少年修仙传客户端代码仓库
lcy
2025-05-14 2d8c175044ec415e6f2a7c5fce0120e49e454875
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using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class FairySiegeAtkWin : Window
    {
        [SerializeField] ButtonEx btnBattleReport;
        [SerializeField] ButtonEx btnClose;
 
        [SerializeField] ButtonEx btnReward;
        [SerializeField] ClickScreenOtherSpace csosReward;
 
        [SerializeField] ImageEx imgMyRelamLv;
        [SerializeField] RawImage rawImgMy;
        [SerializeField] RectTransform rectEffect;
        [SerializeField] RectTransform rectEnd;
        [SerializeField] RectTransform rectStart;
        [SerializeField] ScrollerController scrReward;
        [SerializeField] Transform tranReward;
        [Header("攻击按钮相关")]
        [SerializeField] TextEx txtEnergy;
        [SerializeField] ImageEx imgEnergyTime;
        [SerializeField] TextEx txtEnergyTime;
        [SerializeField] ButtonEx btnGo;
        [SerializeField] ButtonEx btnAdd;
 
        [Header("仙盟信息")]
        [SerializeField] Transform transRegularCityInfo;
        [SerializeField] EmblemCell emblem;
        [SerializeField] TextEx txtFairyName;
        [SerializeField] TextEx txtServerName;
        [SerializeField] FairySiegeStarGroup starGroup;
        [SerializeField] Slider slidFairy;
        [SerializeField] Text txtFairyHP;
 
        [SerializeField] Transform transBossCityInfo;
        [SerializeField] EmblemCell bossEmblem;
        [SerializeField] Slider slidBossCity;
        [SerializeField] Text txtBossCityHP;
 
        [Header("防守人员信息")]
        [SerializeField] Transform transHostInfo;
        [SerializeField] ImageEx imgHostRelamLv;
        [SerializeField] RawImage rawImgHost;
        [SerializeField] TextEx txtDamage;
        [SerializeField] TextEx txtHostName;
        [SerializeField] ImageEx imgHostName;
        [SerializeField] Slider slidHP;
        [SerializeField] Text txtHP;
        [SerializeField] Transform transHostAllDead;
 
        [Header("我方人物信息")]
        UI3DPlayerExhibitionData myData;
        [SerializeField] TextEx txtMyFightPonit;
        [SerializeField] TextEx txtMyName;
 
        [SerializeField] UIEffect uiEffAtk;
        [SerializeField] UIEffect uiEffStart;
        [SerializeField] RedpointBehaviour rpAtk;
 
        public float damageMoveDistance = 300f;
        Vector3 hostEulerAngles = new Vector3(0, 45, 0);
        Vector3 myEulerAngles = new Vector3(0, 225, 0);
        int atkEffectId { get { return model.atkEffectId; } }
        float atkEffectDelay { get { return model.atkEffectDelay; } }
        float atkEffectDuration { get { return model.atkEffectDuration; } }
        FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
        EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        RoleParticularModel roleParticularModel { get { return ModelCenter.Instance.GetModel<RoleParticularModel>(); } }
 
        bool isBossCityShow;
        FairySiegeBatSceneCity bossCityData;
        RoleParticularModel.ViewPlayerData viewPlayerData;
 
        #region Build-in
 
        protected override void AddListeners()
        {
            btnClose.SetListener(CloseClick);
            btnBattleReport.SetListener(() => model.SendQuery(6, 0, 0, model.showCityId));
            btnAdd.SetListener(() => WindowCenter.Instance.Open<FairySiegeRechargeGiftActWin>());
            btnReward.SetListener(() => model.isRewardDisplay = true);
            csosReward.RemoveAllListeners();
            csosReward.AddListener(() => model.isRewardDisplay = false);
            btnGo.SetListener(() =>
            {
                if (model.nowFairySiegeBatCityInfo == null)
                    return;
                if (isPlaying)
                    return;
                // 体力和攻城令均不足
                int energy = model.energy;
                var hasCount = packModel.GetItemCountByID(PackType.Item, model.atkCostItemId);
                if (energy <= 0 && hasCount <= 0)
                {
                    SysNotifyMgr.Instance.ShowTip("FairySiege13");
                    return;
                }
                // 不能攻击已摧毁的城池
                if (!model.TryGetBatSceneCityInfo(model.showBatType, model.showBatGroup, model.showCityId, out FairySiegeBatSceneCity batSceneCity))
                    return;
                if (batSceneCity.HP <= 0 || model.nowFairySiegeBatCityInfo.GuardID == 0)
                {
                    SysNotifyMgr.Instance.ShowTip("FairySiege17");
                    return;
                }
 
