少年修仙传客户端代码仓库
client_linchunjie
2019-04-16 4b47e28ef51209424802a3c35ddf3c76b0d5e119
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Snxxz.UI
{
    public class HazyGrassModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        Dictionary<int, List<HazyGrassNpcInfo>> mapNpcs = new Dictionary<int, List<HazyGrassNpcInfo>>();
        Dictionary<int, int> m_MapNpcCount = new Dictionary<int, int>();
 
        public const int ReikiGrassMapId = 32040;
        public const int FairyGrassMapId = 32050;
        public const int Client_ReikiGrassMapID = 3240;
        public const int Client_FairyGrassMapID = 3250;
 
        public bool IsInDungeon { get; private set; }
 
        public event Action onMapNpcCountRefresh;
 
        HazyRegionModel hazyRegionModel { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        public override void Init()
        {
            ParseConfig();
 
            StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
        }
 
        public void OnPlayerLoginOk()
        {
        }
 
        public override void UnInit()
        {
            StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
        }
 
        void ParseConfig()
        {
            var mapNpcConfigs = MapNpcRefreshConfig.GetValues();
            foreach (var config in mapNpcConfigs)
            {
                if (config.MapID == ReikiGrassMapId
                    || config.MapID == FairyGrassMapId)
                {
                    List<HazyGrassNpcInfo> _npcs = null;
                    if (!mapNpcs.TryGetValue(config.MapID, out _npcs))
                    {
                        _npcs = new List<HazyGrassNpcInfo>();
                        mapNpcs.Add(config.MapID, _npcs);
                    }
                    for (int i = 0; i < config.NPCIDList.Length; i++)
                    {
                        _npcs.Add(new HazyGrassNpcInfo()
                        {
                            npcId = config.NPCIDList[i],
                            refreshMinute = config.RefreshPerMinutes,
                        });
                    }
                }
            }
        }
 
        private void OnStageLoadFinish()
        {
            var mapId = PlayerDatas.Instance.baseData.MapID;
 
            m_MapNpcCount.Clear();
 
            IsInDungeon = false;
            if (IsInGrassDungeon(mapId))
            {
                IsInDungeon = true;
            }
        }
 
        public bool IsInGrassDungeon(int mapId)
        {
            if (mapId == Client_ReikiGrassMapID
                || mapId == Client_FairyGrassMapID)
            {
                return true;
            }
 
            var configs = HazyRegionConfig.GetValues();
            foreach (var config in configs)
            {
                if ((config.incidentType == (int)HazyRegionIncidentType.FairyGrass
                    || config.incidentType == (int)HazyRegionIncidentType.ReikiGrass)
                    && config.dungeonId == mapId)
                {
                    return true;
                }
            }
            return false;
        }
 
        public int GetClientMapId(int incidentId)
        {
            var config = HazyRegionConfig.Get(incidentId);
            switch ((HazyRegionIncidentType)config.incidentType)
            {
                case HazyRegionIncidentType.FairyGrass:
                    return Client_FairyGrassMapID;
                case HazyRegionIncidentType.ReikiGrass:
                    return Client_ReikiGrassMapID;
            }
            return 0;
        }
 
        public int GetGrassMapId(int incidentId)
        {
            var config = HazyRegionConfig.Get(incidentId);
            if (config != null)
            {
                return config.dungeonId;
            }
            return 0;
        }
 
        public List<HazyGrassNpcInfo> GetGrassNpcInfos(int mapId)
        {
            if (mapNpcs.ContainsKey(mapId))
            {
                return mapNpcs[mapId];
            }
            return null;
        }
 
        public int GetMapNpcCount(int npcId)
        {
            if (m_MapNpcCount.ContainsKey(npcId))
            {
                return m_MapNpcCount[npcId];
            }
            return 0;
        }
 
        public bool CanCollectClientNpc(int npcId)
        {
            if (ClientDungeonStageUtility.isClientDungeon
                && ClientDungeonStageUtility.clientMapId == Client_ReikiGrassMapID)
            {
                var config = HazyRegionConfig.Get(hazyRegionModel.processingIncidentId);
                if (config != null)
                {
                    var collectCount = dungeonModel.GetDugneonNpcCollectCount(npcId);
                    var hintId = dungeonModel.GetDungeonHintId(config.dungeonId, config.lineId);
                    var hintConfig = DungeonHintConfig.Get(hintId);
                    if (hintConfig.NPC1ID.Length > 0 && hintConfig.NPC1ID[0] == npcId)
                    {
                        return collectCount < hintConfig.targetValue1[0];
                    }
                    else if (hintConfig.NPC2ID.Length > 0 && hintConfig.NPC2ID[0] == npcId)
                    {
                        return collectCount < hintConfig.targetValue2[0];
                    }
                }
            }
            return true;
        }
 
        public void DisplayCollectErrorTip()
        {
            SysNotifyMgr.Instance.ShowTip("HazyGrassCollectError");
        }
 
        public void ReceivePackage(HA714_tagMCNPCCntList package)
        {
            if (package.MapID != ReikiGrassMapId
                && package.MapID != FairyGrassMapId)
            {
                return;
            }
            for (int i = 0; i < package.NPCInfoCnt; i++)
            {
                var data = package.NPCInfoList[i];
                m_MapNpcCount[(int)data.NPCID] = (int)data.Cnt;
            }
            if (onMapNpcCountRefresh != null)
            {
                onMapNpcCountRefresh();
            }
        }
 
        public void RefreshMapNpcCount(int npcId, int count)
        {
            m_MapNpcCount[npcId] = count;
            if (onMapNpcCountRefresh != null)
            {
                onMapNpcCountRefresh();
            }
        }
 
        public void RequestEnterClientDungeon()
        {
            var config = HazyRegionConfig.Get(hazyRegionModel.processingIncidentId);
 
            var mapId = GetClientMapId(hazyRegionModel.processingIncidentId);
 
            MapTransferUtility.Instance.Clear();
            ClientDungeonStageUtility.SetClientDungeon(true, (ushort)mapId);
            ClientDungeonStageUtility.RequestStartClientDungeon(config.dungeonId, config.lineId);
            CrossServerLogin.Instance.SetWaitForLoginCrossServerState(false);
            StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
            {
                toMapId = mapId,
                toLineId = 0,
                needEmpty = true,
                needLoadResource = true,
                serverType = ServerType.Main,
                isClientLoadMap = true
            });
 
            PlayerDatas.Instance.baseData.mainServerMapIdRecord = PlayerDatas.Instance.baseData.MapID;
            PlayerDatas.Instance.baseData.MapID = (ushort)mapId;
            var attackMode = new C030A_tagCChangeAttackMode();
            attackMode.Mode = (byte)E_AttackMode.Peace;
            GameNetSystem.Instance.PushPackage(attackMode, ServerType.Main);
        }
 
        public void RequestExitClientDungeon()
        {
            ClientDungeonStageUtility.SetClientDungeon(false, 0);
            ClientDungeonStageUtility.RequestExitClientDungeon();
            PlayerDatas.Instance.extersion.pkState = 0;
            ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData();
 
            PlayerDatas.Instance.baseData.MapID = PlayerDatas.Instance.baseData.mainServerMapIdRecord;
            StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
            {
                toMapId = PlayerDatas.Instance.baseData.MapID,
                toLineId = 0,
                needEmpty = true,
                needLoadResource = true,
                serverType = ServerType.Main,
                isClientLoadMap = true
            });
        }
    }
 
    public struct HazyGrassNpcInfo
    {
        public int npcId;
        public int refreshMinute;
    }
}