少年修仙传客户端代码仓库
client_Hale
2019-04-16 2f723e5320ef618985cc9ea8f71deafd3e4bec36
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, March 05, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
 
namespace Snxxz.UI
{
 
    public class RewardInformation : MonoBehaviour
    {
        [SerializeField] Text m_Days;
        [SerializeField] Transform m_Group;
        [SerializeField] Button m_ReceiveAwardBtn;
        [SerializeField] Image m_AlreadyReceivedImage;
        [SerializeField] Text m_IncentiveValue;
        [SerializeField] Text m_TimeRemaining;
 
        InSevenDayModel m_InSevenDayModel;
        InSevenDayModel inSevenDay { get { return m_InSevenDayModel ?? (m_InSevenDayModel = ModelCenter.Instance.GetModel<InSevenDayModel>()); } }
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        private void Start()
        {
        }
 
 
        public void GetIsDays(int Day)
        {
 
            DayText(Day);//天数赋值
            IsResidualAward(Day);
            var GetInSevenDay = inSevenDay.InSevenDayDic[Day];
            m_IncentiveValue.text =string.Format(Language.Get("IncentiveValue"), GetInSevenDay.Money);
            int Job = PlayerDatas.Instance.baseData.Job;
            List<Item> list = GetInSevenDay.RankAwardItem.GetAwardItem(Job);
            for (int i = 0; i < m_Group.childCount; i++)
            {
                GameObject obj = m_Group.GetChild(i).gameObject;
                if (i < list.Count)
                {
                    if (!obj.activeSelf)
                    {
                        obj.SetActive(true);
                    }
                    ItemCell itemCell = obj.GetComponent<ItemCell>();
                    Item item = list[i];
                    ItemCellModel cellModel = new ItemCellModel(item.id, true, (ulong)item.count);
                    itemCell.Init(cellModel);
                    itemCell.button.RemoveAllListeners();
                    itemCell.button.AddListener(() =>
                    {
                        ItemAttrData attrData = new ItemAttrData(item.id, true, (ulong)item.count);
                        itemTipsModel.SetItemTipsModel(attrData);
                    });
                }
 
                else
                {
                    if (obj.activeSelf)
                    {
                        obj.SetActive(false);
                    }
                }
 
            }
 
        }
        private void IsResidualAward(int day)//是否领取奖励
        {
            int type = inSevenDay.RewardForDic[day];
            switch (type)
            {
                case -1://不可领
                    m_AlreadyReceivedImage.gameObject.SetActive(false);
                    m_ReceiveAwardBtn.gameObject.SetActive(false);
                    m_TimeRemaining.gameObject.SetActive(true);
                    int TimeRemaining = day - inSevenDay.DayCnt;
                    if (TimeRemaining > 1)
                    {
                        m_TimeRemaining.text = string.Format(Language.Get("Rest_Time"), TimeRemaining);
                    }
                    else
                    {
                        m_TimeRemaining.text = Language.Get("Tomorrow_Draw");
                    }
                    break;
                case 0://可领
                    m_AlreadyReceivedImage.gameObject.SetActive(false);
                    m_TimeRemaining.gameObject.SetActive(false);
                    m_ReceiveAwardBtn.gameObject.SetActive(true);
                    m_ReceiveAwardBtn.RemoveAllListeners();
                    m_ReceiveAwardBtn.AddListener(()=> 
                    {
                        inSevenDay.ReceiveAward(day);
                    });
                    break;
                case 1://已领
                    m_AlreadyReceivedImage.gameObject.SetActive(true);
                    m_TimeRemaining.gameObject.SetActive(false);
                    m_ReceiveAwardBtn.gameObject.SetActive(false);
                    break;
                default:
                    break;
 
            }
 
        }
        private void DayText(int day)
        {
            switch (day)
            {
                case 1:
                    m_Days.text = Language.Get("One_day");
                    break;
                case 2:
                    m_Days.text = Language.Get("Two_day");
                    break;
                case 3:
                    m_Days.text = Language.Get("Three_day");
                    break;
                case 4:
                    m_Days.text = Language.Get("Four_day");
                    break;
                case 5:
                    m_Days.text = Language.Get("Five_day");
                    break;
                case 6:
                    m_Days.text = Language.Get("Six_day");
                    break;
                case 7:
                    m_Days.text = Language.Get("Seven_day");
                    break;
 
 
            }
 
 
        }
    }
 
}