少年修仙传客户端代码仓库
client_linchunjie
2018-08-20 5e5551e8e7630f816a68c7bbe554a7e0bfa8705f
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
 
namespace Snxxz.UI
{
    public class RoleModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        }
 
        public override void Init()
        {
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            playerPack.RefreshItemCountAct -= RefreshItemCnt;
            playerPack.RefreshItemSumUseCntAct -= RefreshItemUseCnt;
        }
 
        public void OnAfterPlayerDataInitialize()
        {
          
        }
 
        public void OnPlayerLoginOk()
        {
            playerPack.RefreshItemCountAct += RefreshItemCnt;
            playerPack.RefreshItemSumUseCntAct += RefreshItemUseCnt;
            CheckRedPointState();
        }
 
        public override void UnInit()
        {
        }
 
        private void RefreshItemCnt(PackType type, int index, int id)
        {
            if (type != PackType.rptItem) return;
 
            AttrFruitConfig fruitConfig = ConfigManager.Instance.GetTemplate<AttrFruitConfig>(id);
            if(fruitConfig != null)
            {
                CheckRedPointState();
            }
        }
 
        private void RefreshItemUseCnt(int id)
        {
            AttrFruitConfig fruitConfig = ConfigManager.Instance.GetTemplate<AttrFruitConfig>(id);
            if (fruitConfig != null)
            {
                CheckRedPointState();
            }
        }
 
        #region 红点逻辑
        public const int RedPoint_MakeDrugKey = 11002;
        public Redpoint MakeDrugRedpoint = new Redpoint(BlastFurnaceModel.BLASTREDPOINT_KEY, RedPoint_MakeDrugKey);
        public void CheckRedPointState()
        {
            List<AttrFruitConfig> list = playerPack.makeDruglist;
            if(list != null)
            {
                for(int i = 0; i < list.Count;i++)
                {
                    int haveCnt = playerPack.GetItemCountByID(PackType.rptItem,list[i].ID);
                    if(haveCnt > 0 && !playerPack.IsReachMaxUseDrug(list[i]))
                    {
                        MakeDrugRedpoint.state = RedPointState.Simple;
                        return;
                    }
                }
            }
            MakeDrugRedpoint.state = RedPointState.None;
        }
        #endregion
    }
}