少年修仙传客户端代码仓库
client_linchunjie
2018-09-25 3016d74e293b0ed97c32dc0775a70bab82678ccd
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, July 31, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public class TalentWin : Window
    {
        [SerializeField] TalentSeriesBehaviour[] m_TalentSeries;
        [SerializeField] TalentTreeScriptable[] m_TalentConfigs;
        [SerializeField] RectTransform m_ContainerSelect;
        [SerializeField] Button m_TalentTypeSelect;
        [SerializeField] Text m_TalentType;
 
        [SerializeField] ScrollRect m_Scroller;
        [SerializeField] TalentSkillBehaviour[] m_TalentSkills;
        [SerializeField] Image[] m_Arrows;
 
        [SerializeField] RectTransform m_ContainerSelectSkill;
        [SerializeField] Image m_SelectSkillIcon;
        [SerializeField] Text m_SelectSkillLevel;
        [SerializeField] Text m_SelectSkillName;
        [SerializeField] Text[] m_SelectConditions;
        [SerializeField] RectTransform m_ContainerSelectEffect;
        [SerializeField] Text m_SelectSkillEffect;
        [SerializeField] RectTransform m_ContainerNextEffect;
        [SerializeField] Text m_SelectNextEffect;
 
 
        [SerializeField] Button m_ResetPoint;
        [SerializeField] Button m_AddPoint;
        [SerializeField] Text m_AddPointBtnText;
        [SerializeField] Text m_SurplusPoint;
 
#if UNITY_EDITOR
        [SerializeField] TalentTreeScriptable m_EditorScriptable;
#endif
 
        TalentModel model { get { return ModelCenter.Instance.GetModel<TalentModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_TalentTypeSelect.onClick.AddListener(SelectTalentType);
            m_ResetPoint.onClick.AddListener(ResetPoint);
            m_AddPoint.onClick.AddListener(AddPoint);
        }
 
        protected override void OnPreOpen()
        {
            model.selectSeries = 1;
            model.selectTalentType = 1;
            Display();
            model.OnSelectTalentTypeEvnet += OnSelectTalentTypeEvnet;
            model.OnSelectSeriesEvent += OnSelectSeriesEvent;
            model.OnSelectSkillEvent += OnSelectSkillEvent;
            model.talentSkillUpdate += TalentSkillUpdate;
            model.talentPointUpdate += TalentPointUpdate;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.OnSelectTalentTypeEvnet -= OnSelectTalentTypeEvnet;
            model.OnSelectSeriesEvent -= OnSelectSeriesEvent;
            model.OnSelectSkillEvent -= OnSelectSkillEvent;
            model.talentSkillUpdate -= TalentSkillUpdate;
            model.talentPointUpdate -= TalentPointUpdate;
            for (int i = 0; i < m_TalentSeries.Length; i++)
            {
                m_TalentSeries[i].Dispose();
            }
 
#if UNITY_EDITOR
            if (m_EditorScriptable != null)
            {
                m_EditorScriptable = null;
            }
#endif
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
#if UNITY_EDITOR
            if (m_EditorScriptable != null)
            {
                DisplayTalentLayout(m_EditorScriptable);
            }
#endif
        }
 
        void Display()
        {
            for (int i = 0; i < m_TalentSeries.Length; i++)
            {
                m_TalentSeries[i].Display(model.selectSeries);
            }
 
            DisplaySkills();
            DisplaySeries();
            DisplaySelectSkill();
            DisplayTalentPoint();
        }
 
        void DisplaySkills()
        {
            
        }
 
        void DisplaySeries()
        {
            var point = 0;
            point += model.GetTalentTypeTotalPoint(model.selectSeries, 1);
            point += model.GetTalentTypeTotalPoint(model.selectSeries, 2);
            point += model.GetTalentTypeTotalPoint(model.selectSeries, 3);
            m_TalentType.text = model.selectSeries == 1 ? string.Format("智力天赋({0})", point) : string.Format("力量天赋({0})", point);
        }
 
        void DisplaySelectSkill()
        {
            m_ContainerSelect.gameObject.SetActive(false);
 