                //体力不足,已自动消耗一个攻城令
                if (energy <= 0 && hasCount > 0)
                {
                    SysNotifyMgr.Instance.ShowTip("FairySiege14");
                }
                model.SendAtk(1, model.showCityId, model.nowFairySiegeBatCityInfo.GuardID);
            });
        }
 
        protected override void BindController()
        {
        }
 
        protected override void OnPreOpen()
        {
            rpAtk.redpointId = model.GetRedpointId(FairySiegeRedPointType.Atk);
            ItemLogicUtility.Instance.hidePickItem = true;
            model.atkAwardQueue.Clear();
            tranReward.SetActive(false);
            transHostInfo.SetActive(false);
            transHostAllDead.SetActive(false);
            scrReward.OnRefreshCell += OnRefreshCell;
            model.RewardDisplayAction += OnRewardDisplayAction;
            model.UpdateFamilyGCZBatSceneInfoEvent += OnUpdateFamilyGCZBatSceneInfoEvent;
            model.UpdateFamilyGCZBatReportEvent += OnUpdateFamilyGCZBatReportEvent;
            model.UpdateFamilyGCZPlayerInfoEvent += OnUpdateFamilyGCZPlayerInfoEvent;
            model.UpdateFamilyGCZBatCityInfoEvent += OnUpdateFamilyGCZBatCityInfoEvent;
            RoleParticularModel.OnRevPackage += OnRevPackage;
            GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
            uiEffStart.OnComplete += OnStartUIEffComplete;
            uiEffStart.SetActive(true);
            isBossCityShow = model.TryGetBossCityData(model.showBatType, model.showBatGroup, out bossCityData);
            btnReward.SetActive(!isBossCityShow);
            btnBattleReport.SetActive(!isBossCityShow);
            transRegularCityInfo.SetActive(!isBossCityShow);
            transBossCityInfo.SetActive(isBossCityShow);
            Reset();
            Display();
        }
 
        bool isPlaying = false;//自己正在攻击
        uint startGuardID = 0;//开始攻击前的守卫ID
        ulong startHPMax = 0;//开始攻击前的最大血量
        ulong myHurtValue = 0;//自己打出的伤害
 
        private void OnUpdateFamilyGCZBatCityInfoEvent()
        {
            if (model.nowFairySiegeBatCityInfo == null)
                return;
            if (isPlaying)
                return;
            //不成功的攻击
            if (model.nowFairySiegeBatCityInfo.AtkRet != 0)
                return;
            //来自自己的攻击
            if (model.nowFairySiegeBatCityInfo.AtkPlayerID == PlayerDatas.Instance.baseData.PlayerID)
            {
                isPlaying = true;
                startGuardID = model.lastFairySiegeBatCityInfo.GuardID;
                startHPMax = model.lastFairySiegeBatCityInfo.HPMax;
                myHurtValue = model.nowFairySiegeBatCityInfo.HurtValue;
                DebugEx.Log($"playerId{PlayerDatas.Instance.baseData.PlayerID} startGuardID {startGuardID} startHPMax {startHPMax} myHurtValue {myHurtValue}");
                PlayEffectSeq(startGuardID, startHPMax, myHurtValue);
            }
            else
            {
                SysNotifyMgr.Instance.ShowTip(model.nowFairySiegeBatCityInfo.GuardID <= 0 ? "FairySiege15" : "FairySiege16");
                UpdateEnemyInfo(model.nowFairySiegeBatCityInfo.GuardID, true);
                UpdateEnemyHP(model.nowFairySiegeBatCityInfo.HP, model.nowFairySiegeBatCityInfo.HPMax);
            }
        }
 
        public void SendModel()
        {
            if (model.nowFairySiegeBatCityInfo != null || model.nowFairySiegeBatCityInfo.GuardID != 0)
            {
                roleParticularModel.ViewCrossPlayerCacheData((int)model.nowFairySiegeBatCityInfo.GuardID);
            }
        }
 
