少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-23 5a6020e8d4d06713a8911c9de12f54e16093b602
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, January 21, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
 
namespace Snxxz.UI
{
 
    public class JadeDynastyTowerRewardBehaviour : MonoBehaviour
    {
        [SerializeField] ItemBehaviour[] m_RewardsLevelS;
        [SerializeField] ItemBehaviour[] m_RewardsLevelA;
        [SerializeField] ItemBehaviour[] m_RewardsLevelB;
 
        [SerializeField] RectTransform m_ExtraRewardContainer;
        [SerializeField] Text m_ExtraRewardFloor;
        [SerializeField] Text m_ExtraRewardDescription;
 
        public void Display(int floor)
        {
            var config = Config.Instance.Get<JadeDynastyTowerConfig>(floor);
 
            for (var i = 0; i < m_RewardsLevelS.Length; i++)
            {
                var behaviour = m_RewardsLevelS[i];
                if (i < config.rewardIdsLevelS.Length)
                {
                    var id = config.rewardIdsLevelS[i];
                    var count = config.rewardCountsLevelS[i];
                    behaviour.gameObject.SetActive(true);
                    behaviour.SetItem(id, count);
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
 
            for (var i = 0; i < m_RewardsLevelA.Length; i++)
            {
                var behaviour = m_RewardsLevelA[i];
                if (i < config.rewardIdsLevelA.Length)
                {
                    var id = config.rewardIdsLevelA[i];
                    var count = config.rewardCountsLevelA[i];
                    behaviour.gameObject.SetActive(true);
                    behaviour.SetItem(id, count);
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
 
            for (var i = 0; i < m_RewardsLevelB.Length; i++)
            {
                var behaviour = m_RewardsLevelB[i];
                if (i < config.rewardIdsLevelB.Length)
                {
                    var id = config.rewardIdsLevelB[i];
                    var count = config.rewardCountsLevelB[i];
                    behaviour.gameObject.SetActive(true);
                    behaviour.SetItem(id, count);
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
 
            if (config.unLockEquipPlace != 0)
            {
                m_ExtraRewardContainer.gameObject.SetActive(true);
                m_ExtraRewardFloor.text = Language.Get("JadeDynastyExtraReward", config.floorIndex);
                m_ExtraRewardDescription.text = config.specialRewardDescription;
            }
            else
            {
                m_ExtraRewardContainer.gameObject.SetActive(false);
            }
        }
 
    }
 
}