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| using UnityEngine;
|
| public class STM_SkillAttack : STM_BaseAttack
| {
| protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| owner.Idle();
|
| base.OnEnter(owner, animator, stateInfo, layerIndex);
|
| }
|
| }
|
|