少年修仙传客户端代码仓库
client_linchunjie
2018-08-20 5e5551e8e7630f816a68c7bbe554a7e0bfa8705f
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 31, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class FindPreciousFrameWin : Window
    {
        [SerializeField] FunctionButtonGroup m_FunctionGroup;
        [SerializeField] FunctionButton m_WorldBoss;
        [SerializeField] FunctionButton m_BossHome;
        [SerializeField] FunctionButton m_PersonalBoss;
        [SerializeField] FunctionButton m_ElderGodArea;
        [SerializeField] FunctionButton m_DropRecord;
 
        [SerializeField] Button m_Left;
        [SerializeField] Button m_Right;
        [SerializeField] Button m_Close;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_WorldBoss.AddListener(ShowWorldBoss);
            m_BossHome.AddListener(ShowBossHome);
            m_PersonalBoss.AddListener(ShowPersonalBoss);
            m_ElderGodArea.AddListener(ShowElderGodArea);
            m_DropRecord.AddListener(ShowDropRecord);
 
            m_Left.AddListener(ShowLastFunction);
            m_Right.AddListener(ShowNextFunction);
            m_Close.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
 
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
        }
 
        protected override void OnAfterClose()
        {
            WindowCenter.Instance.Open<MainInterfaceWin>();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            m_Left.gameObject.SetActive(m_FunctionGroup.unLockedCount > 1);
            m_Right.gameObject.SetActive(m_FunctionGroup.unLockedCount > 1);
 
            m_FunctionGroup.TriggerByOrder(functionOrder);
        }
        #endregion
 
 
        private void ShowWorldBoss()
        {
            CloseSubWindows();
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<WorldBossWin>();
            }
            else
            {
                WindowCenter.Instance.Open<WorldBossWin>();
            }
 
            functionOrder = m_WorldBoss.order;
        }
 
        private void ShowBossHome()
        {
            CloseSubWindows();
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<BossHomeWin>();
            }
            else
            {
                WindowCenter.Instance.Open<BossHomeWin>();
            }
 
            functionOrder = m_BossHome.order;
        }
 
        private void ShowPersonalBoss()
        {
            CloseSubWindows();
 
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<PersonalBossWin>();
            }
            else
            {
                WindowCenter.Instance.Open<PersonalBossWin>();
            }
 
            functionOrder = m_PersonalBoss.order;
        }
 
        private void ShowElderGodArea()
        {
            CloseSubWindows();
 
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<ElderGodAreaWin>();
            }
            else
            {
                WindowCenter.Instance.Open<ElderGodAreaWin>();
            }
 
            functionOrder = m_ElderGodArea.order;
        }
 
        private void ShowDropRecord()
        {
            CloseSubWindows();
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<PreciousDropRecordWin>();
            }
            else
            {
                WindowCenter.Instance.Open<PreciousDropRecordWin>();
            }
 
            functionOrder = m_DropRecord.order;
        }
 
        private void CloseSubWindows()
        {
            WindowCenter.Instance.CloseImmediately<WorldBossWin>();
            WindowCenter.Instance.CloseImmediately<BossHomeWin>();
            WindowCenter.Instance.CloseImmediately<PersonalBossWin>();
            WindowCenter.Instance.CloseImmediately<ElderGodAreaWin>();
            WindowCenter.Instance.CloseImmediately<PreciousDropRecordWin>();
        }
 
        private void ShowLastFunction()
        {
            m_FunctionGroup.TriggerLast();
        }
 
        private void ShowNextFunction()
        {
            m_FunctionGroup.TriggerNext();
        }
 
    }
 
}