少年修仙传客户端代码仓库
client_Wu Xijin
2018-12-04 31efa47c430874f95f4ff5503372f0cf6ecb53ae
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//--------------------------------------------------------
//   [Author]:           第二世界
//   [  Date ]:           Friday, September 22, 2017
//--------------------------------------------------------
using UnityEngine;
using TableConfig;
using System.Collections.Generic;
using LitJson;
 
namespace Snxxz.UI
{
 
    public class UI3DShowHero
    {
        int weaponId;
        int clothesId;
        int wingsId;
        int secondaryId;
        int job;
 
        GameObject weaponModel;
        GameObject clothesModel;
        GameObject wingsModel;
        GameObject secondaryModel;
        Animator wingsAnimator;
        Animator clothesAnimator;
        RuntimeAnimatorController cacheClothedAC;
 
        Transform showPoint;
        List<SFXController> godWeaponSFXList = new List<SFXController>();
 
        public GameObject Show(UI3DPlayerExhibitionData data, Transform showPoint)
        {
            this.showPoint = showPoint;
            this.job = data.job;
 
            var clothes = data.clothesId;
            var suitID = data.suitLevel;
            var weaponId = data.weaponId;
            var wingsId = data.wingsId;
            var secondaryId = data.secondaryId;
            var godWeapons = data.godWeapons;
 
            var jobConfig = Config.Instance.Get<JobSetupConfig>(job);
 
            var clothesResId = 0;
            if (clothes == 0)
            {
                clothesResId = jobConfig.BaseEquip[0];
            }
            else
            {
                var item = Config.Instance.Get<ItemConfig>(clothes);
                clothesResId = item == null ? clothesResId = jobConfig.BaseEquip[0] : item.ChangeOrd;
            }
            PutOnClothes(job, clothesResId, suitID);
 
            var weaponResId = 0;
            if (weaponId == 0)
            {
                weaponResId = jobConfig.BaseEquip[1];
            }
            else
            {
                var item = Config.Instance.Get<ItemConfig>(weaponId);
                weaponResId = item == null ? weaponResId = jobConfig.BaseEquip[1] : item.ChangeOrd;
            }
            PutOnWeapon(job, weaponResId);
 
            var secondaryResId = 0;
            if (secondaryId == 0)
            {
                if (this.job == 1)
                {
                    secondaryResId = this.clothesId + 2900;
                }
                else
                {
                    secondaryResId = jobConfig.BaseEquip[2];
                }
            }
            else
            {
                var item = Config.Instance.Get<ItemConfig>(secondaryId);
                secondaryResId = item == null ? jobConfig.BaseEquip[2] : item.ChangeOrd;
            }
            PutOnSecondary(job, secondaryResId);
 
            var wingsResId = 0;
            if (wingsId != 0)
            {
                var item = Config.Instance.Get<ItemConfig>(wingsId);
                wingsResId = item == null ? 0 : item.ChangeOrd;
            }
            PutOnWing(wingsResId);
            PutOnGodWeaponEffect(godWeapons);
 
            LoadClothesEffect();
            return clothesModel;
        }
 
        public GameObject Show(GameObject clothesModel, int job, int weaponResId, int wingsResId, int secondaryResId, Transform showPoint)
        {
            this.showPoint = showPoint;
            this.job = job;
            this.clothesModel = clothesModel;
            SwitchMaterial(false);
            PutOnWeapon(job, weaponResId);
            PutOnSecondary(job, secondaryResId);
            PutOnWing(wingsResId);
            LoadClothesEffect();
            return clothesModel;
        }
 
        public void Dispose()
        {
            GameObject prefab = null;
            GameObjectPoolManager.GameObjectPool pool = null;
 
            if (weaponId != 0)
            {
                prefab = InstanceResourcesLoader.LoadModelRes(weaponId);
                if (prefab)
                {
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                    pool.Release(weaponModel);
                }
                weaponModel = null;
            }
 
            if (secondaryId != 0)
            {
                prefab = InstanceResourcesLoader.LoadModelRes(secondaryId);
                if (prefab)
                {
                    if (secondaryModel)
                    {
                        secondaryModel.SetActive(true);
                    }
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                    pool.Release(secondaryModel);
                }
                secondaryModel = null;
            }
 
