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| using UnityEngine;
|
| public class HorseRun_7 : RunBase
| {
| public float m_FrameCount = 0;
| protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| base.OnEnter(owner, animator, stateInfo, layerIndex);
| m_FrameCount = 0;
| }
|
| protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| base.OnUpdate(owner, animator, stateInfo, layerIndex);
|
| if (owner.ServerInstID == PlayerDatas.Instance.PlayerId)
| {
| m_FrameCount++;
| if ((m_FrameCount % 19) == 0)
| {
| PlayerDatas.Instance.hero.PlayFootAudio();
| }
| }
|
| }
|
| protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| base.OnExit(owner, animator, stateInfo, layerIndex);
| }
| }
|
|