#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class SnxxzUIRolePointModelWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(Snxxz.UI.RolePointModel);
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Utils.BeginObjectRegister(type, L, translator, 0, 9, 2, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPlayerLoginOk", _m_OnPlayerLoginOk);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetPointFormula", _m_TryGetPointFormula);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ContainsProperty", _m_ContainsProperty);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetPointSuggest", _m_TryGetPointSuggest);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetPointInit", _m_TryGetPointInit);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateRedPoint", _m_UpdateRedPoint);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendAddPoint", _m_SendAddPoint);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "propertys", _g_get_propertys);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "redpoint", _g_get_redpoint);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "redpoint", _s_set_redpoint);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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Snxxz.UI.RolePointModel gen_ret = new Snxxz.UI.RolePointModel();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.RolePointModel constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Init(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Init( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnInit(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.UnInit( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnPlayerLoginOk(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnPlayerLoginOk( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryGetPointFormula(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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{
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int _job = LuaAPI.xlua_tointeger(L, 2);
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System.Collections.Generic.Dictionary<int, string> _dict;
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bool gen_ret = gen_to_be_invoked.TryGetPointFormula( _job, out _dict );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Push(L, _dict);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ContainsProperty(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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{
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int _type = LuaAPI.xlua_tointeger(L, 2);
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bool gen_ret = gen_to_be_invoked.ContainsProperty( _type );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryGetPointSuggest(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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{
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int _job = LuaAPI.xlua_tointeger(L, 2);
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System.Collections.Generic.Dictionary<int, float> _dict;
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bool gen_ret = gen_to_be_invoked.TryGetPointSuggest( _job, out _dict );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Push(L, _dict);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryGetPointInit(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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{
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int _job = LuaAPI.xlua_tointeger(L, 2);
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System.Collections.Generic.Dictionary<int, int> _dict;
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bool gen_ret = gen_to_be_invoked.TryGetPointInit( _job, out _dict );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Push(L, _dict);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UpdateRedPoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.UpdateRedPoint( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SendAddPoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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{
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int _type = LuaAPI.xlua_tointeger(L, 2);
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int _point = LuaAPI.xlua_tointeger(L, 3);
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gen_to_be_invoked.SendAddPoint( _type, _point );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_propertys(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.propertys);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_redpoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.redpoint);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_redpoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RolePointModel gen_to_be_invoked = (Snxxz.UI.RolePointModel)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.redpoint = (Snxxz.UI.Redpoint)translator.GetObject(L, 2, typeof(Snxxz.UI.Redpoint));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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