            if (wingsId != 0)
            {
                prefab = InstanceResourcesLoader.LoadModelRes(wingsId);
                if (prefab)
                {
                    wingsModel.transform.localScale = Vector3.one;
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                    pool.Release(wingsModel);
                }
                wingsModel = null;
                wingsAnimator = null;
            }
 
            if (clothesId != 0)
            {
                if (clothesModel)
                {
                    var smRenderer = clothesModel.GetComponentInChildren<SkinnedMeshRenderer>();
                    if (smRenderer != null)
                    {
                        MaterialLoader.Release(smRenderer.material);
                        smRenderer.material = smRenderer.sharedMaterial = null;
                        smRenderer.materials = smRenderer.sharedMaterials = new Material[0];
                    }
                }
 
                prefab = InstanceResourcesLoader.LoadModelRes(clothesId, true);
                if (prefab)
                {
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                    pool.Release(clothesModel);
                }
                clothesModel = null;
                if (clothesAnimator)
                {
                    if (cacheClothedAC)
                    {
                        clothesAnimator.runtimeAnimatorController = cacheClothedAC;
                        cacheClothedAC = null;
                    }
                    clothesAnimator = null;
                }
            }
 
            clothesModel = null;
            clothesId = 0;
            weaponId = 0;
            wingsId = 0;
            secondaryId = 0;
 
            TakeOffGodWeaponEffect();
        }
 
        public void StandUp()
        {
            if (clothesModel != null)
            {
                var animator = clothesModel.GetComponent<Animator>();
                if (animator)
                {
                    animator.Play(GAStaticDefine.State_IdleHash);
                }
            }
        }
 
        public void SitDown()
        {
            if (clothesModel != null)
            {
                var animator = clothesModel.GetComponent<Animator>();
                if (animator)
                {
                    animator.Play(GAStaticDefine.State_SitDown);
                }
            }
 
            if (weaponModel)
            {
                GameObject prefab = InstanceResourcesLoader.LoadModelRes(weaponId, true);
                if (prefab)
                {
                    GameObjectPoolManager.Instance.ReleaseGameObject(prefab, weaponModel);
                }
                weaponModel = null;
            }
 
            if (job == 2)
            {
                if (secondaryModel)
                {
                    secondaryModel.SetActive(false);
                }
            }
        }
 
        private void PutOnClothes(int _job, int clothesResId, int suitLevel)
        {
            var config = Config.Instance.Get<JobSetupConfig>(_job);
            if (clothesId == clothesResId)
            {
                return;
            }
 
            if (clothesId != 0)
            {
                UnloadClothes();
            }
 
            var _prefab = InstanceResourcesLoader.LoadModelRes(clothesResId, true);
            if (!_prefab)
            {
                clothesResId = config.BaseEquip[0];
            }
 
            LoadClothes(clothesResId);
            clothesId = clothesResId;
 
            if (clothesModel)
            {
                if (weaponModel)
                {
                    var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.WeaponBindBoneName);
                    weaponModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
                }
 
                if (wingsModel)
                {
                    var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.WingBindBoneName);
                    wingsModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
                }
 
                if (secondaryModel)
                {
                    var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[job - 1]);
                    wingsModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
                }
            }
        }
 
        private void LoadClothes(int resID)
        {
            var prefab = InstanceResourcesLoader.LoadModelRes(resID, true);
            if (prefab)
            {
                var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                clothesModel = pool.Request();
 
                LayerUtility.SetLayer(clothesModel, LayerUtility.Player, false);
                var skinnedMeshRenderer = clothesModel.GetComponentInChildren<SkinnedMeshRenderer>(true);
                LayerUtility.SetLayer(skinnedMeshRenderer.gameObject, LayerUtility.Player, false);
                clothesModel.SetActive(true);
                clothesModel.transform.SetParentEx(showPoint, Vector3.zero, Quaternion.identity, Vector3.one);
                clothesAnimator = clothesModel.GetComponent<Animator>();
 
