//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, January 06, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class BossHomeConfig : ConfigBase {
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public int NPCID { get ; private set ; }
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public int FloorNum { get ; private set ; }
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public int MonsterType { get ; private set ; }
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public int[] RareItemID;
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public string PortraitID { get ; private set; }
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public override string getKey()
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{
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return NPCID.ToString();
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}
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public override void Parse() {
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try
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{
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NPCID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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FloorNum=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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MonsterType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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string[] RareItemIDStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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RareItemID = new int[RareItemIDStringArray.Length];
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for (int i=0;i<RareItemIDStringArray.Length;i++)
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{
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int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
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}
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PortraitID = rawContents[4].Trim();
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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