        protected override void OnPreClose()
        {
            ItemLogicUtility.Instance.hidePickItem = false;
            scrReward.OnRefreshCell -= OnRefreshCell;
            model.RewardDisplayAction -= OnRewardDisplayAction;
            model.UpdateFamilyGCZBatSceneInfoEvent -= OnUpdateFamilyGCZBatSceneInfoEvent;
            model.UpdateFamilyGCZBatReportEvent -= OnUpdateFamilyGCZBatReportEvent;
            model.UpdateFamilyGCZPlayerInfoEvent -= OnUpdateFamilyGCZPlayerInfoEvent;
            model.UpdateFamilyGCZBatCityInfoEvent -= OnUpdateFamilyGCZBatCityInfoEvent;
            RoleParticularModel.OnRevPackage -= OnRevPackage;
            GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
            uiEffStart.OnComplete -= OnStartUIEffComplete;
            model.SendQuery(5, 0, 0, 0);
        }
 
        protected override void OnAfterOpen()
        {
            CreateScroller();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        #endregion
 
        private void OnStartUIEffComplete()
        {
            uiEffStart.SetActive(false);
        }
 
        private void DisplayAwardWin()
        {
            if (model.atkAwardQueue.Count <= 0)
                return;
            if (isPlaying)
                return;
            if (WindowCenter.Instance.IsOpen("FairySiegeAtkGetItemWin"))
                return;
            if (WindowCenter.Instance.IsOpen("FairySiegeAtkGetItemSuccessWin"))
                return;
            var netPack = model.atkAwardQueue.Dequeue();
            model.nowAtkAwardInfo = netPack;
            if (model.nowAtkAwardInfo.atkAwardInfo == null)
                return;
            if (model.nowAtkAwardInfo.atkAwardInfo.killCntTotal > 0)
            {
                ItemLogicUtility.Instance.ShowGetItemEx("FairySiegeAtkGetItemSuccessWin", netPack.showItems, netPack.info, 0, eventName: netPack.eventName);
            }
            else
            {
                ItemLogicUtility.Instance.ShowGetItemEx("FairySiegeAtkGetItemWin", netPack.showItems, netPack.info, 0, eventName: netPack.eventName);
            }
        }
 
        protected override void LateUpdate()
        {
            DisplayAwardWin();
        }
 
        #region 技能特效移动动画
 
        Sequence seqEffect;
 
        private void ResetEffectSeq()
        {
            seqEffect?.Kill();
            seqEffect = DOTween.Sequence();
 
            rectEffect.anchoredPosition = rectStart.anchoredPosition;
            uiEffAtk.effect = atkEffectId;
            StopEffectAtk();
        }
 
        public void PlayEffectSeq(uint startGuardID, ulong startHPMax, ulong hurtValue)
        {
            ResetEffectSeq();
            UI3DModelExhibition.Instance.PlayAnim(GAStaticDefine.State_Attack1Hash);
            seqEffect.Append(
                rectEffect.DOAnchorPos(rectEnd.anchoredPosition, atkEffectDuration).SetDelay(atkEffectDelay).SetEase(Ease.OutQuad)
                .OnStart(PlayEffectAtk)
                .OnComplete(() =>
                {
                    StopEffectAtk();
                    ShowDamage((long)hurtValue);
                    //城池被击毁
                    if (model.nowFairySiegeBatCityInfo.GuardID <= 0)
                    {
                        UpdateEnemyInfo(model.nowFairySiegeBatCityInfo.GuardID);
                        isPlaying = false;
                        return;
                    }
 
                    //打死了
                    if (model.nowFairySiegeBatCityInfo.GuardID != startGuardID)
                    {
                        UI3DModelExhibition.InstanceClone1.PlayAnim(GAStaticDefine.State_DeadHash);
                        UpdateEnemyHP(0, startHPMax);
                        Clock.AlarmAfter(0.4f, () =>
                        {
                            UpdateEnemyInfo(model.nowFairySiegeBatCityInfo.GuardID, true);
                        });
                        Clock.AlarmAfter(1.2f, () =>
                        {
                            UpdateEnemyHP(model.nowFairySiegeBatCityInfo.HP, model.nowFairySiegeBatCityInfo.HPMax);
                            isPlaying = false;
                        });
                    }
                    else
                    {
                        UI3DModelExhibition.InstanceClone1.PlayAnim(GAStaticDefine.State_HurtHash);
                        Clock.AlarmAfter(0.4f, () =>
                        {
                            UpdateEnemyInfo(model.nowFairySiegeBatCityInfo.GuardID, true);
                        });
                        Clock.AlarmAfter(1.2f, () =>
                        {
                            UpdateEnemyHP(model.nowFairySiegeBatCityInfo.HP, model.nowFairySiegeBatCityInfo.HPMax);
                            isPlaying = false;
                        });
                    }
                })
            );
        }
 
        private void PlayEffectAtk()
        {
            uiEffAtk.SetActive(true);
            uiEffAtk.Play();
        }
 
        private void StopEffectAtk()
        {
            uiEffAtk.SetActive(false);
            uiEffAtk.Stop();
        }
 
