少年修仙传客户端代码仓库
client_linchunjie
2018-09-06 619a37b0c8c78845a034d1e36a5d77654f88a23e
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 27, 2017
//--------------------------------------------------------
 
 
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class GemLevelUpWin : Window
    {
        [SerializeField] Image _gemLevelUpPreIcon;
        [SerializeField] Image _gemLevelUpPreBG;
        [SerializeField] Image _gemLevelUpPreBind;
        [SerializeField] GemProperty m_NowGemProperty;
 
        [SerializeField] Image _gemLevelUpNextIcon;
        [SerializeField] Image _gemLevelUpNextBG;
        [SerializeField] Image _gemLevelUpNextBind;
        [SerializeField] GemProperty m_NextGemProperty;
 
        [SerializeField] List<Image> _gemNewIcons;
 
 
        [SerializeField] Text _gemLevelUpCost;
 
        [SerializeField] Button _gemlevelUpBtn;
        [SerializeField] Button _gemlevelCloseBtn;
 
        [SerializeField] UIEffect levelUpEffect;
 
        [SerializeField] RectTransform m_ContainerCostMoney;
        [SerializeField] RectTransform m_ContainerCostGem;
        [SerializeField] RectTransform m_ContainerLevelType;
        [SerializeField] Button m_MoneyTypeBtn;
        [SerializeField] Button m_ComposeTypeBtn;
        [SerializeField] Text m_LevelUpTypeText;
        [SerializeField] Text m_LevelUpCostGemText;
        [SerializeField] Button m_SelectTypeBtn;
 
        [SerializeField] RedpointBehaviour m_ComposeRedpoint0;
        [SerializeField] RedpointBehaviour m_ComposeRedpoint1;
 
 
        int gemUpCost = 0;
 
        GemModel m_Model;
        GemModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<GemModel>());
            }
        }
 
        PlayerPackModel m_PackModel;
        PlayerPackModel packModel
        {
            get
            {
                return m_PackModel ?? (m_PackModel = ModelCenter.Instance.GetModel<PlayerPackModel>());
            }
        }
        #region Built-in
        protected override void BindController()
        {
        }
 
        private void OnGemLevelUp()
        {
            if (model.levelUpType == 0)
            {
                if (PlayerDatas.Instance.baseData.Gold < gemUpCost)
                {
                    if (VersionConfig.Get().isBanShu)
                    {
                        SysNotifyMgr.Instance.ShowTip("GoldErr");
                        return;
                    }
                    WindowCenter.Instance.Open<RechargeTipWin>();
                    return;
                }
            }
            else
            {
                int _type = FuncConfigConfig.GetGemTypeByEquipPos(model.presentGemEquip);
                uint[] stones = PlayerStoneData.Instance.GetStoneInfo(model.presentGemEquip);
                byte[] stoneBind = PlayerStoneData.Instance.GetStoneBindInfo(model.presentGemEquip);
                uint id = 0;
                int _count = 0;
                int _bind = 0;
                if (stones != null && model.presentGemHole <= stones.Length)
                {
                    id = stones[model.presentGemHole - 1];
                    if(stoneBind!=null&& model.presentGemHole - 1< stoneBind.Length)
                    {
                        _bind = stoneBind[model.presentGemHole - 1];
                    }
                }
                ItemConfig cfg = Config.Instance.Get<ItemConfig>((int)id);
                _count = model.GemCountByLevel(_type, cfg.EffectValueB1);
                if (_count < model.gemComposeCount - 1)
                {
                    SysNotifyMgr.Instance.ShowTip("GemComposeFail");
                    return;
                }
                if (model.GemCountByLevel(_type, cfg.EffectValueB1, true, _bind) < model.gemComposeCount - 1)
                {
                    ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("GemComposeFail"), (bool isOk) =>
                      {
                          if (isOk)
                          {
                              model.SendGemLevelUp(model.presentGemEquip, model.presentGemHole);
                          }
                      });
                    return;
                }
            }
            model.SendGemLevelUp(model.presentGemEquip, model.presentGemHole);
        }
 
