少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-27 45c82c513c67130bb52cb5e7f2f10c957e463cf1
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Wednesday, May 23, 2018
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class SuccessConfig : ConfigBase {
 
        public int ID { get ; private set ; }
        public int Type { get ; private set ; }
        public int Group { get ; private set ; }
        public int NeedCnt { get ; private set ; }
        public int[] Condition;
        public string Condition2 { get ; private set; } 
        public int Condition3 { get ; private set ; }
        public string AwardItemList { get ; private set; } 
        public string Money { get ; private set; } 
        public int Exp { get ; private set ; }
        public int[] AwardAttribute;
        public int RedPacketID { get ; private set ; }
        public int MagicWeaponID { get ; private set ; }
        public string MagicWeaponExp { get ; private set; } 
        public string Describe { get ; private set; } 
        public int NeedGoto { get ; private set ; }
        public int Jump { get ; private set ; }
        public int ReOrder { get ; private set ; }
        public int RealmPracticeID { get ; private set ; }
 
        public override string getKey()
        {
            return ID.ToString();
        }
 
        public override void Parse() {
            try
            {
                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
            
                Type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
            
                Group=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
            
                NeedCnt=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; 
            
                string[] ConditionStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Condition = new int[ConditionStringArray.Length];
                for (int i=0;i<ConditionStringArray.Length;i++)
                {
                     int.TryParse(ConditionStringArray[i],out Condition[i]);
                }
            
                Condition2 = rawContents[5].Trim();
            
                Condition3=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; 
            
                AwardItemList = rawContents[7].Trim();
            
                Money = rawContents[8].Trim();
            
                Exp=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; 
            
                string[] AwardAttributeStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                AwardAttribute = new int[AwardAttributeStringArray.Length];
                for (int i=0;i<AwardAttributeStringArray.Length;i++)
                {
                     int.TryParse(AwardAttributeStringArray[i],out AwardAttribute[i]);
                }
            
                RedPacketID=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; 
            
                MagicWeaponID=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
            
                MagicWeaponExp = rawContents[13].Trim();
            
                Describe = rawContents[14].Trim();
            
                NeedGoto=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; 
            
                Jump=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0; 
            
                ReOrder=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0; 
            
                RealmPracticeID=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0; 
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}