//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 06, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class ChestsConfig : ConfigBase {
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public int BoxID { get ; private set ; }
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public int ExpendItemID { get ; private set ; }
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public int ExpendCount { get ; private set ; }
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public int OpenMoney { get ; private set ; }
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public int OpenShow { get ; private set ; }
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public override string getKey()
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{
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return BoxID.ToString();
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}
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public override void Parse() {
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try
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{
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BoxID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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ExpendItemID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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ExpendCount=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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OpenMoney=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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OpenShow=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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