//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, September 11, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using TableConfig;
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//功能开启类型2
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namespace Snxxz.UI {
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public class FeaturesType2:MonoBehaviour {
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[SerializeField] Text m_FunctionalLevel;//功能等级
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[SerializeField] Text m_FunctionName;//功能名
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[SerializeField] Image m_FeaturesTypeIcon;//功能图标
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[SerializeField] GameObject m_ImageSelected;
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[SerializeField] Button m_Button;
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[SerializeField] GameObject m_DefaultBar;
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[SerializeField] GameObject m_SelectedBar;
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public GameObject ImageSelected
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{
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get { return m_ImageSelected; }
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set { m_ImageSelected = value; }
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}
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public Button Button
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{
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get { return m_Button; }
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set { m_Button = value; }
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}
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public void GetTheFeatureID(int funcId)
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{
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var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(funcId);
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if (functionForecastConfig == null)
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{
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return;
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}
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m_FunctionName.text = functionForecastConfig.FuncName;
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m_FunctionalLevel.text = functionForecastConfig.DisplayLevel.ToString();
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m_FeaturesTypeIcon.SetSprite(functionForecastConfig.FuncIconKey);
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if (FuncOpen.Instance.IsFuncOpen(funcId))
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{
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m_SelectedBar.SetActive(true);
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}
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else
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{
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m_SelectedBar.SetActive(false);
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}
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}
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}
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}
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