        #endregion
 
        #region 受击飘血动画
 
        Sequence seqDamage;
 
        private void ResetDamage()
        {
            seqDamage?.Kill();
            seqDamage = DOTween.Sequence();
            txtDamage.SetActive(false);
            txtDamage.text = string.Empty;
            txtDamage.transform.localPosition = Vector3.zero;
            txtDamage.color = new Color(txtDamage.color.r, txtDamage.color.g, txtDamage.color.b, 1f);
        }
 
        public void ShowDamage(long HurtValue)
        {
            ResetDamage();
            txtDamage.text = model.DisplayDamageNum(HurtValue);
            txtDamage.SetActive(true);
            seqDamage.Append(txtDamage.transform.DOLocalMoveY(damageMoveDistance, 0.25f).SetEase(Ease.OutQuad));
            seqDamage.Append(txtDamage.DOFade(0, 0.25f).SetEase(Ease.Linear)
                .OnComplete(() =>
                {
                    txtDamage.SetActive(false);
                }));
        }
 
        #endregion
 
        //非战斗期玩家还在战斗界面时,退出相关界面
        private void ExitWin()
        {
            if (!model.TryGetCurrentStateValue(out int stateValue))
                return;
            int state = model.GetStateByStateValue(stateValue);// 0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
            if (state != 2)
            {
                WindowCenter.Instance.Close<FairySiegeAtkWin>();
            }
        }
 
        private void OnSecondEvent()
        {
            DisplayEnergyRegenCountdown();
            ExitWin();
        }
 
        private void DisplayEnergy()
        {
            txtEnergy.text = Language.Get("FairySiege074", StringUtility.Contact(model.energy, "/", model.energyMax));
        }
 
        private void DisplayEnergyRegenCountdown()
        {
            int time = (int)(model.energyTime + model.energyRecIntervalMin * 60 - TimeUtility.AllSeconds);
            imgEnergyTime.SetActive(model.energyTime != 0 && time > 0);
            string timeStr = TimeUtility.SecondsToDHMS(time);
            txtEnergyTime.text = Language.Get("FairySiege075", timeStr, 1);
        }
 
        private void OnRewardDisplayAction()
        {
            tranReward.SetActive(model.isRewardDisplay);
        }
 
        private void OnUpdateFamilyGCZBatSceneInfoEvent()
        {
            DisplayFamilyInfo();
            DisplayEnergy();
        }
 
        private void OnUpdateFamilyGCZPlayerInfoEvent()
        {
            DisplayEnergy();
        }
 
        private void OnUpdateFamilyGCZBatReportEvent()
        {
            if (!WindowCenter.Instance.IsOpen<FairySiegeBattleReportWin>())
            {
                WindowCenter.Instance.Open<FairySiegeBattleReportWin>();
            }
        }
 
        private void CreateScroller()
        {
            scrReward.Refresh();
 
            if (!model.killDefMemRewardDict.IsNullOrEmpty())
            {
                var list = model.GetAllUniqueItemIDs(model.killDefMemRewardDict);
                for (var i = 0; i < list.Count; i++)
                {
                    scrReward.AddCell(ScrollerDataType.Header, i);
                }
            }
            scrReward.Restart();
        }
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var _cell = cell.GetComponent<FairySiegeAtkAwardCell>();
            _cell?.Display(cell.index);
        }
 
