using UnityEngine;
|
using UnityEngine.UI;
|
|
namespace Snxxz.UI
|
{
|
public class VipOverdueWin : Window
|
{
|
[SerializeField]
|
Button closeBtn;
|
[SerializeField]
|
Text vipDesText;
|
[SerializeField]
|
Button renewalBtn;
|
|
protected override void BindController()
|
{
|
closeBtn.AddListener(CloseWin);
|
renewalBtn.AddListener(OnClickRenewal);
|
}
|
|
protected override void AddListeners()
|
{
|
|
}
|
|
protected override void OnPreOpen()
|
{
|
InitUI();
|
}
|
|
protected override void OnAfterOpen()
|
{
|
|
}
|
|
protected override void OnAfterClose()
|
{
|
|
}
|
|
protected override void OnPreClose()
|
{
|
|
}
|
|
private void InitUI()
|
{
|
vipDesText.text = Language.Get("VipExperience3");
|
}
|
|
private void OnClickRenewal()
|
{
|
WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc4);
|
}
|
|
private void CloseWin()
|
{
|
CloseImmediately();
|
}
|
}
|
}
|