少年修仙传客户端代码仓库
client_Zxw
2018-08-30 61b5058b990da2fe7f4b76e1e61b817d4f511432
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using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
    public class FairyGrabBossModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        public List<int> bosses { get; private set; }
        Dictionary<int, List<Item>> dropItemDict = new Dictionary<int, List<Item>>();
        Dictionary<int, Dictionary<int, FairyGrabBossInfo>> fairyGrabBossDict = new Dictionary<int, Dictionary<int, FairyGrabBossInfo>>();
        Dictionary<int, BossProgressInfo> bossProgressDict = new Dictionary<int, BossProgressInfo>();
 
        public bool IsOpen
        {
            get
            {
                return dailyQuestModel.GetQuestState((int)DailyQuestType.FairyGrabBoss)
                    == DailyQuestModel.DailyQuestState.Normal;
            }
        }
 
        public bool InActivityTime
        {
            get
            {
                DailyQuestOpenTime dailyQuestOpenTime;
                if (dailyQuestModel.TryGetOpenTime((int)DailyQuestType.FairyGrabBoss, out dailyQuestOpenTime))
                {
                    return dailyQuestOpenTime.InOpenTime() && dailyQuestOpenTime.IsValidServerOpenTime();
                }
                return false;
            }
        }
 
        int m_SelectBoss = 0;
        public int selectBoss
        {
            get { return m_SelectBoss; }
            set
            {
                if (value != m_SelectBoss)
                {
                    m_SelectBoss = value;
                    if (bossSelectedEvent != null)
                    {
                        bossSelectedEvent(m_SelectBoss);
                    }
                }
            }
        }
        public int surplusSeconds
        {
            get
            {
                DailyQuestOpenTime openTime;
                if (dailyQuestModel.TryGetOpenTime((int)DailyQuestType.FairyGrabBoss, out openTime))
                {
                    if (openTime.InOpenTime() && openTime.IsValidServerOpenTime())
                    {
                        HourMinute hourMinute;
                        if (openTime.TryGetTodayNearestOpenTime(out hourMinute))
                        {
                            DateTime end = new DateTime(TimeUtility.Year, TimeUtility.Month, TimeUtility.Day,
                                hourMinute.hourEnd, hourMinute.minuteEnd, 0);
                            return (int)(end - TimeUtility.ServerNow).TotalSeconds;
                        }
                    }
                }
                return 0;
            }
        }
        public bool grabBossHintOpen { get; private set; }
 
        private bool serverInited = false;
        private DateTime lastQueryProgressTime = DateTime.Now;
 
        public event Action stateUpdate;
        public event Action<int> bossSelectedEvent;
        public event Action<int, int> bossHurtUpdate;
        public event Action<int> bossProgressUpdate;
        public event Action bossGrabHintEvent;
 
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
 
        public override void Init()
        {
            ParseConfig();
            StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
            DailyQuestActionTimer.Instance.RefreshDailyQuestState += RefreshDailyQuestState;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            GA_Hero.OnEnterOrExitArea += OnEnterOrExitArea;
            GAMgr.Instance.OnFightNpcRequest += OnFightNpcUpdate;
            GAMgr.Instance.OnFightNpcRelease += OnFightNpcUpdate;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            serverInited = false;
        }
 
        public void OnPlayerLoginOk()
        {
            serverInited = true;
        }
 
        public override void UnInit()
        {
            StageManager.Instance.onStageLoadFinish -= OnStageLoadFinish;
            DailyQuestActionTimer.Instance.RefreshDailyQuestState -= RefreshDailyQuestState;
            GA_Hero.OnEnterOrExitArea -= OnEnterOrExitArea;
            GAMgr.Instance.OnFightNpcRequest -= OnFightNpcUpdate;
            GAMgr.Instance.OnFightNpcRelease -= OnFightNpcUpdate;
        }
 
        private void OnEnterOrExitArea(MapArea.E_Type type, bool arg1)
        {
            if (type == MapArea.E_Type.Boss)
            {
                RecheckGrabBoss();
            }
        }
 
        private void OnStageLoadFinish()
        {
            if (!(StageManager.Instance.CurrentStage is DungeonStage))
            {
                grabBossHintOpen = false;
                ClearGrabBossInfo();
            }
            else
            {
                RecheckGrabBoss();
            }
        }
 
        private void OnFightNpcUpdate(uint npcId)
        {
            if (bosses.Contains((int)npcId))
            {
                RecheckGrabBoss();
            }
        }
 
        void ClearGrabBossInfo()
        {
            fairyGrabBossDict.Clear();
            bossProgressDict.Clear();
        }
 
