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| using UnityEngine;
|
| public class Collect_400 : SMB_Base
| {
| protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| base.OnEnter(owner, animator, stateInfo, layerIndex);
|
| GActorPlayerBase _player = owner as GActorPlayerBase;
| if (_player != null)
| {
| _player.ShowOrHideWeapon(false);
| }
| }
|
| protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| base.OnUpdate(owner, animator, stateInfo, layerIndex);
| }
|
| protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| base.OnExit(owner, animator, stateInfo, layerIndex);
|
| GActorPlayerBase _player = owner as GActorPlayerBase;
| if (_player != null)
| {
| _player.ShowOrHideWeapon(true);
| }
| }
| }
|
|