少年修仙传客户端代码仓库
client_linchunjie
2018-09-06 619a37b0c8c78845a034d1e36a5d77654f88a23e
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using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class GemFlauntCell : CellView
    {
        [SerializeField] Button m_GemFlauntBtn;
        [SerializeField] Image m_Icon;
        [SerializeField] Image m_Bottom;
        [SerializeField] Image m_Bind;
 
        int itemId = 0;
        bool bind = false;
 
        private void Awake()
        {
            m_GemFlauntBtn.onClick.AddListener(GemFlaunt);
        }
 
        public void Display(int _id, bool _bind = true)
        {
            itemId = _id;
            bind = _bind;
            var config = Config.Instance.Get<ItemConfig>(_id);
            m_Icon.SetSprite(config.IconKey);
            m_Bottom.SetItemBackGround(config.ItemColor);
            m_Bind.gameObject.SetActive(_bind);
        }
 
        private void GemFlaunt()
        {
            WindowCenter.Instance.CloseImmediately<EquipReinforceWin>();
            ChatCtrl.Inst.presentChatType = ChatInfoType.World;
            ChatCtrl.Inst.openFromGem = true;
            ChatCtrl.Inst.flauntGemId = itemId;
            ChatCtrl.Inst.flauntGemBind = bind;
            WindowCenter.Instance.Open<ChatWin>();
        }
    }
}