        public void RecheckGrabBoss()
        {
            if (!InActivityTime)
            {
                CloseGrabBossHint();
                return;
            }
            if (!MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss))
            {
                CloseGrabBossHint();
                return;
            }
            var mapId = PlayerDatas.Instance.baseData.MapID;
            var grabBossLine = GeneralConfig.Instance.fairyGrabBossMapLines.ContainsKey(mapId) ?
                GeneralConfig.Instance.fairyGrabBossMapLines[mapId] : 0;
            if (PlayerDatas.Instance.baseData.FBID != grabBossLine)
            {
                CloseGrabBossHint();
                return;
            }
            int bossId = 0;
            var list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcFightBoss);
            if (list != null)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    GA_NpcFightBoss bossActor = list[i] as GA_NpcFightBoss;
                    if (bossActor != null && bosses.Contains(bossActor.NpcConfig.NPCID))
                    {
                        bossId = bossActor.NpcConfig.NPCID;
                        break;
                    }
                }
            }
            if (bossId == 0)
            {
                CloseGrabBossHint();
                return;
            }
            grabBossHintOpen = true;
            if (!WindowCenter.Instance.CheckOpen<FairyGrabBossHintWin>())
            {
                WindowCenter.Instance.Open<FairyGrabBossHintWin>();
            }
            if (bossGrabHintEvent != null)
            {
                bossGrabHintEvent();
            }
        }
 
        void CloseGrabBossHint()
        {
            grabBossHintOpen = false;
            if (WindowCenter.Instance.CheckOpen<FairyGrabBossHintWin>())
            {
                WindowCenter.Instance.CloseImmediately<FairyGrabBossHintWin>();
            }
            if (bossGrabHintEvent != null)
            {
                bossGrabHintEvent();
            }
        }
 
        private void RefreshDailyQuestState()
        {
            if (!InActivityTime)
            {
                ClearGrabBossInfo();
            }
            RecheckGrabBoss();
            if (stateUpdate != null)
            {
                stateUpdate();
            }
        }
 
        private void OnFuncStateChangeEvent(int _id)
        {
            if (_id == 139)
            {
                RecheckGrabBoss();
            }
        }
 
        void ParseConfig()
        {
            bosses = new List<int>();
            var configs = Config.Instance.GetAllValues<FairyGrabBossConfig>();
            for (int i = 0; i < configs.Count; i++)
            {
                bosses.Add(configs[i].NPCID);
                var itemArray = LitJson.JsonMapper.ToObject<int[][]>(configs[i].dropItems);
                List<Item> list = new List<Item>();
                for (int k = 0; k < itemArray.Length; k++)
                {
                    Item item = new Item()
                    {
                        id = itemArray[k][0],
                        count = itemArray[k][1],
                        bind = itemArray[k][2] == 1,
                    };
                    list.Add(item);
                }
                dropItemDict.Add(configs[i].NPCID, list);
            }
        }
 
        public bool TryGetDropItems(int bossId, out List<Item> dropItems)
        {
            return dropItemDict.TryGetValue(bossId, out dropItems);
        }
 
        /// <summary>
        /// 查询Boss伤害信息
        /// </summary>
        /// <param name="bossId"></param>
        /// <param name="queryType">0-实时仙盟伤血 1-历史仙盟伤血 2-实时玩家伤血 3-历史玩家伤血</param>
        public void QueryGrabBossHurt(int bossId, int queryType,uint objId)
        {
            CA228_tagCMQueryFamilyBossHurt pak = new CA228_tagCMQueryFamilyBossHurt();
            pak.NPCID = (uint)bossId;
            pak.QueryType = (byte)queryType;
            pak.ObjID = (uint)objId;
            GameNetSystem.Instance.SendInfo(pak);
        }
 
        public void UpdateBossHurt(HA715_tagMCFamilyBossHurtList package)
        {
            Dictionary<int, FairyGrabBossInfo> dict = null;
            FairyGrabBossInfo fairyGrabBossInfo = null;
            if (!fairyGrabBossDict.TryGetValue((int)package.NPCID, out dict))
            {
                dict = new Dictionary<int, FairyGrabBossInfo>();
                fairyGrabBossDict.Add((int)package.NPCID, dict);
            }
            if (!dict.TryGetValue(package.HurtType, out fairyGrabBossInfo))
            {
                fairyGrabBossInfo = new FairyGrabBossInfo();
                dict.Add(package.HurtType, fairyGrabBossInfo);
            }
            fairyGrabBossInfo.SetData(package);
            if (bossHurtUpdate != null)
            {
                bossHurtUpdate((int)package.NPCID, package.HurtType);
            }
        }
 
        public void QueryGrabBossProgress(bool force = false)
        {
            if (!force && (DateTime.Now - lastQueryProgressTime).TotalSeconds < 10)
            {
                return;
            }
            lastQueryProgressTime = DateTime.Now;
            CAC04_tagCGQueryAllFamilyBossHurt pak = new CAC04_tagCGQueryAllFamilyBossHurt();
            GameNetSystem.Instance.SendInfo(pak);
        }
 
