少年修仙传客户端代码仓库
client_Hale
2019-04-17 38dbbe3f7cb862fdf46ba053994bc2419c730ce1
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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class GetPetMatPathWin : Window
    {
        [SerializeField]  RectTransform _itemInfoTips;
        [SerializeField]  RectTransform _getWaysTips;
        [Header("顶部UI")]
        [SerializeField] GameObject topPart;
        [SerializeField] Text nameText;
        [SerializeField] List<Text> attrNamelist = new List<Text>();
        [SerializeField] List<Text> attrValuelist = new List<Text>();
        [SerializeField] Button closeBtn;
        [SerializeField] RectTransform skillContent;
 
        [Header("中部UI")]
        [SerializeField] List<PetSkillCell> skillCelllist = new List<PetSkillCell>();
 
        [Header("底部UI")]
        [SerializeField] Text sourceText;
        [SerializeField] CanvasGroup tipAlpha;
        [SerializeField] Button _getItemBtn;
 
        [Header("获取途径UI")]
        [SerializeField] protected CanvasGroup _getWaysCanvas;
        [SerializeField] private ScrollerController _waysCtrl;
        [SerializeField] private Transform waysLineCell;
        [SerializeField] private Button _closeWaysBtn;
 
        [SerializeField] ModelShowPerfab modelShow;
 
        [SerializeField]
        [Header("初始移动坐标")]
        protected float startPosX = -476;
        [SerializeField]
        [Header("结束坐标")]
        protected float endPosX = -668;
        [SerializeField]
        [Header("移动时间")]
        protected float _moveTime = 0.3f;
 
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        GetItemPathModel _itemPathModel;
        protected GetItemPathModel itemPathModel
        {
            get
            {
                return _itemPathModel ?? (_itemPathModel = ModelCenter.Instance.GetModel<GetItemPathModel>());
            }
        }
 
        DailyQuestModel _questModel;
        protected DailyQuestModel QuestModel
        {
            get { return _questModel ?? (_questModel = ModelCenter.Instance.GetModel<DailyQuestModel>()); }
        }
 
 
        Dictionary<int, int> petSkillDict;
        Dictionary<int, List<int>> mountSkillDict;
        private List<GameObject> tempObjlist = new List<GameObject>();
        PetOrMount matType = PetOrMount.None;
        PetModel petmodel { get { return ModelCenter.Instance.GetModel<PetModel>(); } }
        MountModel mountModel { get { return ModelCenter.Instance.GetModel<MountModel>(); } }
 
        protected override void BindController()
        {
            _waysCtrl.OnRefreshCell += RefreshWayCell;
        }
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseWin);
            _getItemBtn.onClick.AddListener(OnClickGetItemBtn);
            _closeWaysBtn.onClick.AddListener(CloseWin);
        }
        protected override void OnPreOpen()
        {
            topPart.SetActive(false);
            InitUI();
        }
        protected override void OnAfterOpen()
        {
            transform.SetAsLastSibling();
            StartCoroutine(SetTopShow());
        }
        protected override void OnPreClose()
        {
            for (int i = 0; i < tempObjlist.Count; i++)
            {
                Destroy(tempObjlist[i]);
            }
        }
        protected override void OnAfterClose()
        {
 
        }
 
        IEnumerator SetTopShow()
        {
            yield return null;
            topPart.SetActive(true);
            StartCoroutine(SetPanelScale());
        }
 
        IEnumerator SetPanelScale()
        {
            yield return null;
            yield return null;
            _itemInfoTips.anchoredPosition3D = new Vector3(startPosX, 0, 0);
            _itemPathModel.SetInfoTipsPos(_itemInfoTips,_getWaysTips);
            tipAlpha.alpha = 1;
        }
 
        private void InitUI()
        {
            matType = PetOrMount.None;
            petSkillDict = null;
            mountSkillDict = null;
            if (itemPathModel.chinItemModel == null) return;
 
            if (tipsModel.unlockPetDict.ContainsKey(itemPathModel.chinItemModel.ID))
            {
                matType = PetOrMount.Pet;
            }
            else if (tipsModel.unlockMountDict.ContainsKey(itemPathModel.chinItemModel.ID))
            {
                matType = PetOrMount.Mount;
            }
 
            tipAlpha.alpha = 0;
            _getWaysCanvas.alpha = 0;
            closeBtn.gameObject.SetActive(true);
            SetTopUI();
            SetMidUI();
            sourceText.text = itemPathModel.GetAllInfoDes();
            skillContent.localPosition = Vector3.zero;
        }
 
