少年修仙传客户端代码仓库
client_linchunjie
2018-08-20 5e5551e8e7630f816a68c7bbe554a7e0bfa8705f
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, August 16, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
//神兽强化;列表条目
namespace Snxxz.UI
{
 
    public class GodBeastEntry : MonoBehaviour
    {
        [SerializeField] ItemCell m_itemCell;
        [SerializeField] GameObject m_Selectedbar_Image;
        [SerializeField] Text m_Item_Text;
        //[SerializeField] Button //
        DogzModel Dogz_model;
        DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
        public void GetGodBeastLocationMarker(int locationMarker)
        {
            int godBeastNumber = locationMarker / 10;
            int godBeastPart = locationMarker % 10;
            List<ItemModel> itemModel = dogz_model.GetDogzEquips(godBeastNumber);
            if (itemModel != null)
            {
                for (int i = 0; i < itemModel.Count; i++)
                {
                    if (itemModel[i].EquipPlace == godBeastPart)
                    {
                        ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, 1);
                        m_itemCell.Init(ItemModel);
                        var itemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(itemModel[i].itemId);
                        var IudetDogzEquipPlus = itemModel[i].GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度]
                        m_Item_Text.color = UIHelper.GetUIColor(itemConfig.ItemColor);                     
                        if (IudetDogzEquipPlus != null && IudetDogzEquipPlus[0] > 0)
                        {
                            m_Item_Text.text = itemConfig.ItemName+"  +"+ IudetDogzEquipPlus[0];
                        }
                        else
                        {
                            m_Item_Text.text = itemConfig.ItemName;
                        }
                    }
 
                }
 
            }
 
        }
    }
 
}