        private void DisplayFamilyInfo()
        {
            transRegularCityInfo.SetActive(!isBossCityShow);
            transBossCityInfo.SetActive(isBossCityShow);
            if (isBossCityShow)
            {
                bossEmblem.InitUI(EmblemHelper.GetOtherEmblemModel(EmblemHelper.GetDefaultFamilyEmblemId()));
                float fillAmount = Mathf.Round((float)bossCityData.HP / bossCityData.HPMax * 1000f) / 1000f;
                string info = Language.Get("FairySiege125", UIHelper.ReplaceLargeNum(bossCityData.HP), UIHelper.ReplaceLargeNum(bossCityData.HPMax));
                slidBossCity.value = fillAmount;
                txtBossCityHP.text = info;
            }
            else
            {
                if (!model.TryGetBatSceneCityInfo(model.showBatType, model.showBatGroup, model.showCityId, out FairySiegeBatSceneCity batSceneCity))
                    return;
                if (!model.TryGetFairySiegeFamilyInfo(model.showCityId, out FairySiegeFamilyInfo familyInfo))
                    return;
                if (!FamilyGCZCampLVConfig.Has(batSceneCity.CityLV))
                    return;
                FamilyGCZCampLVConfig config = FamilyGCZCampLVConfig.Get(batSceneCity.CityLV);
                starGroup.Display(config.StarCount);
                float fillAmount = Mathf.Round((float)batSceneCity.HP / batSceneCity.HPMax * 1000f) / 1000f;
                string info = Language.Get("FairySiege125", UIHelper.ReplaceLargeNum(batSceneCity.HP), UIHelper.ReplaceLargeNum(batSceneCity.HPMax));
                slidFairy.value = fillAmount;
                txtFairyHP.text = info;
                txtFairyName.text = familyInfo.Name;
                string serverName = ServerListCenter.Instance.GetServerName((int)familyInfo.ServerID);
                txtServerName.text = Language.Get("Z2002", serverName);
                emblem.InitUI(EmblemHelper.GetOtherEmblemModel((int)familyInfo.EmblemID));
            }
        }
 
        private void OnRevPackage(int viewType, int playerID, RoleParticularModel.ViewPlayerData data)
        {
            //城池被击毁
            if (model.nowFairySiegeBatCityInfo.GuardID <= 0)
                return;
            UpdateEnemyInfo(data);
        }
 
        private void DisplayEnemyDefaultModel()
        {
            var apperance = equipModel.GetAppearance();
            var reikiRootEffectId = PlayerDatas.Instance.baseData.reikiRootEffectId;
            myData = new UI3DPlayerExhibitionData
            {
                job = PlayerDatas.Instance.baseData.Job,
            };
            UI3DModelExhibition.InstanceClone1.ShowPlayer(rawImgHost, myData);
            UI3DModelExhibition.InstanceClone1.ChangeModelEulerAngles(hostEulerAngles);
        }
 
        private void DisplayMyInfo()
        {
            int realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            txtMyFightPonit.text = UIHelper.ReplaceLargeNum(PlayerDatas.Instance.baseData.FightPoint);
            txtMyName.text = PlayerDatas.Instance.baseData.PlayerName;
            imgMyRelamLv.SetActive(realmLevel > 0);
            if (realmLevel > 0)
            {
                var icon = RealmConfig.Get(realmLevel).Img;
                imgMyRelamLv.SetSprite(icon);
                imgMyRelamLv.SetNativeSize();
            }
 
            var apperance = equipModel.GetAppearance();
            var reikiRootEffectId = PlayerDatas.Instance.baseData.reikiRootEffectId;
            myData = new UI3DPlayerExhibitionData
            {
                job = PlayerDatas.Instance.baseData.Job,
                fashionClothesId = apperance.fashionClothes,
                fashionWeaponId = apperance.fashionWeapon,
                fashionSecondaryId = apperance.fashionSecondary,
                clothesId = apperance.clothes,
                weaponId = apperance.weapon,
                secondaryId = apperance.secondary,
                wingsId = apperance.wings,
                suitLevel = apperance.isSuit ? 1 : 0,
                reikiRootEffectId = reikiRootEffectId,
                isDialogue = false,
                equipLevel = PlayerDatas.Instance.baseData.suitLevel,
                scale = 1,
                titleID = PlayerDatas.Instance.baseData.TitleID
            };
 
            UI3DModelExhibition.Instance.ShowPlayer(rawImgMy, myData);
            UI3DModelExhibition.Instance.ChangeModelEulerAngles(myEulerAngles);
            rawImgMy.raycastTarget = false;
        }
 
        private void UpdateEnemyHP(ulong HP, ulong HPMax)
        {
            if (HPMax == 0)
            {
                slidHP.value = 0;
                txtHP.text = string.Empty;
                return;
            }
            float fillAmount = Mathf.Round((float)HP / HPMax * 1000f) / 1000f;
            string info = model.CalculateDamagePercentage(HP, HPMax);
            slidHP.value = Mathf.Clamp01(fillAmount);
            txtHP.text = info;
        }
 
