少年修仙传客户端代码仓库
client_linchunjie
2018-08-23 522ca3468a56c88cb15eaa428eb7499d3dba386f
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using System;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
 
namespace Snxxz.UI
{
    public class PreviewCell : MonoBehaviour
    {
        [SerializeField] Text suitNameText;
        [SerializeField] Text partNameText;
        [SerializeField] RectTransform partParent; 
        [SerializeField] GameObject suitAttrObj;
        [SerializeField] RectTransform suitAttrParent;
 
        PlayerSuitModel _suitModel;
        PlayerSuitModel SuitModel
        {
            get { return _suitModel ?? (_suitModel = ModelCenter.Instance.GetModel<PlayerSuitModel>()); }
        }
 
        ActivateSuitData suitData;
        EquipSuitAttrConfig suitAttrConfig = null;
        public string suitId { get; private set; }
        public Dictionary<int,Text> partNameDict = new Dictionary<int, Text>();
        public Dictionary<int, List<Text>> suitAttrDict = new Dictionary<int, List<Text>>();
 
        public readonly Color32 noActivityColor = new Color32(255, 244, 205, 153);
        Color32 lowSuitColor = new Color32(248, 152, 59, 255);
        Color32 highSuitColor = new Color32(250,1,1, 255);
 
        public void InitUI(string suitID)
        {
            this.suitId = suitID;
            suitAttrConfig = EquipSuitAttrConfig.GetSuitAttrConfigBySuitID(suitID);
            if (suitAttrConfig == null) return;
            partNameDict.Clear();
            suitAttrDict.Clear();   
            CreatePart();
            CreateSuitAttr();
        }
 
        public void RefreshUI(string suitID)
        {
            this.suitId = suitID;
            suitData = SuitModel.GetSingleSuitAttr(suitID);
            if(!suitData.Equals(default(ActivateSuitData)))
            {
                DebugEx.Log("RefreshUI:" + suitID);
                string suitName = StringUtility.Contact(suitData.attrConfig.name, "(", suitData.suitCnt,"/", suitData.attrConfig.count3, ")");
                suitNameText.text = suitName;
                if(suitData.attrConfig.suiteType == 1)
                {
                    suitNameText.color = lowSuitColor;
                }
                else if(suitData.attrConfig.suiteType == 2)
                {
                    suitNameText.color = highSuitColor;
                }
                this.gameObject.SetActive(true);
                foreach (var place in partNameDict.Keys)
                {
                    partNameDict[place].gameObject.SetActive(true);
                    if(suitData.equipPlacelist.Contains(place))
                    {
                        partNameDict[place].color = UIHelper.s_DarkGreenColor;
                    }
                    else
                    {
                        partNameDict[place].color = noActivityColor;
                    }
                }
 
               foreach(var suitCnt in suitAttrDict.Keys)
                {
                    if(suitData.suitCnt >= suitCnt)
                    {
                        for(int i= 0; i < suitAttrDict[suitCnt].Count; i++)
                        {
                            suitAttrDict[suitCnt][i].color = UIHelper.s_DarkGreenColor;
                        }
                    }
                    else
                    {
                        for (int i = 0; i < suitAttrDict[suitCnt].Count; i++)
                        {
                            suitAttrDict[suitCnt][i].color = noActivityColor;
                        }
                    }
                }
            }
            else
            {
                this.gameObject.SetActive(false);
            }
        }
 
        private void CreatePart()
        {
            for(int i = 0; i < suitAttrConfig.count3;i++)
            {
                Text go = Instantiate(partNameText);
                partNameText.gameObject.SetActive(false);
                go.transform.SetParent(partParent);
                go.transform.localPosition = Vector3.zero;
                go.transform.localScale = Vector3.one;
                string partName = StringUtility.Contact(suitAttrConfig.name, UIHelper.GetEquipAreaName(SuitModel.GetEquipPlaceByGroupType(suitAttrConfig.groupType)[i]));
                go.text = partName;
                int equipPlace = SuitModel.GetEquipPlaceByGroupType(suitAttrConfig.groupType)[i];
                partNameDict.Add(equipPlace,go);
            }
        }
 
        private void CreateSuitAttr()
        {
            int[] firstProlist = ConfigParse.GetMultipleStr<int>(suitAttrConfig.propList1);
            int[] firstProValuelist = ConfigParse.GetMultipleStr<int>(suitAttrConfig.propValueList1);
            int[] secondProlist = ConfigParse.GetMultipleStr<int>(suitAttrConfig.propList2);
            int[] secondProValuelist = ConfigParse.GetMultipleStr<int>(suitAttrConfig.propValueList2);
            int[] thirdProlist = ConfigParse.GetMultipleStr<int>(suitAttrConfig.propList3);
            int[] thirdProValuelist = ConfigParse.GetMultipleStr<int>(suitAttrConfig.propValueList3);
 