        public void UpdateBossProgress(HAC10_tagGCAllFamilyBossHurtInfoList package)
        {
            for (int i = 0; i < package.NPCCount; i++)
            {
                var sBossProgress = package.NPCHurtInfo[i];
                var bossProgress = new BossProgressInfo()
                {
                    NPCID = (int)sBossProgress.NPCID,
                    CurHP = (int)sBossProgress.CurHP,
                    CurHPEx = (int)sBossProgress.CurHPEx,
                    MaxHP = (int)sBossProgress.MaxHP,
                    MaxHPEx = (int)sBossProgress.MaxHPEx,
                    FamilyID = (int)sBossProgress.FamilyID,
                    FamilyName = UIHelper.ServerStringTrim(sBossProgress.FamilyName),
                };
                bossProgressDict[(int)package.NPCHurtInfo[i].NPCID] = bossProgress;
                if (bossProgressUpdate != null)
                {
                    bossProgressUpdate(bossProgress.NPCID);
                }
            }
        }
 
        public bool TryGetBossProgress(int bossId,out BossProgressInfo bossProgressInfo)
        {
            return bossProgressDict.TryGetValue(bossId, out bossProgressInfo);
        }
 
        public bool TryGetBossHurt(int bossId, int queryType, out FairyGrabBossInfo fairyGrabBossInfo)
        {
            fairyGrabBossInfo = null;
            if (fairyGrabBossDict.ContainsKey(bossId))
            {
                return fairyGrabBossDict[bossId].TryGetValue(queryType, out fairyGrabBossInfo);
            }
            return false;
        }
 
        /// <summary>
        /// 只给地图界面用,谨慎使用
        /// </summary>
        /// <param name="lineId"></param>
        /// <returns></returns>
        public bool TryGetFairyGrabBossLine(out int lineId)
        {
            lineId = 0;
            var mapId = PlayerDatas.Instance.baseData.MapID;
            var mapLinesDict = GeneralConfig.Instance.fairyGrabBossMapLines;
            if (mapLinesDict != null && mapLinesDict.ContainsKey(mapId))
            {
                lineId = mapLinesDict[mapId];
                return true;
            }
            return false;
        }
 
        public class FairyGrabBossInfo
        {
            public int npcId { get; private set; }
            public int objId { get; private set; }
            public int hurtType { get; private set; }
            public int IsSort { get; private set; }
 
            public List<BossHurtInfo> hurtInfos = new List<BossHurtInfo>();
 
            public void SetData(HA715_tagMCFamilyBossHurtList package)
            {
                npcId = (int)package.NPCID;
                objId = (int)package.ObjID;
                hurtType = package.HurtType;
                IsSort = package.IsSort;
                hurtInfos.Clear();
                for (int i = 0; i < package.HurtCount; i++)
                {
                    var sHurt = package.HurtList[i];
                    var hurtInfo = new BossHurtInfo()
                    {
                        FamilyID = (int)sHurt.FamilyID,
                        HurtID = (int)sHurt.HurtID,
                        HurtName = UIHelper.ServerStringTrim(sHurt.HurtName),
                        HurtValue = (int)sHurt.HurtValue,
                        HurtValueEx = (int)sHurt.HurtValueEx,
                        InitTick = sHurt.InitTick,
                    };
                    hurtInfos.Add(hurtInfo);
                }
                if (IsSort != 1)
                {
                    hurtInfos.Sort(Compare);
                }
            }
 
            int Compare(BossHurtInfo x, BossHurtInfo y)
            {
                if (x.totalHurt != y.totalHurt)
                {
                    return -x.totalHurt.CompareTo(y.totalHurt);
                }
                return x.InitTick.CompareTo(y.InitTick);
            }
        }
 
        public struct BossHurtInfo
        {
            public int FamilyID;
            public int HurtID;        // 伤血的ID, 根据伤血类型表示不同的ID, 如仙盟ID或玩家ID
            public string HurtName;
            public int HurtValue;        // 累计伤血,求余1亿的值
            public int HurtValueEx;        // 累计伤血,整除1亿的值
            public uint InitTick;        // 伤血初始tick,用于排序,先按伤血倒序排,再按tick正序排
 
            public long totalHurt
            {
                get
                {
                    return HurtValue + (long)HurtValueEx * Constants.ExpPointValue;
                }
            }
        }
 
        public struct BossProgressInfo
        {
            public int NPCID;
            public int CurHP;
            public int CurHPEx;
            public int MaxHP;
            public int MaxHPEx;
            public int FamilyID;
            public string FamilyName;
 
            public long currentHp
            {
                get
                {
                    return CurHP + (long)CurHPEx * Constants.ExpPointValue;
                }
            }
 
            public long totalHp
            {
                get
                {
                    return MaxHP + (long)MaxHPEx * Constants.ExpPointValue;
                }
            }
        }
    }
}