//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, January 15, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class WeatherConfig : ConfigBase {
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public int MapId { get ; private set ; }
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public int[] EffectIds;
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public int[] EffectDurings;
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public override string getKey()
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{
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return MapId.ToString();
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}
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public override void Parse() {
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try
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{
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MapId=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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string[] EffectIdsStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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EffectIds = new int[EffectIdsStringArray.Length];
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for (int i=0;i<EffectIdsStringArray.Length;i++)
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{
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int.TryParse(EffectIdsStringArray[i],out EffectIds[i]);
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}
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string[] EffectDuringsStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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EffectDurings = new int[EffectDuringsStringArray.Length];
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for (int i=0;i<EffectDuringsStringArray.Length;i++)
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{
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int.TryParse(EffectDuringsStringArray[i],out EffectDurings[i]);
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}
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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