少年修仙传客户端代码仓库
client_linchunjie
2018-09-06 619a37b0c8c78845a034d1e36a5d77654f88a23e
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, August 21, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
using TableConfig;
//神兽强化(神兽属性展示)
namespace Snxxz.UI
{
 
    public class GodBeastAttributes : MonoBehaviour
    {
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] GameObject m_FrameNull;
        [SerializeField] GameObject m_FullLevel;
        [SerializeField] GameObject m_BottomDisplay;
        [SerializeField] Text m_LvNowText;
        [SerializeField] Text m_LvNextText;
 
        [SerializeField] IntensifySmoothSlider m_ExpSlider;
        [SerializeField] Text m_ExpNum;
 
        [SerializeField] Text m_TextAttributes1;
        [SerializeField] Text m_TextAttributesAdd1;
        [SerializeField] Text m_TextAttributes2;
        [SerializeField] Text m_TextAttributesAdd2;
        [SerializeField] GodBeastSlidingList m_GodBeastSlidingList;
 
        [SerializeField] Toggle m_DoubleToggle;
        [SerializeField] Button m_StrengthenBtn;
 
        [SerializeField] UIAlphaTween m_UIAlphaTween;
        [SerializeField] Slider m_Slider;
        DogzModel Dogz_model;
        DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
        private Dictionary<int, int> QualityLimit = new Dictionary<int, int>();
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        private int GodBeastNumber = 0;//神兽编号
        private int GodBeastPart = 0;//神兽装备ID
 
        private int DogZLv = 0;//获取神兽等级
        private int DogZExp = 0;//熟练度
 
        private ItemModel m_DogZItemModel = null;
        private int SingleProficiency = 0;//单倍熟练度
        private int DoubleProficiency = 0;//双倍熟练度
        private int NeedFairyJade = 0;//所需仙玉
        private void Start()
        {
            m_DoubleToggle.onValueChanged.AddListener(OnClickToggle);
            m_StrengthenBtn.AddListener(OnClickStrengthBtn);
        }
        private void OnEnable()
        {
            if (m_DoubleToggle.isOn)
            {
                m_DoubleToggle.isOn = false;
            }
            GodBeastReinforcementWin.ChooseToModify += ChooseToModify;
            GodBeastSlidingList.AbsorbEvent += AbsorbEvent;
        }
        private void OnDisable()
        {
            GodBeastReinforcementWin.ChooseToModify -= ChooseToModify;
            GodBeastSlidingList.AbsorbEvent -= AbsorbEvent;
        }
 
        public void Init()
        {
            if (QualityLimit.Count <= 0)
            {
                string DogzAssist = Config.Instance.Get<FuncConfigConfig>("DogzAssist").Numerical4;//获取不同品质的神兽强化上限
                QualityLimit = ConfigParse.GetDic<int, int>(DogzAssist);
            }
        }
 
        public void Unit()
        {
 
        }
 
        private void OnClickToggle(bool Isbool)
        {
            AttributeAssignment();
        }
        private void OnClickStrengthBtn()
        {
            Dictionary<int, int> DicAb = m_GodBeastSlidingList.Absorption_Dic;
            List<int> List = new List<int>();
            foreach (var key in DicAb.Keys)
            {
                List.Add(key);
            }
            if (m_DoubleToggle.isOn)
            {                
                dogz_model.SendDogzEquipStrength(m_DogZItemModel.itemInfo.ItemPlace, List,1);
            }
            else
            {
                dogz_model.SendDogzEquipStrength(m_DogZItemModel.itemInfo.ItemPlace, List, 0);
            }
        }
        private void ChooseToModify(int locationMarker)
        {
            GetGodBeastLocationMarker(locationMarker);
        }
        private void AbsorbEvent(Dictionary<int, int> absorb)
        {
            GetDogZLevelAndExp();
            AttributeAssignment();
        }
        public void GetGodBeastLocationMarker(int LocationMarker)//获取神兽装备的标记信息
        {
            if (LocationMarker != 0)
            {
                m_ItemCell.gameObject.SetActive(true);
                GodBeastNumber = LocationMarker % 100;//神兽编号
                GodBeastPart = LocationMarker / 100;//神兽装备位ID
                List<ItemModel> itemModel = dogz_model.GetDogzEquips(GodBeastNumber);
                if (itemModel != null)
                {
                    for (int i = 0; i < itemModel.Count; i++)
                    {
                        if (itemModel[i].EquipPlace == GodBeastPart)
                        {
                            ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, itemModel[i].itemInfo.IsBind);
                            m_ItemCell.Init(ItemModel);
                            m_ItemCell.cellBtn.RemoveAllListeners();
                            int type = i;
                            m_ItemCell.cellBtn.AddListener(() =>
                            {
                                itemTipsModel.SetItemTipsModel(PackType.rptDogzEquip, itemModel[type].itemInfo.ItemGUID);
                            });
                        }
                    }
                }
                m_FrameNull.SetActive(true);
                m_FullLevel.SetActive(false);
                GetDogZLevelAndExp();
                AttributeAssignment();
            }
            else
            {
                m_ItemCell.gameObject.SetActive(false);
                m_ExpSlider.stage = 0;
                m_ExpSlider.delay = 0f;
                m_ExpSlider.ResetStage();
                m_ExpSlider.value = 0;
                m_ExpNum.text = "0/0";
                m_FrameNull.SetActive(false);
                m_FullLevel.SetActive(false);
            }
        }
 
