少年修仙传客户端代码仓库
client_Hale
2019-04-16 2f723e5320ef618985cc9ea8f71deafd3e4bec36
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using System;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class CrossServerWin : Window
    {
        [SerializeField] Button leftBtn;
        [SerializeField] Button rightBtn;
        [SerializeField] Button closeBtn;
        [SerializeField] FunctionButton arenaFunc;
        [SerializeField] FunctionButton bossFunc;
        [SerializeField] FunctionButton m_HazyRegion;
        [SerializeField] FunctionButtonGroup funcGroup;
        #region Built-in
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
            closeBtn.AddListener(ClickClose);
            leftBtn.AddListener(ClickLeft);
            rightBtn.AddListener(ClickRight);
            arenaFunc.AddListener(ClickArenaFunc);
            bossFunc.AddListener(ClickBossFunc);
            m_HazyRegion.AddListener(OpenHazyRegion);
        }
 
        protected override void OnPreOpen()
        {
 
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            funcGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<MainInterfaceWin>();
        }
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        #region 点击事件
 
        private void ClickBossFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<CrossServerBossWin>();
            functionOrder = bossFunc.order;
        }
 
        private void ClickArenaFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<CrossServerOneVsOneWin>();
            functionOrder = arenaFunc.order;
        }
 
        private void OpenHazyRegion()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<HazyRegionWin>();
            functionOrder = m_HazyRegion.order;
        }
 
        private void ClickRight()
        {
            funcGroup.TriggerNext();
        }
 
        private void ClickLeft()
        {
            funcGroup.TriggerLast();
        }
 
        private void ClickClose()
        {
            CloseSubWindows();
            CloseImmediately();
        }
 
        private void CloseSubWindows()
        {
            var children = WindowConfig.Get().FindChildWindows("CrossServerWin");
            foreach (var window in children)
            {
                WindowCenter.Instance.Close(window);
            }
        }
        #endregion
    }
}