m_RidingPetContention;
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[SerializeField] Transform m_NormalBottom;
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[SerializeField] Button m_Left;
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[SerializeField] Button m_Right;
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[SerializeField] Button m_Close;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_DemonJar.AddListener(ShowDemonJar);
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m_DogzDungeon.AddListener(ShowDogzDungeon);
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m_RidingPetContention.AddListener(ShowRidingPetContention);
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m_FairyGrabBoss.AddListener(FairyGrabBoss);
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m_JadeDynastyBoss.AddListener(JadeDynastyBoss);
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m_AllianceBoss.AddListener(AllianceBoss);
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m_Left.AddListener(ShowLastFunction);
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m_Right.AddListener(ShowNextFunction);
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m_Close.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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CloseSubWindows();
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if (!WindowJumpMgr.Instance.IsJumpState)
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{
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WindowCenter.Instance.Open<MainInterfaceWin>();
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}
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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m_Left.gameObject.SetActive(m_FunctionGroup.unLockedCount > 1);
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m_Right.gameObject.SetActive(m_FunctionGroup.unLockedCount > 1);
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m_FunctionGroup.TriggerByOrder(functionOrder);
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}
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#endregion
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private void ShowDemonJar()
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{
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CloseSubWindows();
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m_NormalBottom.gameObject.SetActive(true);
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WindowCenter.Instance.Open<DemonJarWin>();
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functionOrder = m_DemonJar.order;
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}
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private void FairyGrabBoss()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<FairyGrabBossWin>();
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functionOrder = m_FairyGrabBoss.order;
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}
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private void ShowDogzDungeon()
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{
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CloseSubWindows();
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m_NormalBottom.gameObject.SetActive(true);
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WindowCenter.Instance.Open<DogzDungeonWin>();
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functionOrder = m_DogzDungeon.order;
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}
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private void ShowRidingPetContention()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<RidingPetContentionWin>();
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functionOrder = m_RidingPetContention.order;
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}
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private void JadeDynastyBoss()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<JadeDynastyBossWin>();
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functionOrder = m_JadeDynastyBoss.order;
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}
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private void AllianceBoss()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<AllianceBossEntranceWin>();
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functionOrder = m_AllianceBoss.order;
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}
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private void CloseSubWindows()
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{
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m_NormalBottom.gameObject.SetActive(false);
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var children = WindowConfig.Get().FindChildWindows("LootPreciousFrameWin");
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foreach (var window in children)
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{
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WindowCenter.Instance.Close(window);
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}
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}
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private void ShowLastFunction()
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{
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m_FunctionGroup.TriggerLast();
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}
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private void ShowNextFunction()
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{
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m_FunctionGroup.TriggerNext();
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}
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}
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}
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