        private void DisplayModel(RoleParticularModel.ViewPlayerData viewPlayerData)
        {
            var data = new UI3DPlayerExhibitionData
            {
                job = viewPlayerData.rolePropData.Job,
                fashionClothesId = viewPlayerData.GetItemId(RoleEquipType.FashionClothes),
                fashionWeaponId = viewPlayerData.GetItemId(RoleEquipType.FashionWeapon),
                fashionSecondaryId = viewPlayerData.GetItemId(RoleEquipType.FashionWeapon2),
                clothesId = viewPlayerData.GetItemId(RoleEquipType.Clothes),
                suitLevel = (int)(viewPlayerData.rolePropData.EquipShowSwitch % 10),
                weaponId = viewPlayerData.GetItemId(RoleEquipType.Weapon),
                wingsId = viewPlayerData.GetItemId(RoleEquipType.Wing),
                secondaryId = viewPlayerData.GetItemId(RoleEquipType.Weapon2),
                reikiRootEffectId = (int)viewPlayerData.rolePropData.EquipShowSwitch / 1000 % 1000,
                isDialogue = false,
                equipLevel = (int)viewPlayerData.rolePropData.EquipShowSwitch / 10 % 100,
                titleID = viewPlayerData.rolePropData.TitleID,
            };
            UI3DModelExhibition.InstanceClone1.ShowPlayer(rawImgHost, data);
            UI3DModelExhibition.InstanceClone1.ChangeModelEulerAngles(hostEulerAngles);
            rawImgHost.raycastTarget = false;
        }
 
        private void UpdateEnemyInfo(RoleParticularModel.ViewPlayerData viewPlayerData)
        {
            if (viewPlayerData == null)
                return;
            Clock.Stop(clock);
            transHostInfo.SetActive(true);
            DisplayModel(viewPlayerData);
            imgHostName.SetActive(true);
            txtHostName.text = UIHelper.ServerStringTrim(viewPlayerData.rolePropData.Name);
            int realmLevel = viewPlayerData.rolePropData.RealmLV;
            imgHostRelamLv.SetActive(realmLevel > 0);
            if (realmLevel > 0)
            {
                var icon = RealmConfig.Get(realmLevel).Img;
                imgHostRelamLv.SetSprite(icon);
                imgHostRelamLv.SetNativeSize();
            }
            transHostInfo.SetActive(true);
        }
 
        private void DisplayEnemyDefaultInfo()
        {
            DisplayEnemyDefaultModel();
            transHostInfo.SetActive(true);
            imgHostName.SetActive(false);
            imgHostRelamLv.SetActive(false);
        }
 
        Clock clock;
 
        private void UpdateEnemyInfo(uint GuardID, bool isShow = false)
        {
            transHostAllDead.SetActive(GuardID <= 0);
            transHostInfo.SetActive(isShow);
            //最后一个守卫被打死了放一个摧毁的城池图片
            if (GuardID <= 0)
            {
                transHostInfo.SetActive(false);
                return;
            }
 
            viewPlayerData = roleParticularModel.GetViewPlayerData((int)GuardID);
            //防viewPlayerData为空
            if (viewPlayerData == null)
            {
                SendModel();
                clock = Clock.AlarmAfter(1f, DisplayEnemyDefaultInfo);
                return;
            }
 
            DisplayModel(viewPlayerData);
            imgHostName.SetActive(true);
            txtHostName.text = UIHelper.ServerStringTrim(viewPlayerData.rolePropData.Name);
            int realmLevel = viewPlayerData.rolePropData.RealmLV;
            imgHostRelamLv.SetActive(realmLevel > 0);
            if (realmLevel > 0)
            {
                var icon = RealmConfig.Get(realmLevel).Img;
                imgHostRelamLv.SetSprite(icon);
                imgHostRelamLv.SetNativeSize();
            }
            transHostInfo.SetActive(true);
        }
 
        private void Display()
        {
            model.isRewardDisplay = false;
            DisplayEnergy();
            DisplayEnergyRegenCountdown();
            DisplayFamilyInfo();
            DisplayMyInfo();
            if (model.nowFairySiegeBatCityInfo != null)
            {
                UpdateEnemyInfo(model.nowFairySiegeBatCityInfo.GuardID, false);
                UpdateEnemyHP(model.nowFairySiegeBatCityInfo.HP, model.nowFairySiegeBatCityInfo.HPMax);
            }
        }
 
        private void Reset()
        {
            ResetEffectSeq();
            ResetDamage();
        }
    }
}