                // 动画状态机修改
                if (clothesAnimator)
                {
                    cacheClothedAC = clothesAnimator.runtimeAnimatorController;
                    RuntimeAnimatorController _controller = AnimatorControllerLoader.Load(AnimatorControllerLoader.controllerUISuffix, resID);
                    clothesAnimator.runtimeAnimatorController = _controller;
                    clothesAnimator.enabled = true;
                }
                else
                {
                    DebugEx.LogErrorFormat("角色资源: {0} 没有动画控制器", resID);
                }
            }
        }
 
        private void UnloadClothes()
        {
            if (clothesModel == null)
            {
                return;
            }
 
            var smRenderer = clothesModel.GetComponentInChildren<SkinnedMeshRenderer>();
            if (smRenderer != null)
            {
                MaterialLoader.Release(smRenderer.material);
                smRenderer.material = smRenderer.sharedMaterial = null;
                smRenderer.materials = smRenderer.sharedMaterials = new Material[0];
            }
 
            var prefab = InstanceResourcesLoader.LoadModelRes(clothesId, true);
            var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
            pool.Release(clothesModel);
            clothesModel = null;
            if (clothesAnimator != null)
            {
                if (cacheClothedAC)
                {
                    clothesAnimator.runtimeAnimatorController = cacheClothedAC;
                    cacheClothedAC = null;
                }
                clothesAnimator.enabled = false;
                clothesAnimator = null;
            }
        }
 
        private void PutOnWeapon(int _job, int resoureceId)
        {
            var config = Config.Instance.Get<JobSetupConfig>(_job);
 
            var oldWeapon = weaponId;
            if (oldWeapon == resoureceId)
            {
                return;
            }
 
            GameObject prefab = null;
            GameObjectPoolManager.GameObjectPool pool = null;
 
            if (oldWeapon != 0)
            {
                prefab = InstanceResourcesLoader.LoadModelRes(oldWeapon);
                pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                pool.Release(weaponModel);
                weaponModel = null;
            }
 
            prefab = InstanceResourcesLoader.LoadModelRes(resoureceId);
 
            if (!prefab)
            {
                resoureceId = config.BaseEquip[1];
                prefab = InstanceResourcesLoader.LoadModelRes(resoureceId);
            }
 
            if (prefab)
            {
                pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                weaponModel = pool.Request();
 
                LayerUtility.SetLayer(weaponModel, LayerUtility.Player, false);
                if (clothesModel)
                {
                    var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.WeaponBindBoneName);
                    weaponModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
                }
            }
 
            weaponId = resoureceId;
        }
 
        private void PutOnSecondary(int _job, int secondaryResId)
        {
            var oldSecondary = secondaryId;
            if (oldSecondary == secondaryResId)
            {
                return;
            }
 
            GameObject prefab = null;
            GameObjectPoolManager.GameObjectPool pool = null;
 
            if (oldSecondary != 0)
            {
                prefab = InstanceResourcesLoader.LoadModelRes(oldSecondary);
                pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                pool.Release(secondaryModel);
                secondaryModel = null;
            }
 
            if (secondaryResId != 0)
            {
                prefab = InstanceResourcesLoader.LoadModelRes(secondaryResId);
                if (!prefab)
                {
                    var config = Config.Instance.Get<JobSetupConfig>(_job);
                    secondaryResId = config.BaseEquip[2];
                    prefab = InstanceResourcesLoader.LoadModelRes(secondaryResId);
                }
 
                if (prefab)
                {
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                    secondaryModel = pool.Request();
 
                    var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[job - 1]);
                    secondaryModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
                }
            }
 
            secondaryId = secondaryResId;
        }
 
        private void PutOnWing(int resourceId)
        {
            var config = Config.Instance.Get<JobSetupConfig>(job);
            var oldWings = wingsId;
            if (resourceId == oldWings)
            {
                return;
            }
 
            GameObject prefab = null;
            GameObjectPoolManager.GameObjectPool pool = null;
 
            if (oldWings != 0)
            {
                prefab = InstanceResourcesLoader.LoadModelRes(oldWings);
                pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                pool.Release(wingsModel);
                wingsModel = null;
            }
 
            if (resourceId != 0)
            {
                prefab = InstanceResourcesLoader.LoadModelRes(resourceId);
 
                if (!prefab)
                {
                    resourceId = config.BaseEquip[3];
                    prefab = InstanceResourcesLoader.LoadModelRes(resourceId);
                }
 
                if (prefab)
                {
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                    wingsModel = pool.Request();
 
                    wingsModel.layer = LayerUtility.Player;
                    SkinnedMeshRenderer _renderer = wingsModel.GetComponentInChildren<SkinnedMeshRenderer>();
                    if (_renderer)
                    {
                        _renderer.gameObject.layer = LayerUtility.Player;
                    }
 