        #region iteminfoTips逻辑
        private void SetTopUI()
        {
            Dictionary<int, int> itemEffectDict = null;
            switch (matType)
            {
                case PetOrMount.Pet:
                    PetInfoConfig petInfo = tipsModel.unlockPetDict[itemPathModel.chinItemModel.ID];
                    itemEffectDict = petmodel.GetPetAttrAddDict(petInfo.ID);
                    break;
                case PetOrMount.Mount:
                    HorseConfig horseConfig = tipsModel.unlockMountDict[itemPathModel.chinItemModel.ID];
                    itemEffectDict = mountModel.GetMountAttrAddDict(horseConfig.HorseID);
                    break;
            }
 
            nameText.color = UIHelper.GetUIColor(itemPathModel.chinItemModel.ItemColor);
            nameText.text = itemPathModel.chinItemModel.ItemName;
            List<int> attrIdlist = itemEffectDict.Keys.ToList();
            
            for (int i = 0;i < attrNamelist.Count; i++)
            {
                attrNamelist[i].gameObject.SetActive(false);
                attrValuelist[i].gameObject.SetActive(false);
            }
 
            int code = 0;
            for(int i = 0; i < attrIdlist.Count; i++)
            {
                string attrName = "";
                string attrValue = "";
                string minAtkName = "";
                string minAtkValue = "";
                attrNamelist[code].gameObject.SetActive(true);
                attrValuelist[code].gameObject.SetActive(true);
                switch ((PropertyType)attrIdlist[i])
                {
                    case PropertyType.MinAtk:
                        break;
                    case PropertyType.PetMinAtk:
                        break;
                    case PropertyType.PetMaxAtk:
                    case PropertyType.MaxAtk:
                        tipsModel.SetPetAttrStr(attrIdlist[i - 1], itemEffectDict[attrIdlist[i - 1]], out minAtkName, out minAtkValue);
                        tipsModel.SetPetAttrStr(attrIdlist[i], itemEffectDict[attrIdlist[i]], out attrName, out attrValue, minAtkValue);
                        code += 1;
                        break;
                    default:
                        tipsModel.SetPetAttrStr(attrIdlist[i], itemEffectDict[attrIdlist[i]], out attrName, out attrValue);
                        code += 1;
                        break;
                }
 
                if (code > 0)
                {
                    attrNamelist[code - 1].text = UIHelper.GetSuitNameByName(attrName);
                    attrValuelist[code - 1].text = attrValue;
                }
            }
        }
 
        private void SetMidUI()
        {
            switch (matType)
            {
                case PetOrMount.Pet:
                    PetInfoConfig petInfo = tipsModel.unlockPetDict[itemPathModel.chinItemModel.ID];
                    petSkillDict = tipsModel.GetPetSkillDict(itemPathModel.chinItemModel.ID);
                    modelShow.SetModelShow(petInfo.ID, ModelShowType.Pet, Language.Get("TreasureEffect103"), petInfo.ShowFightPower);
                    break;
                case PetOrMount.Mount:
                    HorseConfig horseConfig = tipsModel.unlockMountDict[itemPathModel.chinItemModel.ID];
                    mountSkillDict = tipsModel.GetMountSkillDict(itemPathModel.chinItemModel.ID);
                    modelShow.SetModelShow(horseConfig.Model, ModelShowType.Mount, Language.Get("TreasureEffect103"), horseConfig.ShowFightPower);
                    break;
            }
 
