//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, July 26, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class XBGetItemConfig : ConfigBase {
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public int ID { get ; private set ; }
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public int TreasureType { get ; private set ; }
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public int MinLV { get ; private set ; }
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public string GridItemInfo { get ; private set; }
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public string JobItemList { get ; private set; }
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public int LuckyGridNum { get ; private set ; }
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse() {
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try
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{
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ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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TreasureType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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MinLV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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GridItemInfo = rawContents[3].Trim();
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JobItemList = rawContents[4].Trim();
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LuckyGridNum=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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