少年修仙传客户端代码仓库
client_linchunjie
2018-08-23 522ca3468a56c88cb15eaa428eb7499d3dba386f
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using UnityEngine;
 
public class STM_NormalAttack_13 : STM_NormalAttack
{
 
    protected override void CacheSkillId(GActorPlayerBase _playerActor)
    {
        cacheSkillID = _playerActor.GetCommonSkillID(3);
        _playerActor.nextComAtkIndex = 0;
    }
 
    protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnUpdate(owner, animator, stateInfo, layerIndex);
        if (owner.NextAction != GAStaticDefine.Act_Roll)
        {
            owner.Idle();
        }
    }
 
    protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnExit(owner, animator, stateInfo, layerIndex);
 
#if UNITY_EDITOR
        GActorPlayerBase _player = owner as GActorPlayerBase;
 
        if (_player != null
         && _player.SkillMgr.Get(_player.GetCommonSkillID(3)).SkillCompelete == false)
        {
            Debug.LogFormat("技能 {0} 在OnExit的时候, 技能竟然没有被设置为结束", cacheSkillID);
        }
#endif
    }
 
    protected override void HandleSkillCompelete(GActorPlayerBase owner)
    {
        base.HandleSkillCompelete(owner);
 
        if (owner != null)
        {
            Skill _skill = owner.SkillMgr.Get(owner.GetCommonSkillID(3));
 
            _skill.SkillCompelete = true;
        }
    }
}