        public void AttributeAssignment()
        {
            if (m_DogZItemModel == null)
            {
                return;
            }
            GainProficiency();//获取熟练度
            var IudetDogzEquipPlus = m_DogZItemModel.GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);
            if (IudetDogzEquipPlus != null)
            {
                int lv = QualityLimit[m_DogZItemModel.chinItemModel.ItemColor];
                var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, lv);
                if (DogZLv >= lv)
                {
                    m_FrameNull.SetActive(false);
                    m_FullLevel.SetActive(true);
                    m_ExpSlider.stage = lv;
                    m_ExpSlider.delay = 0f;
                    m_ExpSlider.ResetStage();
                    m_ExpSlider.value = 1;
                    m_Slider.gameObject.SetActive(false);
                    m_ExpNum.text = DogzEquipConfig.upExpTotal + "/" + DogzEquipConfig.upExpTotal;
                }
                else
                {
                    if (m_DoubleToggle.isOn)
                    {
                        PropertySetting(DogZExp, DoubleProficiency);
                    }
                    else
                    {
                        PropertySetting(DogZExp, SingleProficiency);
                    }
 
                }
            }
            else
            {
                if (m_DoubleToggle.isOn)
                {
                    PropertySetting(0, DoubleProficiency);
                }
                else
                {
                    PropertySetting(0, SingleProficiency);
                }
            }
        }
        private void GainProficiency()//选中装备的获取熟练度
        {
            SingleProficiency = 0;
            DoubleProficiency = 0;
            NeedFairyJade = 0;
            Dictionary<int, int> DicAb = m_GodBeastSlidingList.Absorption_Dic;
            foreach (var key in DicAb.Keys)
            {
                ItemModel itemModel = playerPack.GetItemModelByIndex(PackType.rptDogzItem, key);
                if (itemModel != null)
                {
                    if (itemModel.chinItemModel.Effect1 == 235)
                    {
                        var IudetDogzEquipPlus = itemModel.GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);
                        SingleProficiency += itemModel.chinItemModel.EffectValueA1 * DicAb[key];
                        if (IudetDogzEquipPlus != null)
                        {
                            SingleProficiency += IudetDogzEquipPlus[1];
                            DoubleProficiency += itemModel.chinItemModel.EffectValueA1;
                        }
                        else
                        {
                            DoubleProficiency += itemModel.chinItemModel.EffectValueA1 * 2 * DicAb[key];
                            NeedFairyJade += itemModel.chinItemModel.Effect2 * DicAb[key];
                        }
                    }
                }
            }
 