        protected override void AddListeners()
        {
            _gemlevelCloseBtn.onClick.AddListener(CloseClick);
            _gemlevelUpBtn.onClick.AddListener(OnGemLevelUp);
            m_MoneyTypeBtn.onClick.AddListener(() =>
            {
                SelectLevelUpType(0);
                m_ContainerLevelType.gameObject.SetActive(false);
            });
            m_ComposeTypeBtn.onClick.AddListener(() =>
            {
                SelectLevelUpType(1);
                m_ContainerLevelType.gameObject.SetActive(false);
            });
            m_SelectTypeBtn.onClick.AddListener(OnClickSelectType);
        }
 
        protected override void OnPreOpen()
        {
            PlayerStoneData.OnRefreshStoneData += OnUpdateGem;
            packModel.RefreshItemCountAct += RefreshItemCountAct;
            m_ContainerLevelType.gameObject.SetActive(false);
            var _hole = Mathf.Max(0, model.presentGemHole - 1);
            if (_hole < model.gemComposeReds.Count &&
                    model.gemComposeReds[_hole].state == RedPointState.Simple)
            {
                model.levelUpType = 1;
            }
            OnUpdateLevelUp();
            UpdateLevelUpType();
            m_ComposeRedpoint0.redpointId = GemModel.GEM_REDPOINT * GemModel.REDPOINT_INTERVAL + 20 + model.presentGemHole;
            m_ComposeRedpoint1.redpointId = GemModel.GEM_REDPOINT * GemModel.REDPOINT_INTERVAL + 20 + model.presentGemHole;
        }
 
        private void RefreshItemCountAct(PackType _type, int arg2, int arg3)
        {
            if (_type == PackType.rptItem)
            {
                OnUpdateGemCount();
            }
        }
 
        private void OnUpdateGemCount()
        {
            int _type = FuncConfigConfig.GetGemTypeByEquipPos(model.presentGemEquip);
            int _count = 0;
            if (_type != -1)
            {
                uint[] stones = PlayerStoneData.Instance.GetStoneInfo(model.presentGemEquip);
                uint id = 0;
                if (stones != null && model.presentGemHole <= stones.Length)
                {
                    id = stones[model.presentGemHole - 1];
                }
                ItemConfig cfg = Config.Instance.Get<ItemConfig>((int)id);
                _count = model.GemCountByLevel(_type, cfg.EffectValueB1);
                var _countStr = StringUtility.Contact(_count < model.gemComposeCount - 1 ? "<color=#ff0303>" : "<color=#109d06>", model.gemComposeCount - 1, "</color>");
                m_LevelUpCostGemText.text = Language.Get("GemLevelUpCostGem", cfg.ItemName, _countStr);
            }
        }
 
        private void OnUpdateGem()
        {
            uint[] stones = PlayerStoneData.Instance.GetStoneInfo(model.presentGemEquip);
            if (stones != null && model.presentGemHole <= stones.Length)
            {
                uint id = stones[model.presentGemHole - 1];
                ItemConfig cfg = Config.Instance.Get<ItemConfig>((int)id);
                ItemConfig next = ItemConfig.GetGemDataByLevelAndType(cfg.EffectValueB1 + 1, cfg.EffectValueA1);
                if (next == null)
                {
                    CloseClick();
                }
                else
                {
                    levelUpEffect.Play();
                    OnUpdateLevelUp();
                }
            }
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            PlayerStoneData.OnRefreshStoneData -= OnUpdateGem;
            packModel.RefreshItemCountAct -= RefreshItemCountAct;
        }
 