                    var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.WingBindBoneName);
                    var modelResConfig = Config.Instance.Get<ModelResConfig>(resourceId);
                    wingsModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, modelResConfig.UIScale);
 
                    wingsAnimator = wingsModel.GetComponent<Animator>();
                    if (wingsAnimator == null)
                    {
                        DebugEx.LogErrorFormat("翅膀资源{0}没有动画控制器", resourceId);
                    }
                    wingsAnimator.enabled = true;
                    wingsAnimator.Play("UI_Idle", 0);
                }
            }
 
            wingsId = resourceId;
        }
 
        private void PutOnGodWeaponEffect(Dictionary<int, int> godWeapons)
        {
            TakeOffGodWeaponEffect();
            if (godWeapons == null)
            {
                return;
            }
 
            foreach (var key in godWeapons.Keys)
            {
                Transform bone = null;
                switch (key)
                {
                    case 1:
                        if (secondaryModel != null)
                        {
                            bone = secondaryModel.transform;
                        }
                        break;
                    case 2:
                        if (weaponModel != null)
                        {
                            bone = weaponModel.transform;
                        }
                        break;
                    case 4:
                        if (clothesModel != null)
                        {
                            bone = clothesModel.transform.GetChildTransformDeeply("Bip001 Neck");
                        }
                        break;
                    default:
                        break;
                }
 
                if (bone != null)
                {
                    var config = GodWeaponEffectConfig.Get(key, godWeapons[key]);
                    if (config != null)
                    {
                        var effectJson = JsonMapper.ToObject(config.effect);
                        var effectId = int.Parse(effectJson[this.job.ToString()].ToString());
                        var effect = SFXPlayUtility.Instance.PlayBattleEffect(effectId, bone);
                        godWeaponSFXList.Add(effect);
                    }
                }
            }
 
        }
 
        public void TakeOffGodWeaponEffect()
        {
            foreach (var effect in godWeaponSFXList)
            {
                SFXPlayUtility.Instance.Release(effect);
            }
 
            godWeaponSFXList.Clear();
        }
 
        private PlayerSuitModel SuitModel { get { return ModelCenter.Instance.GetModel<PlayerSuitModel>(); } }
        private PlayerPackModel PlayerBackModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
 
        private void LoadClothesEffect()
        {
            var _equipModel = PlayerBackModel.GetSinglePackModel(PackType.rptEquip);
            if (_equipModel == null)
            {
                SwitchMaterial(false);
                return;
            }
 
            int _suitCount = 0;
 
            int _start = (int)RoleEquipType.retHat;
            int _end = (int)RoleEquipType.retShoes;
 
            ItemModel _itemModel = null;
 
            _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.retClothes);
 
            if (_itemModel == null)
            {
                SwitchMaterial(false);
                return;
            }
 
            int _rank = _itemModel.chinItemModel.LV;
 
            for (int i = _start; i <= _end; ++i)
            {
                _itemModel = _equipModel.GetItemModelByIndex(i);
 
                if (_itemModel == null)
                {
                    continue;
                }
 
                if (_itemModel.chinItemModel.SuiteiD <= 0)
                {
                    continue;
                }
 
                if (i == (int)RoleEquipType.retClothes)
                {
                    _rank = _itemModel.chinItemModel.LV;
                }
 
                if (SuitModel.suitModelDict.ContainsKey(i))
                {
                    if (SuitModel.suitModelDict[i].ContainsKey(1)
                     || SuitModel.suitModelDict[i].ContainsKey(2))
                    {
                        if (_itemModel.chinItemModel.LV >= _rank)
                        {
                            _suitCount += 1;
                        }
                    }
                }
            }
 
            SwitchMaterial(_suitCount >= 5);
        }
 
        public void SwitchMaterial(bool isSuit)
        {
            if (clothesModel == null)
            {
                return;
            }
 
            var smRenderer = clothesModel.GetComponentInChildren<SkinnedMeshRenderer>();
            if (smRenderer == null)
            {
                return;
            }
 
            MaterialLoader.Release(smRenderer.material);
 
            var newMat = MaterialLoader.LoadClothesMaterial(this.clothesId, true, isSuit);
            if (newMat != null)
            {
                smRenderer.material = newMat;
            }
        }
 
    }
 
}