//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, August 02, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class DamageNumConfig : ConfigBase {
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public string id { get ; private set; }
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public int realm { get ; private set ; }
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public int prefix { get ; private set ; }
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public int plus { get ; private set ; }
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public int minus { get ; private set ; }
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public int[] nums;
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public override string getKey()
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{
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return id.ToString();
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}
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public override void Parse() {
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try
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{
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id = rawContents[0].Trim();
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realm=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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prefix=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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plus=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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minus=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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string[] numsStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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nums = new int[numsStringArray.Length];
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for (int i=0;i<numsStringArray.Length;i++)
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{
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int.TryParse(numsStringArray[i],out nums[i]);
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}
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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