少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-22 2da6556c080e680286ce5e8f93b322bdb5a35259
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Snxxz.UI;
using TableConfig;
using System;
 
[XLua.LuaCallCSharp]
public class LaunchPostProcess : SingletonMonobehaviour<LaunchPostProcess>
{
 
    bool m_Completed = false;
    public bool completed { get { return m_Completed; } set { m_Completed = value; } }
    public float progress { get { return Config.Instance.GetProgress(); } }
 
    float startTime = 0f;
 
    public void Begin()
    {
        completed = false;
        startTime = Time.time;
        StartCoroutine(Config.Instance.Co_LoadConfigs());
    }
 
    private void Update()
    {
        if (!completed && Config.Instance.AllCompleted())
        {
            try
            {
                Config.Instance.ConfigParsePostProcess();
                GeneralDefine.Init();
                InGameDownLoad.Instance.ParseRewardConfig();
                ModelCenter.Instance.Init();
                SkillHelper.Instance.Init();
                StatusMgr.Instance.Init();
                GAMgr.Instance.Init();
                FlyObjectManager.Instance.Initialize();
                SFXPlayUtility.Instance.Initialize();
                AnyCountDownUtility.Instance.Initialize();
                MapTransferUtility.Instance.Initialize();
                DirtyWordConfig.Init();
                DirtyNameConfig.Init();
                NewBieCenter.Instance.Init();
 
                DebugEx.LogFormat("解析配置表耗时:{0}", Time.time - startTime);
            }
            catch (Exception ex)
            {
                Debug.LogErrorFormat("严重警告:游戏逻辑初始化失败,无法进入游戏!错误:{0}", ex);
                ExceptionCatcher.ReportException("严重警告,游戏初始化失败", ex);
            }
            finally
            {
                completed = true;
            }
        }
 
    }
 
}