//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, January 17, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class ResourcesBackConfig : ConfigBase {
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public int ID { get ; private set ; }
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public int RelatedID { get ; private set ; }
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public int CanBackTimes { get ; private set ; }
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public int NormalCostJade { get ; private set ; }
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public int VipCostJade { get ; private set ; }
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public string JadeReward { get ; private set; }
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public int CostCopper { get ; private set ; }
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public string CopperReward { get ; private set; }
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public string RewardList { get ; private set; }
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse() {
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try
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{
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ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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RelatedID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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CanBackTimes=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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NormalCostJade=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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VipCostJade=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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JadeReward = rawContents[5].Trim();
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CostCopper=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
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CopperReward = rawContents[7].Trim();
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RewardList = rawContents[8].Trim();
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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