少年修仙传客户端代码仓库
client_linchunjie
2018-09-25 3016d74e293b0ed97c32dc0775a70bab82678ccd
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Snxxz.UI
{
    public class TalentTreeScriptable : ScriptableObject
    {
        [SerializeField] TalentTree[] talentTrees;
        [SerializeField] Vector2 m_ContentSizeDelta;
        [SerializeField] TalentElement[] skillElements;
        [SerializeField] ArrowElement[] arrowElements;
 
        public Vector2 contentSizeDelta
        {
            get { return m_ContentSizeDelta; }
        }
 
        public TalentElement GetTalentElement(int index)
        {
            if (index < skillElements.Length)
            {
                return skillElements[index];
            }
            return default(TalentElement);
        }
 
        public bool Belong(int job, int talentType, int talentSeries)
        {
            for (int i = 0; i < talentTrees.Length; i++)
            {
                if (talentTrees[i].Belong(job, talentType, talentSeries))
                {
                    return true;
                }
            }
            return false;
        }
 
        [Serializable]
        public struct TalentTree
        {
            public int job;
            public int talentType;
            public int talentSeries;
 
            public bool Belong(int job, int talentType, int talentSeries)
            {
                return this.job == job && this.talentType == talentType && this.talentSeries == talentSeries;
            }
        }
 
        [Serializable]
        public struct TalentElement
        {
            public Vector3 position;
        }
 
        [Serializable]
        public struct ArrowElement
        {
            public Vector3 position;
            public Vector3 rotation;
            public Vector2 sizeDelta;
        }
    }
 
#if UNITY_EDITOR
    public class TalentTreeScriptableEditor : Editor
    {
        [MenuItem("策划工具/生成天赋配置文件")]
        static void BuildConfig()
        {
            TalentTreeScriptable config = CreateInstance<TalentTreeScriptable>();
            string _path = StringUtility.Contact("Assets/ResourcesOut/Refdata/ScriptableObject/SoTalentTree/",
                                          "SoTalentTree_",
                                          ".asset");
            AssetDatabase.CreateAsset(config, _path);
            AssetDatabase.Refresh();
            ProjectWindowUtil.ShowCreatedAsset(config);
        }
    }
#endif
}