少年修仙传客户端代码仓库
client_Hale
2019-04-16 2f723e5320ef618985cc9ea8f71deafd3e4bec36
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Snxxz.UI
{
    public class HazyGrassModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        public const int ReikiGrassMapId = 32040;
        public const int FairyGrassMapId = 32050;
        public const int Client_ReikiGrassMapID = 3240;
        public const int Client_FairyGrassMapID = 3250;
 
        public bool IsInDungeon { get; private set; }
 
        public int grassRefreshSeconds { get; private set; }
 
        public DateTime grassBornTime { get; private set; }
 
        HazyRegionModel hazyRegionModel { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
 
        public override void Init()
        {
            ParseConfig();
 
            StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
        }
 
        public void OnPlayerLoginOk()
        {
        }
 
        public override void UnInit()
        {
            StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
        }
 
        void ParseConfig()
        {
            grassRefreshSeconds = 20;
        }
 
        private void OnStageLoadFinish()
        {
            var mapId = PlayerDatas.Instance.baseData.MapID;
 
            IsInDungeon = false;
            if (IsInGrassDungeon(mapId))
            {
                IsInDungeon = true;
            }
        }
 
        public bool IsInGrassDungeon(int mapId)
        {
            if (mapId == Client_ReikiGrassMapID
                || mapId == Client_FairyGrassMapID)
            {
                return true;
            }
 
            var configs = HazyRegionConfig.GetValues();
            foreach (var config in configs)
            {
                if ((config.incidentType == (int)HazyRegionIncidentType.FairyGrass
                    || config.incidentType == (int)HazyRegionIncidentType.ReikiGrass)
                    && config.dungeonId == mapId)
                {
                    return true;
                }
            }
            return false;
        }
 
        public int GetClientMapId(int incidentId)
        {
            var config = HazyRegionConfig.Get(incidentId);
            switch ((HazyRegionIncidentType)config.incidentType)
            {
                case HazyRegionIncidentType.FairyGrass:
                    return Client_FairyGrassMapID;
                case HazyRegionIncidentType.ReikiGrass:
                    return Client_ReikiGrassMapID;
            }
            return 0;
        }
 
        public void RefreshGrassBornTime()
        {
 
        }
 
        public void RefreshGrassBornTime(DateTime _time)
        {
            grassBornTime = _time;
        }
 
        public void RequestEnterClientDungeon()
        {
            var config = HazyRegionConfig.Get(hazyRegionModel.processingIncidentId);
 
            var mapId = GetClientMapId(hazyRegionModel.processingIncidentId);
 
            MapTransferUtility.Instance.Clear();
            ClientDungeonStageUtility.SetClientDungeon(true, (ushort)mapId);
            ClientDungeonStageUtility.RequestStartClientDungeon(config.dungeonId, config.lineId);
            CrossServerLogin.Instance.SetWaitForLoginCrossServerState(false);
            StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
            {
                toMapId = mapId,
                toLineId = 0,
                needEmpty = true,
                needLoadResource = true,
                serverType = ServerType.Main,
                isClientLoadMap = true
            });
 
            PlayerDatas.Instance.baseData.mainServerMapIdRecord = PlayerDatas.Instance.baseData.MapID;
            PlayerDatas.Instance.baseData.MapID = (ushort)mapId;
            var attackMode = new C030A_tagCChangeAttackMode();
            attackMode.Mode = (byte)E_AttackMode.Peace;
            GameNetSystem.Instance.PushPackage(attackMode, ServerType.Main);
        }
 
        public void RequestExitClientDungeon()
        {
            ClientDungeonStageUtility.SetClientDungeon(false, 0);
            ClientDungeonStageUtility.RequestExitClientDungeon();
            PlayerDatas.Instance.extersion.pkState = 0;
            ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData();
 
            PlayerDatas.Instance.baseData.MapID = PlayerDatas.Instance.baseData.mainServerMapIdRecord;
            StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
            {
                toMapId = PlayerDatas.Instance.baseData.MapID,
                toLineId = 0,
                needEmpty = true,
                needLoadResource = true,
                serverType = ServerType.Main,
                isClientLoadMap = true
            });
        }
    }
}