//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, April 11, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace Snxxz.UI {
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public class IsPlayerUIeffect:MonoBehaviour {
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[SerializeField] UIEffect m_UIEffect;
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[SerializeField] bool m_IsPlayerUieffect=false;
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[SerializeField] Image m_Image;
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[SerializeField] RayAccepter m_RayAccepter;
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public int RedPointId = 0;
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public bool IsPlayerUieffect
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{
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get { return m_IsPlayerUieffect; }
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set { m_IsPlayerUieffect = value;}
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}
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public void GetIsPlayUieffect()//淡出时
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{
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m_Image.raycastTarget = false;
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m_RayAccepter.raycastTarget = false;
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if (m_UIEffect.IsPlaying)
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{
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m_UIEffect.Stop();
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m_IsPlayerUieffect = true;
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}
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else
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{
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m_IsPlayerUieffect = false;
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}
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}
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public void IsStarPlayUieffect()//淡入时
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{
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m_Image.raycastTarget = true;
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m_RayAccepter.raycastTarget = true;
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if (m_IsPlayerUieffect)
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{
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m_UIEffect.Play();
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}
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}
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}
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}
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