//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, July 28, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class RedPackConfig : ConfigBase {
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public int id { get ; private set ; }
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public int RedEnvelopeType { get ; private set ; }
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public int RedEnvelopeAmount { get ; private set ; }
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public int MoneyType { get ; private set ; }
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public int PacketCnt { get ; private set ; }
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public int LeaderOwn { get ; private set ; }
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public string content { get ; private set; }
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public override string getKey()
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{
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return id.ToString();
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}
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public override void Parse() {
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try
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{
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id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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RedEnvelopeType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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RedEnvelopeAmount=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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MoneyType=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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PacketCnt=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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LeaderOwn=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
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content = rawContents[6].Trim();
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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