少年修仙传客户端代码仓库
client_linchunjie
2018-08-23 522ca3468a56c88cb15eaa428eb7499d3dba386f
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
using UnityEngine;
 
public class STM_NormalAttack_11 : STM_NormalAttack
{
 
    protected override void CacheSkillId(GActorPlayerBase _playerActor)
    {
        cacheSkillID = _playerActor.GetCommonSkillID(1);
        _playerActor.nextComAtkIndex = 2;
    }
 
 
    protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
#if UNITY_EDITOR
        if (owner.ServerInstID == PlayerDatas.Instance.PlayerId)
        {
            if (hadCompelete == false)
            {
                Debug.LogFormat("技能 {0} 在OnExit的时候没有执行到 OnComplete 帧事件", cacheSkillID);
            }
        }
#endif
 
        base.OnExit(owner, animator, stateInfo, layerIndex);
 
#if UNITY_EDITOR
 
        GActorPlayerBase _player = owner as GActorPlayerBase;
 
        if (_player != null
         && _player.SkillMgr.Get(_player.GetCommonSkillID(1)).SkillCompelete == false)
        {
            Debug.LogFormat("技能 {0} 在OnExit的时候, 技能竟然没有被设置为结束", cacheSkillID);
        }
#endif
    }
 
 
    protected override void HandleSkillCompelete(GActorPlayerBase owner)
    {
        base.HandleSkillCompelete(owner);
 
        if (owner != null)
        {
            Skill _skill = owner.SkillMgr.Get(owner.GetCommonSkillID(1));
 
            _skill.SkillCompelete = true;
        }
    }
}