        protected override void OnAfterClose()
        {
 
        }
        #endregion
        void OnUpdateLevelUp()
        {
            int pos = model.presentGemEquip;
            uint[] stones = PlayerStoneData.Instance.GetStoneInfo(model.presentGemEquip);
            byte[] stoneBind= PlayerStoneData.Instance.GetStoneBindInfo(model.presentGemEquip);
            if (stones != null)
            {
                if (model.presentGemHole - 1 >= stones.Length)
                {
                    return;
                }
                var _bind = 0;
                if (stoneBind != null)
                {
                    _bind = (model.presentGemHole - 1) < stoneBind.Length ? stoneBind[model.presentGemHole - 1] : 0;
                }
                uint id = stones[model.presentGemHole - 1];
                ItemConfig cfg = Config.Instance.Get<ItemConfig>((int)id);
                if (id == 0 || cfg == null)
                {
                    return;
                }
                _gemLevelUpPreIcon.SetSprite(cfg.IconKey);
                _gemLevelUpPreBG.SetItemBackGround(cfg.ItemColor);
                _gemLevelUpPreBind.gameObject.SetActive(_bind == 1);
                _gemLevelUpNextBind.gameObject.SetActive(_bind == 1);
                m_NowGemProperty.Display(cfg.ID);
                ItemConfig next = ItemConfig.GetGemDataByLevelAndType(cfg.EffectValueB1 + 1, cfg.EffectValueA1);
                if (next != null && cfg.Type == next.Type && cfg.EffectValueA1 == next.EffectValueA1)
                {
                    _gemlevelUpBtn.interactable = true;
                    _gemLevelUpNextBG.gameObject.SetActive(true);
                    _gemLevelUpNextIcon.gameObject.SetActive(true);
                    m_NextGemProperty.SetActive(true);
                    gemUpCost = model.GemLevelUpCost(cfg.EffectValueB1, model.GetSingleGemPrice(cfg.EffectValueA1));
                    if (PlayerDatas.Instance.baseData.Gold < gemUpCost)
                    {
                        _gemLevelUpCost.text = UIHelper.GetTextColorByItemColor(TextColType.Red, gemUpCost.ToString(), true);
                    }
                    else
                    {
                        _gemLevelUpCost.text = UIHelper.GetTextColorByItemColor(TextColType.NavyBrown, gemUpCost.ToString());
                    }
                    OnUpdateGemCount();
                    _gemLevelUpNextIcon.SetSprite(next.IconKey);
                    _gemLevelUpNextBG.SetItemBackGround(next.ItemColor);
                    m_NextGemProperty.Display(next.ID);
                    _gemNewIcons[0].gameObject.SetActive(cfg.Effect2 == 0 && next.Effect2 != 0);
                    m_NextGemProperty.Display(0, cfg.Effect2 == 0 && next.Effect2 != 0);
                    _gemNewIcons[1].gameObject.SetActive(cfg.Effect3 == 0 && next.Effect3 != 0);
                    m_NextGemProperty.Display(1, cfg.Effect3 == 0 && next.Effect3 != 0);
                    _gemNewIcons[2].gameObject.SetActive(cfg.Effect4 == 0 && next.Effect4 != 0);
                    m_NextGemProperty.Display(2, cfg.Effect4 == 0 && next.Effect4 != 0);
                }
                else
                {
                    _gemLevelUpNextBG.gameObject.SetActive(false);
                    _gemLevelUpNextIcon.gameObject.SetActive(false);
                    m_NextGemProperty.SetActive(false);
                    _gemlevelUpBtn.interactable = false;
                    _gemLevelUpCost.text = (0).ToString();
                }
            }
        }
 
        void UpdateLevelUpType()
        {
            m_LevelUpTypeText.text = model.levelUpType == 0 ? Language.Get("GemLevelUpWin_XianYu") : Language.Get("GemLevelUpWin_ TongJiBaoShi");
            m_ComposeTypeBtn.image.SetSprite(model.levelUpType == 0 ? "Title_TabDark" : "Title_TabRight");
            m_MoneyTypeBtn.image.SetSprite(model.levelUpType == 1 ? "Title_TabDark" : "Title_TabRight");
            m_ContainerCostGem.gameObject.SetActive(model.levelUpType == 1);
            m_ContainerCostMoney.gameObject.SetActive(model.levelUpType == 0);
        }
 
