少年修仙传客户端代码仓库
client_linchunjie
2018-09-06 619a37b0c8c78845a034d1e36a5d77654f88a23e
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using UnityEngine;
using UnityEngine.UI;
using TableConfig;
 
namespace Snxxz.UI
{
    public class SelectBoxItemCell : MonoBehaviour
    {
 
        [SerializeField] GameObject chooseImage;
        [SerializeField] Text nameText;
        [SerializeField] Text haveCntText;
        [SerializeField] public Button chooseCellBtn;
        [SerializeField] CommonItemBaisc itemBaisc;
 
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        BoxGetItemModel boxModel;
        BoxGetItemModel BoxModel
        {
            get { return boxModel ?? (boxModel = ModelCenter.Instance.GetModel<BoxGetItemModel>()); }
        }
 
 
        public int ItemId = 0;
        private void Awake()
        {
            ChooseItemWin.RefreshChooseCellAct += RefreshChooseImage;
 
        }
 
        public void InitModel(int id)
        {
            ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(id);
            this.ItemId = id;
            nameText.text = itemConfig.ItemName;
            ItemCellModel cellModel = new ItemCellModel(id, false, (ulong)BoxModel.selectDict[id]);
            itemBaisc.Init(cellModel);
            int haveCnt = playerPack.GetItemCountByID(PackType.rptItem, id);
            if(haveCnt <= 0)
            {
                haveCnt = ModelCenter.Instance.GetModel<RuneModel>().GetRuneCountById(id);
            }
            haveCntText.text = haveCnt.ToString();
            SetIsChoose(false);
        }
 
        private void RefreshChooseImage(int id)
        {
            if (id == ItemId)
            {
                SetIsChoose(true);
            }
            else
            {
                SetIsChoose(false);
            }
        }
 
        private void SetIsChoose(bool isChoose)
        {
            if (isChoose)
            {
                chooseImage.SetActive(true);
            }
            else
            {
                chooseImage.SetActive(false);
            }
        }
 
        private void OnDestroy()
        {
            ChooseItemWin.RefreshChooseCellAct -= RefreshChooseImage;
 
        }
    }
}