            int sumLength = firstProlist.Length + secondProlist.Length + thirdProlist.Length;
            int length1 = firstProlist.Length;
            int length2 = firstProlist.Length + secondProlist.Length;
            List<Text> attrCnt1Textlist = new List<Text>();
            List<Text> attrCnt2Textlist = new List<Text>();
            List<Text> attrCnt3Textlist = new List<Text>();
            for (int i = 0; i < sumLength; i++)
            {
                GameObject go = Instantiate(suitAttrObj);
                suitAttrObj.SetActive(false);
                go.SetActive(true);
                go.transform.SetParent(suitAttrParent);
                go.transform.localPosition = Vector3.zero;
                go.transform.localScale = Vector3.one;
                Text numText = go.transform.Find("NumText").GetComponent<Text>();
                Text attrDesText = go.transform.Find("AttrDes").GetComponent<Text>();
                if (i == 0)
                {
                    numText.text = Language.Get("EquipSuit111", suitAttrConfig.count1.ToString());
                    numText.gameObject.SetActive(true);
                }
                else if (i == length1)
                {
                    numText.text = Language.Get("EquipSuit111", suitAttrConfig.count2.ToString());
                    numText.gameObject.SetActive(true);
                }
                else if (i == length2)
                {
                    numText.text = Language.Get("EquipSuit111", suitAttrConfig.count3.ToString());
                    numText.gameObject.SetActive(true);
                }
                else
                {
                    numText.gameObject.SetActive(false);
                }
 
                PlayerPropertyConfig playerproModel = null;
                string attrDes = "";
                if (i < length1)
                {
                    playerproModel = Config.Instance.Get<PlayerPropertyConfig>(firstProlist[i]);
                    if (playerproModel != null)
                    {
                        attrDes = StringUtility.Contact(playerproModel.Name,"+", GetProValueTypeStr(playerproModel, firstProValuelist[i]));
                        attrDesText.text = attrDes;
                    }
                    attrCnt1Textlist.Add(numText);
                    attrCnt1Textlist.Add(attrDesText);
                    if (!suitAttrDict.ContainsKey(suitAttrConfig.count1))
                    {
                        suitAttrDict.Add(suitAttrConfig.count1, attrCnt1Textlist);
                    }
                }
 
                else if (i >= length1 && i < length2)
                {
                    playerproModel = Config.Instance.Get<PlayerPropertyConfig>(secondProlist[i - length1]);
                    if (playerproModel != null)
                    {
                        attrDes = StringUtility.Contact(playerproModel.Name, "+", GetProValueTypeStr(playerproModel, secondProValuelist[i-length1]));
                        attrDesText.text = attrDes;
                    }
                    attrCnt2Textlist.Add(numText);
                    attrCnt2Textlist.Add(attrDesText);
                    if (!suitAttrDict.ContainsKey(suitAttrConfig.count2))
                    {
                        suitAttrDict.Add(suitAttrConfig.count2, attrCnt2Textlist);
                    }
                }
 
                else if (i >= length2 && i < sumLength)
                {
                    playerproModel = Config.Instance.Get<PlayerPropertyConfig>(thirdProlist[i - length2]);
                    if (playerproModel != null)
                    {
                        attrDes = StringUtility.Contact(playerproModel.Name, "+", GetProValueTypeStr(playerproModel, thirdProValuelist[i - length2]));
                        attrDesText.text = attrDes;
                    }
                    attrCnt3Textlist.Add(numText);
                    attrCnt3Textlist.Add(attrDesText);
                    if (!suitAttrDict.ContainsKey(suitAttrConfig.count3))
                    {
                        suitAttrDict.Add(suitAttrConfig.count3, attrCnt3Textlist);
                    }
                }
 
            }
        }
 
        public string GetProValueTypeStr(PlayerPropertyConfig playerproModel, int value)
        {
            string s = "";
            if (playerproModel.ISPercentage == 0)
            {
                s = value.ToString();
            }
            else if (playerproModel.ISPercentage == 1)
            {
                s = (float)Math.Round(value / 100f, 1) + "%";
            }
            else if (playerproModel.ISPercentage == 2)
            {
                s = ((float)Math.Round(value / 100f, 1)).ToString();
            }
            return s;
        }
    }
}