        private void OnClickSelectType()
        {
            m_ContainerLevelType.gameObject.SetActive(true);
        }
 
        void SelectLevelUpType(int _type)
        {
            model.levelUpType = _type;
            UpdateLevelUpType();
        }
        [Serializable]
        public class GemProperty
        {
            [SerializeField] Text m_Property0;
            [SerializeField] Text m_PropertyValue0;
            [SerializeField] Text m_Property1;
            [SerializeField] Text m_PropertyValue1;
            [SerializeField] Text m_Property2;
            [SerializeField] Text m_PropertyValue2;
 
            public void Display(int _gemId)
            {
                var _itemCfg = Config.Instance.Get<ItemConfig>(_gemId);
                m_Property0.gameObject.SetActive(_itemCfg.Effect2 != 0);
                m_PropertyValue0.gameObject.SetActive(_itemCfg.Effect2 != 0);
                if (_itemCfg.Effect2 != 0)
                {
                    PlayerPropertyConfig _propertyCfg = Config.Instance.Get<PlayerPropertyConfig>(_itemCfg.Effect2);
                    m_Property0.text = _propertyCfg.Name;
                    m_PropertyValue0.text = StringUtility.Contact("+",
                        UIHelper.ReplacePercentage(_itemCfg.EffectValueA2, _propertyCfg.ISPercentage), _propertyCfg.ISPercentage == 1 ? "%" : string.Empty);
                }
                m_Property1.gameObject.SetActive(_itemCfg.Effect3 != 0);
                m_PropertyValue1.gameObject.SetActive(_itemCfg.Effect3 != 0);
                if (_itemCfg.Effect3 != 0)
                {
                    PlayerPropertyConfig _propertyCfg = Config.Instance.Get<PlayerPropertyConfig>(_itemCfg.Effect3);
                    m_Property1.text = _propertyCfg.Name;
                    m_PropertyValue1.text = StringUtility.Contact("+",
                        UIHelper.ReplacePercentage(_itemCfg.EffectValueA3, _propertyCfg.ISPercentage), _propertyCfg.ISPercentage == 1 ? "%" : string.Empty);
                }
                m_Property2.gameObject.SetActive(_itemCfg.Effect4 != 0);
                m_PropertyValue2.gameObject.SetActive(_itemCfg.Effect4 != 0);
                if (_itemCfg.Effect4 != 0)
                {
                    PlayerPropertyConfig _propertyCfg = Config.Instance.Get<PlayerPropertyConfig>(_itemCfg.Effect4);
                    m_Property2.text = _propertyCfg.Name;
                    m_PropertyValue2.text = StringUtility.Contact("+",
                        UIHelper.ReplacePercentage(_itemCfg.EffectValueA4, _propertyCfg.ISPercentage), _propertyCfg.ISPercentage == 1 ? "%" : string.Empty);
                }
            }
 
            public void SetActive(bool _active)
            {
                m_Property0.gameObject.SetActive(_active);
                m_PropertyValue0.gameObject.SetActive(_active);
                m_Property1.gameObject.SetActive(_active);
                m_PropertyValue1.gameObject.SetActive(_active);
                m_Property2.gameObject.SetActive(_active);
                m_PropertyValue2.gameObject.SetActive(_active);
            }
 
            public void Display(int _index,bool _new)
            {
                if (_index == 0)
                {
                    m_Property0.color = _new ? UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.NavyBrown);
                    m_PropertyValue0.color = _new ? UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.NavyBrown);
                }
                else if (_index == 1)
                {
                    m_Property1.color = _new ? UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.NavyBrown);
                    m_PropertyValue1.color = _new ? UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.NavyBrown);
                }
                else if (_index == 2)
                {
                    m_Property2.color = _new ? UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.NavyBrown);
                    m_PropertyValue2.color = _new ? UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.NavyBrown);
                }
            }
        }
    }
 
 
}