少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-27 45c82c513c67130bb52cb5e7f2f10c957e463cf1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class BuiltInLoader
{
    readonly static string PREFAB_EXTENSION = ".prefab";
    readonly static string SPRITE_EXTENSION = ".png";
    readonly static string AUDIO_EXTENSION = ".wav";
 
    public static Sprite LoadSprite(string name)
    {
        Sprite sprite = null;
        if (AssetSource.builtInFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/UI/Sprites/", name, SPRITE_EXTENSION);
            sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo("builtin/sprite", name);
            sprite = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(Sprite)) as Sprite;
        }
 
        if (sprite == null)
        {
            DebugEx.LogErrorFormat("BuiltInLoader.LoadSprite() => 加载不到资源: {0}.", name);
        }
 
        return sprite;
    }
 
    public static GameObject LoadPrefab(string name)
    {
        GameObject prefab = null;
        if (AssetSource.builtInFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/UI/Prefabs/", name, PREFAB_EXTENSION);
            prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo("builtin/prefabs", name);
            prefab = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as GameObject;
        }
 
        if (prefab == null)
        {
            DebugEx.LogErrorFormat("BuiltInLoader.LoadPrefab() => 加载不到资源: {0}.", name);
        }
 
        return prefab;
    }
 
    public static void UnLoadPrefab(string name)
    {
        if (!AssetSource.builtInFromEditor)
        {
            AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", name);
        }
    }
 
    public static AudioClip LoadMusic(string name)
    {
        AudioClip audioClip = null;
        if (AssetSource.builtInFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Music/", name, AUDIO_EXTENSION);
            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo("builtin/music", name);
            audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip;
        }
 
        if (audioClip == null)
        {
            DebugEx.LogErrorFormat("BuiltInLoader.LoadMusic() => 加载不到资源: {0}.", name);
        }
 
        return audioClip;
    }
 
}