            List<int> unlockLvlist = null;
            if (petSkillDict != null)
            {
                unlockLvlist = petSkillDict.Keys.ToList();
            }
            else if (mountSkillDict != null)
            {
                unlockLvlist = mountSkillDict.Keys.ToList();
            }
 
            for (int i = 0; i < skillCelllist.Count; i++)
            {
                skillCelllist[i].gameObject.SetActive(false);
            }
 
            int code = 0;
            for (int i = 0; i < unlockLvlist.Count; i++)
            {
                if (petSkillDict != null)
                {
                    skillCelllist[code].gameObject.SetActive(true);
                    skillCelllist[code].SetModel(petSkillDict[unlockLvlist[i]], unlockLvlist[i]);
                    code += 1;
                }
                else if (mountSkillDict != null)
                {
                    for (int j = 0; j < mountSkillDict[unlockLvlist[i]].Count; j++)
                    {
                        skillCelllist[code].gameObject.SetActive(true);
                        skillCelllist[code].SetModel(mountSkillDict[unlockLvlist[i]][j], unlockLvlist[i]);
                        code += 1;
                    }
                }
            }
        }
 
         private void OnClickGetItemBtn()
        {
            if(_getWaysCanvas.alpha <= 0)
            {
                Vector3 pos = new Vector3(endPosX,_itemInfoTips.anchoredPosition3D.y,0);
                _itemInfoTips.DOAnchorPos3D(pos, _moveTime);
                _getWaysCanvas.DOFade(1, _moveTime);
                closeBtn.gameObject.SetActive(false);
                CreateWayCell();
            }
            else
            {
                Vector3 pos = new Vector3(startPosX, _itemInfoTips.anchoredPosition3D.y, 0);
                _itemInfoTips.DOAnchorPos3D(pos, _moveTime);
                _getWaysCanvas.DOFade(0, _moveTime);
                closeBtn.gameObject.SetActive(true);
            }
          
        }
        #endregion
 
        #region getWaysTips逻辑
        private List<GetItemWaysConfig> getWayslist;
        protected virtual void CreateWayCell()
        {
            getWayslist = itemPathModel.GetWaysList(itemPathModel.chinItemModel);
            _waysCtrl.Refresh();
            int i = 0;
            int remain = getWayslist.Count % waysLineCell.childCount;
            int line = (int)getWayslist.Count / waysLineCell.childCount;
            if (remain > 0)
            {
                line += 1;
            }
 
            for (i = 0; i < line; i++)
            {
                _waysCtrl.AddCell(ScrollerDataType.Header, i);
            }
            _waysCtrl.Restart();
        }
 
        private void RefreshWayCell(ScrollerDataType type, CellView cell)
        {
            int i = 0;
            for (i = 0; i < cell.transform.childCount; i++)
            {
                WayCell wayCell = cell.transform.GetChild(i).GetComponent<WayCell>();
                if (wayCell == null)
                    wayCell = cell.transform.GetChild(i).gameObject.AddComponent<WayCell>();
 
                int index = (cell.transform.childCount) * cell.index + i;
                if (index <= getWayslist.Count - 1)
                {
                    cell.transform.GetChild(i).gameObject.SetActive(true);
                    GetItemWaysConfig itemWaysModel = getWayslist[index];
                    wayCell.icon.SetSprite(itemWaysModel.Icon);
                    wayCell.wayName.text = itemWaysModel.Text;
                    wayCell.funcName.text = itemWaysModel.name;
                    wayCell.wayButton.RemoveAllListeners();
                    wayCell.wayButton.AddListener(() => {
                        ClickWayCell(itemWaysModel);
                    });
                }
                else
                {
                    cell.transform.GetChild(i).gameObject.SetActive(false);
                }
            }
        }
 
        public void ClickWayCell(GetItemWaysConfig itemWaysModel)
        {
            CloseImmediately();
            itemPathModel.ClickGetWay(itemWaysModel.ID);
        }
 
        #endregion
 
        private void CloseWin()
        {
            itemPathModel.ResetAllModel();
            CloseImmediately();
        }
    }
}