少年修仙传客户端代码仓库
client_linchunjie
2018-08-23 522ca3468a56c88cb15eaa428eb7499d3dba386f
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using UnityEngine;
 
public class Idle_0 : SMB_Base
{
    private float m_LastDanceTime;
 
    protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnEnter(owner, animator, stateInfo, layerIndex);
        m_LastDanceTime = Time.time;
    }
 
    protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnUpdate(owner, animator, stateInfo, layerIndex);
 
        GA_Pet _pet = owner as GA_Pet;
        if (_pet != null)
        {
            if (Time.time - m_LastDanceTime > GeneralConfig.Instance.PetDanceInterval)
            {
                _pet.Play(GAStaticDefine.State_Dance);
                m_LastDanceTime = Time.time;
            }
        }
    }
 
    protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnExit(owner, animator, stateInfo, layerIndex);
    }
}