            DisplaySkillInfo();
            DisplayConditions();
            DisplaySkillEffect();
        }
 
        void DisplayConditions()
        {
            TalentSkill talent;
            var index = 0;
            if (model.TryGetTalent(model.selectSkill, out talent))
            {
                var talentConfig = Config.Instance.Get<TalentConfig>(talent.skillId + talent.level);
                var skillConfig = Config.Instance.Get<SkillConfig>(talent.skillId + talent.level);
                if (talentConfig != null)
                {
                    if (talentConfig.requireSeriesPoint != 0 && index < m_SelectConditions.Length)
                    {
                        m_SelectConditions[index].gameObject.SetActive(true);
                        m_SelectConditions[index].text = StringUtility.Contact(0, "/", talentConfig.requireSeriesPoint);
                        index++;
                    }
                }
                if (skillConfig != null && index < m_SelectConditions.Length)
                {
                    TalentSkill learnTalent;
                    if (skillConfig.LearnSkillReq != 0 && model.TryGetTalent(skillConfig.LearnSkillReq, out learnTalent))
                    {
                        var learnSkillConfig = Config.Instance.Get<SkillConfig>(skillConfig.LearnSkillReq);
                        m_SelectConditions[index].gameObject.SetActive(true);
                        m_SelectConditions[index].text = StringUtility.Contact(
                            "前置天赋: ", learnSkillConfig.SkillName, " ",
                            learnTalent.level, "/", learnSkillConfig.LearnSkillLV
                            );
                        index++;
                    }
                }
            }
            for (int i = index; i < m_SelectConditions.Length; i++)
            {
                m_SelectConditions[i].gameObject.SetActive(false);
            }
        }
 
        void DisplaySkillInfo()
        {
            TalentSkill talent;
            m_ContainerSelectSkill.gameObject.SetActive(false);
            if (model.TryGetTalent(model.selectSkill, out talent))
            {
                m_ContainerSelectSkill.gameObject.SetActive(true);
                var config = Config.Instance.Get<SkillConfig>(talent.skillId + talent.level);
                m_SelectSkillIcon.SetSprite(config.IconName);
                m_SelectSkillLevel.text = StringUtility.Contact(talent.level, "/", talent.maxLevel);
                m_SelectSkillName.text = config.SkillName;
            }
        }
 
        void DisplaySkillEffect()
        {
            TalentSkill talent;
            if (model.TryGetTalent(model.selectSkill, out talent))
            {
                var config = Config.Instance.Get<SkillConfig>(talent.skillId + talent.level);
                m_SelectSkillEffect.text = config.Description;
                m_ContainerNextEffect.gameObject.SetActive(talent.level < talent.maxLevel);
                if (talent.level < talent.maxLevel)
                {
                    var nextConfig = Config.Instance.Get<SkillConfig>(talent.skillId + talent.level + 1);
                    m_SelectNextEffect.text = nextConfig.Description;
                }
            }
        }
 
        bool TryGetTalentConfig(out TalentTreeScriptable config)
        {
            config = null;
            for (int i = 0; i < m_TalentConfigs.Length; i++)
            {
                if (m_TalentConfigs[i].Belong(PlayerDatas.Instance.baseData.Job, model.selectTalentType, model.selectSeries))
                {
                    config = m_TalentConfigs[i];
                    return true;
                }
            }
            return false;
        }
 
        void DisplayTalentPoint()
        {
            m_SurplusPoint.text = model.talentPoint.ToString();
        }
 
        private void TalentSkillUpdate(int _skillId)
        {
            if (_skillId == model.selectSkill)
            {
                DisplaySkillInfo();
                DisplayConditions();
                DisplaySkillEffect();
            }
        }
 
        private void TalentPointUpdate()
        {
            DisplayTalentPoint();
        }
 
        private void OnSelectTalentTypeEvnet()
        {
            DisplaySkills();
        }
 
        private void OnSelectSeriesEvent()
        {
            model.selectTalentType = 1;
            Display();
        }
 
        private void OnSelectSkillEvent()
        {
            DisplaySelectSkill();
        }
 
        private void SelectTalentType()
        {
            model.selectTalentType = model.selectTalentType == 1 ? 2 : 1;
        }
 
        private void AddPoint()
        {
            TalentSkill talent;
            if (model.TryGetTalent(model.selectSkill, out talent))
            {
                int error;
                if (!model.SatisfyLevelUp(model.selectSkill, out error))
                {
                    model.ProcessLevelUpError(error);
                    return;
                }
            }
        }
 
        private void ResetPoint()
        {
 
        }
 
        void DisplayTalentLayout(TalentTreeScriptable config)
        {
            m_Scroller.content.sizeDelta = config.contentSizeDelta;
            for (int i = 0; i < m_TalentSkills.Length; i++)
            {
                var element = config.GetTalentElement(i);
                m_TalentSkills[i].transform.localPosition = element.position;
            }
        }
    }
}