        }
        private void PropertySetting(int ExpTotalNow, int ToExpTotal)//属性设置
        {
            m_FrameNull.gameObject.SetActive(true);
            m_FullLevel.SetActive(false);
            int toLv = ToLv(ToExpTotal);
            m_LvNowText.text = "+" + DogZLv.ToString();
            if (DogZLv == toLv)
            {
                m_LvNextText.text = "+" + (toLv + 1).ToString();
            }
            else
            {
                m_LvNextText.text = "+" + toLv.ToString();
            }
            var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv);
            int[] AttType = ConfigParse.GetMultipleStr<int>(DogzEquipConfig.attType);
            int[] AttValue = ConfigParse.GetMultipleStr<int>(DogzEquipConfig.attValue);
            if (ToExpTotal == 0)
            {
                m_Slider.gameObject.SetActive(false);
                m_TextAttributesAdd1.gameObject.SetActive(false);
                m_TextAttributesAdd2.gameObject.SetActive(false);
                m_ExpNum.text = DogZExp + "/" + DogzEquipConfig.upExpTotal;
                if (AttType.Length > 1)
                {
                    m_TextAttributes1.gameObject.SetActive(true);
                    m_TextAttributes2.gameObject.SetActive(true);
                    string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name;
                    string StrName2 = Config.Instance.Get<PlayerPropertyConfig>(AttType[1]).Name;
                    m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
                    m_TextAttributes2.text = StrName2 + ":" + AttValue[1];
                }
                else
                {
                    m_TextAttributes2.gameObject.SetActive(false);
                    string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name;
                    m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
                }
            }
            else
            {
                m_Slider.gameObject.SetActive(true);
                if (DogZExp + ToExpTotal >= DogzEquipConfig.upExpTotal)
                {
                    m_Slider.value = 1f;
                }
                else
                {
                    m_Slider.value = (float)(DogZExp + ToExpTotal) / (float)(DogzEquipConfig.upExpTotal);
                }
                m_UIAlphaTween.Play();
                var DogzEquipToConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, toLv);
                int[] AttTypeTo = ConfigParse.GetMultipleStr<int>(DogzEquipToConfig.attType);
                int[] AttValueTo = ConfigParse.GetMultipleStr<int>(DogzEquipToConfig.attValue);
                string strColor = string.Format(Language.Get("DogzGreenText"), ToExpTotal);
                m_ExpNum.text = DogZExp + strColor + "/" + DogzEquipConfig.upExpTotal;
                if (AttType.Length > 1)
                {
                    m_TextAttributes1.gameObject.SetActive(true);
                    m_TextAttributes2.gameObject.SetActive(true);
                    m_TextAttributesAdd1.gameObject.SetActive(true);
                    m_TextAttributesAdd2.gameObject.SetActive(true);
                    string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name;
                    string StrName2 = Config.Instance.Get<PlayerPropertyConfig>(AttType[1]).Name;
                    m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
                    m_TextAttributes2.text = StrName2 + ":" + AttValue[1];
                    m_TextAttributesAdd1.text = "+" + (AttValueTo[0] - AttValue[0]);
                    m_TextAttributesAdd2.text = "+" + (AttValueTo[1] - AttValue[1]);
                }
                else
                {
                    m_TextAttributes1.gameObject.SetActive(true);
                    m_TextAttributesAdd1.gameObject.SetActive(true);
                    m_TextAttributes2.gameObject.SetActive(false);
                    m_TextAttributesAdd2.gameObject.SetActive(false);
                    string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name;
                    m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
                    m_TextAttributesAdd1.text = "+" + (AttValueTo[0] - AttValue[0]);
                }
            }
 
            if (ToExpTotal == 0)
            {
                m_StrengthenBtn.interactable = false;
            }
            else
            {
                m_StrengthenBtn.interactable = true;
            }
        }
 
        private int ToLv(int ToExpTotal)//获取等到达的熟练度等级
        {
            int DogzLv = 0;
            if (m_DogZItemModel == null)
            {
                return DogzLv;
            }
            int lv = QualityLimit[m_DogZItemModel.chinItemModel.ItemColor];
            for (int i = lv; i >= 0; i--)
            {
                var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, i);
                if (ToExpTotal < DogzEquipConfig.upExpTotal)
                {
                    DogzLv = DogzEquipConfig.level;
                }
            }
            var DogzEquipMaxConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, lv);
            if (ToExpTotal >= DogzEquipMaxConfig.upExpTotal)
            {
                DogzLv = DogzEquipMaxConfig.level;
            }
            return DogzLv;
        }
 
        private void GetDogZLevelAndExp()//获取当前所选选择神兽的等级和熟练度
        {
            DogZLv = 0;
            DogZExp = 0;
            m_DogZItemModel = null;
            List<ItemModel> itemModel = dogz_model.GetDogzEquips(GodBeastNumber);
            ItemModel ItemModel = null;
            if (itemModel != null)
            {
                for (int i = 0; i < itemModel.Count; i++)
                {
                    if (itemModel[i].EquipPlace == GodBeastPart)
                    {
                        ItemModel = itemModel[i];
                    }
                }
            }
            if (ItemModel == null)
            {
                return;
            }
            m_DogZItemModel = ItemModel;
            var IudetDogzEquipPlus = ItemModel.GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);
            if (IudetDogzEquipPlus != null)
            {
                DogZLv = IudetDogzEquipPlus[0];
                DogZExp = IudetDogzEquipPlus[1];
            }
        }
    }
 
}